I think you still get dwarfs, but no elves or humans. Not sure about goblins.
5 minutes into my first heavily-modified embark (to make things tougher) and my hunter drowns in a river attempting to acquire an alligator body.
He was so young.
captured a goblin leader
had him fight every spare animal I had(from cougars to bears), eventually one of his legs got heavily injured and he had to fight sitting down
he has never lost a fight yet
Mmmmm... that new thread smell... it's divine.
Started a new fort: the Caverns of Funk. We've gotten really big now and have this count who's decided he's going to bitch and whine about being offended by a gem cutter's accommodations.
Everything in this douche's chambers is of masterwork quality- with everything (except the bed) forged from the absolute finest steel, a material he claims he likes. His dining room has got a fucking marble statue that commemorates his promotion from baron to count.
All common dwarves have basic quality beds, a wooden cabinet, and a wooden chest for their shit- including the gem cutter in question. The mayor's got everything furnished with brass, accented with glass.
No dwarf in this fortress has a more elegant, comfortable abode. Yet he will not shut the fuck up and stop his complaining.
I'm trying to embark with a saved preparations list but it's saying that iron anvils, cave lobsters, and oaken buckets are not available. Is this new or something? I don't remember it ever happening before.
She ended up starving to death, but I threw her body into the magma.
oh that's fantastic, it starts to rain and the entire caravan of dwarves melts. well.
I need to learn how to play better, all I know is the basics and I've forgotten most of those
Is it just me, or does anyone else find the combat in DF to be more satisfying than current-gen games? (especially with soundsense)
school's started again so I wont have much time for dwarf fortress...
i'll probably pick it up again once the new version is released though
only problem is they'll collect dead shit from outside, thankfully you can choose whether or not they collect vermin from outside.
Butchery only works for me if I designate an animal to be butchered from the z menu, or if I have my hunters as hunters/small animal dissectors and butchers, don't know why or if i'm just being silly about it, but yeah.
So I just decided to spawn a new world, without aquifers, and there seems to be very deep soil almost everywhere. Are the two related?
Is very deep soil avoidable, or do I want or, it does it even matter?
I found an awesome embark spot in the haunted territory so far only spooky skeleton hens and zombie foxes
oww. I decided I'd make things a bit more exciting and embark in a haunted biome. A skeletal moose just kicked my leader in the head a hundred times so sufficed to say he's dead. :(
I've been wanting to try the 2D version for a while now. I have to say, Toady sure has come a long way in optimization alone.
Right, I have an Idea:
1) Hatch (wooden, locked.)
2) Caged shit stockpile
3) Shambling horde of fun and profit
basically, this is a trap for sieges, using the undead in the new evil areas.
Stupid troll/minotaur/enraged bumble bee comes along, and sees the hatch and goes, "Raaaa, me smash!"
The ravening hordes of irate not quite deceased flood out of hole, only contained before by virtue of being unable to destroy things on another z-level.
Murder time, with Fun, profit, and GLORIOUS SLAUGHTER OF GOBLIN BASTARDS.
Undead run to fort for
suppersuper fun time.
They are then recaptured and disposed of / re-pitted in reset trap.
my apologies for the sketchiness.
Siegers will always take the shortest possible route into your fort. In practice this means that you can lure them into any death trap.
a milk quartz worth 798k? that's pretty unusual. i bet it has some real badass engravings or so-
Wow, you might have actually got the greatest legitimate unbugged artifact ever, then!
Mine are always boring as hell, as I don't often do heroic things that get good stuff on artifacts (I have too heavy defenses like traps)
I keep putting off starting a new fortress until the new version. needless to say it's been a while since i've played.
Is there a way to embark with only one dwarf?
I want to have a single dwarf survive on his own.