1. Post #2801
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    I wonder what parts of tilesets make them incompatible with the fix
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  2. Post #2802
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    1,510 Posts
    They won't get a negative thought if the rooms don't overlap (making every bed its own 1 tile room)
    Two beds in the same room? Here's the line, this half's yours and this half's mine.
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  3. Post #2803
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    I wonder what parts of tilesets make them incompatible with the fix
    The tile definition in Raws.

    EDIT: Items and creatures in ASCII use other tiles than in Tilesets. Tileset makers change all tile definitions to be able to fit as many different tiles as possible.
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  4. Post #2804
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    Tilesets? Cute.
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  5. Post #2805
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Tilesets? Cute.
    I prefer being able to see what's going on my screen, thanks.
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  6. Post #2806
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    I prefer being able to see what's going on my screen, thanks.
    I find square ASCII with the natural color scheme a much easier and cleaner way to see what is going on and what each thing is.
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  7. Post #2807
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,739 Posts
    I prefer being able to see what's going on my screen, thanks.
    After a while you don't even see the ASCII.
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  8. Post #2808
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    I prefer being able to see what's going on my screen, thanks.
    Dwarf the fuck up
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  9. Post #2809
    Terminutter's Avatar
    June 2010
    6,267 Posts
    <I'm an idiot>
    Fuck, I'm a total idiot, I think they're entirely different things
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  10. Post #2810
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    I find square ASCII with the natural color scheme a much easier and cleaner way to see what is going on and what each thing is.
    To each his own. This looks very pleasant to me.
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  11. Post #2811
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,846 Posts
    After a while you don't even see the ASCII.
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  12. Post #2812

    June 2011
    93 Posts


    The dwarf goes down to bite his feet.
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  13. Post #2813
    Gold Member
    DTkach's Avatar
    August 2006
    5,964 Posts
    DF isn't DF without ASCII.

    If my goblins aren't gs then everything's all fucked up.
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  14. Post #2814
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    Genned a new world for the new version. I like the island that is connected to mainland via a strip of land.

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  15. Post #2815
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    To each his own. This looks very pleasant to me.
    oh god the green backgrounds that don't even match up :barf:

    WHERE ARE THE FULL STOPS? THE CLUBS AND SPADES? THE QUOTATION MARKS?
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  16. Post #2816
    OBVIOUS LOLICON
    Twistshock's Avatar
    August 2007
    1,366 Posts
    Genned a new world for the new version. I like the island that is connected to mainland via a strip of land.

    I...like the nortwestern part.
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  17. Post #2817
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    Oh and in the balance fix, in order to reduce lategame lag, none of the dwarves wear any clothes except for a cap on their head.
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  18. Post #2818
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,170 Posts
    Genned a new world for the new version. I like the island that is connected to mainland via a strip of land.

    that evil area looks very delicious

    Edited:

    it's like candy mountain
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  19. Post #2819
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    oh god the green backgrounds that don't even match up :barf:
    It actually creates a variety in colors, which is pleasant to look at rather than a solid color.
    Also there's an option to disable that.
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  20. Post #2820
    Terminutter's Avatar
    June 2010
    6,267 Posts
    Is that a custom world? Mine are rarely that epic, I have to try to use advanced parameters a bit more. My evil areas are normally a glacial patch way up north / south and a tiny little badlands or swamp somewhere on the far east or west of the middle north/south area.

    I can't actually decide if I prefer default (well, generally a more muted tileset like Orkel's square one) or graphics, as I can use both.
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  21. Post #2821

    April 2010
    2,432 Posts
    OH GOD! DO NOT SLEEP NEAR AN OUTSIDE MARKET ON YOUR OWN!

       The boogeymen will kill everyone!   
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  22. Post #2822
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    It actually creates a variety in colors, which is pleasant to look at rather than a solid color.
    Also there's an option to disable that.
    To me it looks like a horde of dwarves with cave sickness has charged across the map.
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  23. Post #2823
    Fuzzwaddle's Avatar
    August 2011
    703 Posts
    Tilesets are for pussies
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  24. Post #2824
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,449 Posts
    To each his own. This looks very pleasant to me.
    I got used to the ASCII in an hour, I didn't even know about tilesets. I tried using them, I really don't like the way they look.

