I wonder what parts of tilesets make them incompatible with the fix
I wonder what parts of tilesets make them incompatible with the fix
Two beds in the same room? Here's the line, this half's yours and this half's mine.
The tile definition in Raws.
EDIT: Items and creatures in ASCII use other tiles than in Tilesets. Tileset makers change all tile definitions to be able to fit as many different tiles as possible.
Tilesets? Cute.
I prefer being able to see what's going on my screen, thanks.
I find square ASCII with the natural color scheme a much easier and cleaner way to see what is going on and what each thing is.
After a while you don't even see the ASCII.
Dwarf the fuck up
<I'm an idiot>
Fuck, I'm a total idiot, I think they're entirely different things![]()
To each his own. This looks very pleasant to me.
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The dwarf goes down to bite his feet.
DF isn't DF without ASCII.
If my goblins aren't gs then everything's all fucked up.
oh god the green backgrounds that don't even match up :barf:
WHERE ARE THE FULL STOPS? THE CLUBS AND SPADES? THE QUOTATION MARKS?
I...like the nortwestern part.
Oh and in the balance fix, in order to reduce lategame lag, none of the dwarves wear any clothes except for a cap on their head.
that evil area looks very delicious
Edited:
it's like candy mountain
It actually creates a variety in colors, which is pleasant to look at rather than a solid color.
Also there's an option to disable that.
Is that a custom world? Mine are rarely that epic, I have to try to use advanced parameters a bit more. My evil areas are normally a glacial patch way up north / south and a tiny little badlands or swamp somewhere on the far east or west of the middle north/south area.
I can't actually decide if I prefer default (well, generally a more muted tileset like Orkel's square one) or graphics, as I can use both.
OH GOD! DO NOT SLEEP NEAR AN OUTSIDE MARKET ON YOUR OWN!
The boogeymen will kill everyone!
To me it looks like a horde of dwarves with cave sickness has charged across the map.
Tilesets are for pussies
I got used to the ASCII in an hour, I didn't even know about tilesets. I tried using them, I really don't like the way they look.
The random patches of different grass looks really bad, there's no transparency, all the bushes/trees I've seen in tilesets look awful...
Drinking the blood of my victims for nutrients? Oh that's reasonable.
Eating a beatle? OH GOD SO DISGUSTING.
I said time and time again this game needs absolutely no restrictions.
But maybe that's just my fetish for collection people's hearts coming out.
The ability to chop up dead corpses on adventure mode would rock, like removing the heart without having to butcher the body.
Also, I want fortress like interactions in adventure mode eventually - make your own little hut. (read: epic manor of doom)
Post #2828
toady should add sexual molestation as a crime people/dwarves can be arrested for
then he should make it so you can molest people as an adventurer
roam the lands as a notorious serial molester
No cheerios are safe.
So I lost a fortress to an undead menace. During my second summer some bodies came to life, and my poorly equipped militia managed to stop it for the most part. Then ALL the bodies lying around came to life, and my fort fell in a matter of minutes. I don't know HOW a undead groundhog kills someone by ripping off their leg, but alright.
How do I kill necromancers/get rid of undead?
I tried making a refuse stockpile but no one could get near it without being mutilated.
Yes please!
Some guy got a necromancer as a migrant
Would you mind uploading it, please? It does look really great :)
Somehow I have to make a party fortress, because the random name was Groove Mountain
It's going to be a travesty if he doesn't build that migrant a tower for him to live in.
Give us the saaaaave...
Got a kick out of this.
Then suddenly dingoes.
One of my favourite old gold stories is "Buckets"
http://dfstories.com/buckets
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