Is a migrant wave of 40 dwarves common? (from 14 to 54)
Is a migrant wave of 40 dwarves common? (from 14 to 54)
So does Adventure mode have any kind of theft system?
I usually just barge into stores and pick up everything on the ground because I can't be arsed to use the trade system, but does this even have any consequences at all?
it has, but that patch hasn't been released
Oh god, a guy I tried to hire said..
Also, not sure if it's been fixed, but long history full of "is a mamber of x_y" and "joined z_a" so on is more likely to be a vampire.
Just embarked, only to have an announcement: "A section of the cavern has collapsed!". My view got teleported up SIXTY THREE Z-LEVELS... Sixty three, what the crap? So I watched as this section of the cavern collapsed out of the sky to land on my embark wagon. It crushed and killed my 7 dwarves, 5 chickens and 2 oxen.
FUN! I don't even get how there could even be a piece of floating land up that high in the sky. It was on the sixty-third z-level :s
Long-gone are the days when I could find beautiful embark spots. Time and time again I'd embark on beautiful locations: river running across the east side of the map, more trees than I know what to do with, a good three or four layers of soil (for easy base-building in the early stages), plenty of flux stone and always flat.
Nowadays, I get shitty embarks where the terrain is fucked up. I have cliffs all over the place, horrible bits of land jutting out. Pretty much, if I want to get a good above-ground below-ground fort going, it would take a shitload of effort. I'd have to channel out a whole bunch of land just to get a clear area around my fort.
If anyone has any good embark points, please help me out and upload them? Thanks.
I usually use a Snow White-esque system. I start with Dopey, Sneezey, Happy, Grumpy, Doc, Sleepy and Bashful, then I carry on with that theme. So I end up with Funny, Stupid, Clumsy, Angry, Stubborn, Extravagant, etc.
I don't really nickname mine, I'd get to the first migrant wave and be like "FUCK THAT"
Then for my soldiers, I name them S1, S2, S3... etc Again, the lower the number, the (generally) more experienced they are for being on the job for longer. For my Marksdwarves, I nickname them Marks1, Marks2... etc.
Carpenters usually have both Woodcutting and Carpentry enabled, I name them Carpenter1, Carpenter2... etc.
I nickname all my dudes based on their jobs. Smelter1, Smelter2. Miner1, Miner2. It works really REALLY well. My forts are always organized and it's so easy to keep track of the little buggers. It's really good.
Oh man I found the perfect embark spot, it is a really huge flat patch of land with dense forest and a river running through the middle, 2 Levels below the soil I am diggin up Limestone, Gold, Hematite and a crapload of gems. Too bad the river is around 3 depth at winter, which means no fish, which means no steady food source. Thankfully there are plenty of lakes too.
One awkward thing though is the fact that I get sieges of goblin/kobold thieves. I had 18 messages of Snatcher! or Thief! within 3 minutes.
Just embarked in a terrifying desert.
Current unit list:
Catten (f) - Miner
Endok (f) - Planter
Ushat (m) - Expedition Leader + Mason
Oddom (f) - Smith (w+a+m)
Mafol (f) - Swordsdwarf/Cook/Teacher
Mosus (f) - Wood Cutter/Furnace Operator
Kubuk (m) - Doctor
Pack of wolves (undead)
There are absolutely no trees.
It's also constantly snowing.
My fortress died because a butchered horse skin killed the only militiaman in a lucky hit :(
Set worldgen to "Large" world and "Very Long" history.
45 minutes later... OH GOD WHAT HAVE I DONE
Is it me or did coal become extremely rare all of a sudden? I can't actually remember the last time I embarked anywhere that had any.
This is especially fun in that my current Fortress has no trees whatsoever, and Elven and Human caravans don't show up at all. And the closest cavern layer to have fungiwood is the second one down. Same goes for the only source of water that isn't frozen. The lack of coal is especially frustrating as at the same time I've got so much metal ore I don't know what to do with it.
In my current fort, a lot of them are named after famous authors. I have an axedwarf named after Jonathan Swift, swordsdwarf named after Ray Bradbury, and pretty much all of my hunters are named after characters in Last of the Mohicans.
I had one dwarf in the military named Ahab, and he got killed by a cave fish man. Kind of appropriate?
Shouldn't world gen have rejected that world for having a floating piece of rock above the land?
Okay so my first fortress was going pretty strong until it hit 49 dwarves and it became impossible for my farmer to keep up. I countered that by using Dwarf Therapist to aid me in making a mega farm for my new fort. However this time my problem was that all the water around me was frozen. Is there a way to unfreeze ice? Or do I have to work on a well?
Also, Build a good five or six 5x5 plots of farmland. Then have different crops assigned to it each season. You'll have more food than you know what to do with :)
How long do dwarves need to stay in traction benches? Two of mine are sitting in them right now, and it's been long enough that their military skills have gotten rusty.
Never mind, just read on the wiki that there's a bug preventing fully-healed dwarves from ever leaving the traction bench. It's fixed by removing the bench.
Before long, you'll have a tonne of seeds, you'll not have to worry about managing them.
Bone carver just got into a fey mood, she's yelling at me for body parts, yet I have placed the parts of two butchered oxen right next to the craftsdwarf's workshop, what the hell do I do?
Okay, now people are dying of thirst because it's winter and I suck at making water sources, yay.
Wait, do children drink alcohol? I forgot to put that it was the children dying in my post.
How can I get rid of the "swarm of flies" in my dining room?
first time embarking into a haunted area
"a cloud of accursed dust has drifted nearby"
next thing i know, 3 of my 7 dwarfs are lying there, bleeding everywhere, every single one of their body parts rotten yet still alive.
is that normal?
2 of them are still alive, and doing everything normally except a cloud of miasma following them wherever they go.