    The random patches of different grass looks really bad, there's no transparency, all the bushes/trees I've seen in tilesets look awful...
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  25. Post #2825

    April 2010
    2,432 Posts
    Drinking the blood of my victims for nutrients? Oh that's reasonable.

    Eating a beatle? OH GOD SO DISGUSTING.
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  26. Post #2826
    Gold Member
    Mr. N's Avatar
    July 2010
    2,788 Posts
    Drinking the blood of my victims for nutrients? Oh that's reasonable.

    Eating a beatle? OH GOD SO DISGUSTING.
    I said time and time again this game needs absolutely no restrictions.

    But maybe that's just my fetish for collection people's hearts coming out.
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  27. Post #2827
    Terminutter's Avatar
    June 2010
    6,267 Posts
    The ability to chop up dead corpses on adventure mode would rock, like removing the heart without having to butcher the body.
    Also, I want fortress like interactions in adventure mode eventually - make your own little hut. (read: epic manor of doom)
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  28. Post #2828
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,170 Posts
    toady should add sexual molestation as a crime people/dwarves can be arrested for

    then he should make it so you can molest people as an adventurer


    roam the lands as a notorious serial molester
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  29. Post #2829
    Terminutter's Avatar
    June 2010
    6,267 Posts
    toady should add sexual molestation as a crime people/dwarves can be arrested for

    then he should make it so you can molest people as an adventurer


    roam the lands as a notorious cereal molester
    No cheerios are safe.
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  30. Post #2830
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,170 Posts
    No cheerios are safe.
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  31. Post #2831
    wallyroberto_2's Avatar
    August 2011
    2,314 Posts
    So I lost a fortress to an undead menace. During my second summer some bodies came to life, and my poorly equipped militia managed to stop it for the most part. Then ALL the bodies lying around came to life, and my fort fell in a matter of minutes. I don't know HOW a undead groundhog kills someone by ripping off their leg, but alright.

    How do I kill necromancers/get rid of undead?
    I tried making a refuse stockpile but no one could get near it without being mutilated.
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  32. Post #2832
    Gold Member
    Jax Strife's Avatar
    July 2007
    2,063 Posts
    Genned a new world for the new version. I like the island that is connected to mainland via a strip of land.



    Yes please!
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  33. Post #2833
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    Some guy got a necromancer as a migrant


    This guy is just a regular dwarf in my fortress - we can get necromancers as migrants?
    Is the animated horse hair friendly? Can it be assigned to a rope or cage?
    Yep, I have a friendly frog man hand!
    That is horrifyingly awesome.
    This is beautiful. Your militia will defend the fortress in death as they did in life.
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  34. Post #2834
    Gold Member
    Armandur's Avatar
    March 2009
    666 Posts
    Genned a new world for the new version. I like the island that is connected to mainland via a strip of land.

    Would you mind uploading it, please? It does look really great :)
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  35. Post #2835
    Gold Member
    Lick's Avatar
    April 2010
    2,691 Posts
    Somehow I have to make a party fortress, because the random name was Groove Mountain
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  36. Post #2836
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,739 Posts
    Some guy got a necromancer as a migrant

    It's going to be a travesty if he doesn't build that migrant a tower for him to live in.
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  37. Post #2837
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,846 Posts
    Some guy got a necromancer as a migrant

    Give us the saaaaave...
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  38. Post #2838
    Gold Member
    Silent-Bob's Avatar
    September 2006
    1,467 Posts


    Got a kick out of this.
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  39. Post #2839
    Gold Member
    Mr. N's Avatar
    July 2010
    2,788 Posts


    Got a kick out of this.
    Then suddenly dingoes.
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  40. Post #2840
    tonks erryday
    Orkel's Avatar
    January 2005
    26,151 Posts
    One of my favourite old gold stories is "Buckets"

    http://dfstories.com/buckets

    I had a fortress where roughly 90% of the engravings were of buckets, buckets surrounded by dwarves, and buckets surrounded by screaming dwarves.

    I stopped making engravings after a while.
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