Minmus seems minuscule from orbit but once you land on it and start driving around it seems so much bigger.
Fuck me for driving the Rover at full speed on the mun.
so i decided i missed this game and ended up buying it.
landed on mun with vanilla parts, went back to mun and was going to put stuff into low orbit
took this picture because it was the lowest point in the orbit. alt tabbed to put it in paint... and crashed into a mountain... :(
I added Kosmos 4.1 to my game and designed a small craft using vanilla parts. However, when I tried to launch my ship, the game crashed. I reinstalled and tried to launch using the same ship, but without Kosmos, and it succeeded in loading, but when I added Kosmos and launched the craft unmodified, it crashed again.
So... What's included in the demo, and what features are specific to the paid version?
[most] user-made addons work
But if you pay you get:
Persistence (You're shit stays in orbit as opposed to only having one ship at a time)
Plugin support like Mechjeb and Cart
And in a week or two you get walking, talking (not really) Kerbals.
So I get two moons, planes, and I can see everything I've launched previously?
Buying this after the Steam sale. I've got a focus group I'm doing soon, so I'll have $75 spending money.
And then Space.
Eventually kerbin is just going to be shrouded in a cloud of stations, spent boosters, and 3rd stages.
For some reason I almost want an orbital collision to happen because it would be really cool
I would love you forever if you could make a part that is something like this,
I realise there are already dish parts in various packs but I would love to have a nice a big one on a ground mounting that I can deploy at my Mun base.
Oh and I've been working on a skycrane for my rovers,
those photos were taken over two landings, both were successful I just didn't get a chance to get a shot of the released skycrane on the first landing :c
Mother of god
The rocket that I use for landing on the mun/minmus actually doesn't leave any debris in orbit, all the pieces crash into something before the end of the mission.
awesome lander crane.
also, seems the Merlin1D is a pintle type engine. 0__O
One does not simply jump a minmus mountain by using the rover RDS...
I just installed Kosmos and I have no idea what the fuck I'm doing. I watched the video on how to make the VA capsule, but there are so many parts that all look like they do different things and use different fuels and shrouds and connectors and classes ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I can probably figure out all of the engine parts and stuff eventually, but what do all of the science and utility parts do? Just for show, or roleplaying?
I am sorry but is "kerbals" the right word?
I always had the impression that saying "Kerman - Kermen" is more proper
Pretty sure Kerman is the last name of all Kerbals.
If they are Kermen, you can call them collectively as Kermen.
I just have problem with Kerbals because I have irresistible urge to spell it Kerballs, then
I wish 4-thruster assemblies didn't spin out of control for no reason in space.
You know what I mean if you've ever made a space VTOL.
Another thing is that once on orbit, you can try working with really little thrust, and balance the spin out using gyros/RCS.
Rick click the fuel tanks. It tells you how much fuel is in each. If there is one to the side emptying and some on the other side intact, you know your problem.
And KSP is usually TRYING to do a good job, because, usually, you WANT to empty the upmost tanks in a stack first, because it gets the center of weight closer to the thrusters - more stability. The "outer" fuel tanks also try to get emptied earlier - should you want to jettison them.
Problem is that in some cases it works JUST as you don't want to, and empties one where it should spread the consumption evenly, or it empties all of them when you plan to drain and jettison that particular one.
Try to experiment with your tubing placement. Link them, disconnect them, etc. I thought placement of them within the launch sequence had effect, but I couldn't get that to work efficiently.
I think they should add complex fuel management possibilities in the building phrase.
you can barely make out the slightly raised tank in the middle with fuel lines leading into the top of the individual tanks.