How's that intro to Psych class treatin' ya?
Got to wave 10 in a public match. We end up getting a target elimination round where the targets are atlas mechs.
Besides, I'm not trying to showboat my knowledge of psychology. It's more of a personal experience that I went through.
so either you aren't aware you're being a dick until we tell you and you panic a bit or you're just a very easily collapsible person
He's right, and you were not.
That's not opinion. That's fact.
Be a man and just apologize for blatantly insulting someone for no reason. Especially because you were wrong.
The combat felt really simplified, in ME2 you really had to make decisions on you and your teams abilities, overload to break shields incinerate then pew pew.
In this, even the centurions just die in a few hits even with the difficulty ramped up. I COULD use the abilities, but why should I when the guns are just so powerful?
Not to mention that you saying it's a horrible service is just an opinion too right? So you just can't say THE END.
Just leave, dude.
So after playing MP for a while and seeing how clueless some people are I now understand why there is an "easy combat" mode.
Well it's your opinion and if I disagree with no basis to back myself up then you should just respect that and not be a meany poo because if you are mean then everything you say is irrelevant and I am right.
I love the multiplayer. I feel like I'm the only vanguard though, zipping around the battlefield, punching people and nova-ing up. But I tried to go on an increased difficulty and the shotguns feel like really terrible weapons. The scimitar is just about acceptable on bronze and the claymore is pretty useless with only one shot and huge weight.
I hate how the spacebar is practically everything.
It's the cover system.
It's the dodge system.
It's the revive button.
It's the use key.
It's confusing as all fuck.
I keep trying to do a forward roll to get out of the way of an atlas or a turret and end up taking cover right in front of them.
I've rolled over downed team mates, gotten stuck on a few walls because I was forced into cover when I was really trying to run away from being completely gunned down, hopped over cover instead of getting behind it (I don't even know how that happened since I never got to the position where I got behind it), etc.
Why are turrets so fucking crazy intense, especially in multiplayer, it seems?
I mean, holy shit. If you put one toe out, you lose all your shields and your health goes all red and crazy.
I also wish Sprint was Shift, and the Command Window Space by default. I guess I gotta take a look at the controls later.
Holy shit, I had my doubts about the multiplayer and wasn't expecting a whole lot, but it's fucking amazing.
Its can get somewhat frustrating in this as well, especially when you're strafing and accidentally press space and roll.
My Origin ID is jechtman, if anybody wants a game here. I've been trying for 10mins to join a game and no-one is clicking ready.
It's a demo, meant to show me that the game can run on my computer, a general sense of gameplay and generally how the game is going to turn out. I can understand the removal of certain dialogue to avoid spoilers (Although in this regard the demo really does fail, you can guess at most of the story plot points)
I don't understand the reasoning of releasing a demo which doesn't contain all the gameplay elements, if that's your point.
this sums up my feelings on Mass Effect 3
I am kinda sad about how all weapons are universal now. It was what helped defined the roles for me in ME and ME2. If you were biotic, you only had side arms to help keep you from being screwed during your cool down. If you were soldier or tech, you had stronger weapons to help deal with your lack of powers.
It makes sense in multiplayer, but single player is different.
Plus it was kinda annoying how all the soldiers got tacticool heavy machine guns and if you weren't a soldier they were ~lost forever~