Shift + W|A|S|D|Q|E
Shift + W|A|S|D|Q|E
might be skitzing because of some node bullshit, you might end up having to do each one individually, I've noticed the radial placement is a little buggy in 0.16, some parts just don't centre properly.
Can somebody explain how multiplayer would work with this game? People seem to think it's obvious.
To do anything interesting in this game, you have to use time warping. For example, Mun missions take a few days.
If you've got multiple people playing, how are you going to have warping? It accelerates the simulation of the whole game, so either:
a. One person turning on warping warps time for everybody on the server. This is ridiculous and would be unplayable.
or b. Each person has their own warp speed. Aside from the question of how and where it would be calculated, wouldn't it make it really weird for somebody to be shooting around at 10x speed, while you're gracefully drifting about? I suppose it would make docking really easy, because you could just warp forward to catch up with your target.
This is because it is unlikely that multiplayer will have any actual objective other than to dick around with your mates and an infinite supply of rockets this wouldn't really hurt anybody (and by not hurting anybody I mean players, the kerbals being time warped into Munbases at kraken speeds would indeed feel the pain).
"Fuck you, I just got into orbit!"
It'd be neat if the server generated a launch pad at the KSC for every player on the server. So you have a neat row of launch pads down the coast there.
IF multiplayer is even implemented officially its going to be fun as shit.
You could do it like Defcon: warp is locked to the slowest speed requested on the server. So if everyone wants 10000x, they can have it until someone wants to land on the mun at 5x. It's an easily trollable mechanic, but it's just something to think about.
Although I was kind of joking about there being a serverwide warp-level, it would be pretty funny.
Some guy carefully getting his two craft aligned for docking. Nearly there...
Admin: "brb, just going to the Mun"
WARP FACTOR 1000
Multiplayer better implement some sort of self-defense lasers. Fuck getting a station into orbit if I can't defend it from being blown up by kamikaze players. It'd be awesome shooting little self-destruct ships out of the sky to save your Kerbal Orbital Hotel.
Started playing this again now that I finally have a computer that can run it, but the forum is down so I can't get any new parts. Are there any other sites I can get mods from?
Landing on moon and minmus with stock parts these days was rather easy
Just a quick question, what is the blue spray that flies out of the mechjeb pods?
Id imagine a multiplayer gamemode that would be fun would be three (or more) players taking the role of a kerbinaut. one player being mission control. mission control would be almost exactly like the single player flying. But being a kerbal would be differant. You would have to do IVAs and EVAs. Each player being assigned a task. Hell, we could even have a pilot who takes over when mission control doesnt have enough 'range' to control your ship. Communication could also be like its over radio, with static and those little beeps at the beginning. Imagine being mission control and watching your player controlled kerbals fuck everything up.
I cant wait till the Kerbals get voices
the screams of a thousand lost souls echoing through the vast emptiness of space forever.
Could someone help me with these new parttools stuff? I can't replace the mesh renderer component with with a mesh collider. And can the meshes used for ladders be complex in shape or do they have to be boxes?
C7 explains how to set up colliders in this video.
And I'm not sure if ladder/airlock triggers can be concave, but I'm assuming they follow the same laws as the other colliders. You should test that out.
Forums are down, anybody got links to damned robotics and Kosmos Pack?
I sent a mapping satelite to polar orbit today.
After 4-5 hours(Real time and I set warp at 10x) of Kirwell's hard work and ISA satelite plug-in. We got the map of kerbin!
More view of the map!
Sent mapping satelite to the Mun.
Sent rover to the Mun
Land on it.
I could imagine base wars in KSP multiplayer.
can anybody get me a link to that mapping mod?
What inclination are you guys using for mapping?
I go for 90 degree inclination. that's the polar orbit. I sent it to 110km
and link of mapping satelite is at KSP forum which is currently down...
I'm just do the gravity turn to the north.
Edit: Oh that's 90 degree? sorry I didn't know that.