The reason it goes on rails is to keep Unity from simulating orbits for 200 objects
The reason it goes on rails is to keep Unity from simulating orbits for 200 objects
is it me or are the command mod's a lot more tough ?
They're pretty tough, but in that example, it had a softer landing thanks to landing on the parachute.
I hope they'll add heat effects to the new engines soon.
hmm so using mun as a slingshot to minmus really isn't that hard. saves on fuel and i don't think i could get a 3 person crew there any other way. can do a video if you guys want.
our 2 kerbins up in orbit (i put another one up there since the last i posted) and their ship 10 km away, within easy RCS pack distance.
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Is it me or do the ladders automatically extend when near the mun? I didn't activate it, and I looked at it (while it was closed) just a minute ago
Ugh I want to buy this, but the site won't load properly.
Yea the site isn't loading for me either.
Forums are in read only mode right now, apparently the server is unable to handle the amount of traffic.
The only thing I have done so far in 0.16
Got a pretty big problem with this. I can't attach it to the side of a tank because it always connects at the door, and I want the doors facing outward for a little moonbase. Any way to fix this?
I love when awful things happen and I pull some Apollo shit thinking I'm going to save their lives but some piece flies off during re-entry and they all die a terrible death.
I rescued bill from orbit around the sun only for him to crash into the planet because the fast forward didn't slow down in time.
awesome, can you make a 1m version as well?
I want to build a ship with that 5 crew module on the nose of my rocket, equipped lander legs, acting as a would-be-lunar-lander.
Once I'm in orbit, I'd like to space-walk my crew out from the command module, and put them in the lander, just as the Soviets had planned to do!
Can't you rotate it?
Never even thought about how it would react when attached radially to something, node_attach = -1.01, 0.0, 0.0, -1.0, 0.0, 0.0, 1 reverts it around so the ladder points outwards.
I might do one once the new parttools are released.fox '09 posted:
You need to put a pod along with the crewmodule on the lander, without a pod attached to the craft it won't be controllable. But you can still do a Pod+CT lander sitting on a rocket with a CT and have the kerbals climb down into the rocket CT before launch and eva into the lander in orbit.Suitcase posted:
Edit: Also: How does one add multiple quotes to a post without being laserjesus at forumhacking?
Finally, the TRIAL AND ERROR landed on the Mun after many, many crashes (mostly rockets failing and imploding in the upper atmosphere.
RIP Billy-Bob Kerman, who exited the rocket and hit the surface of the Mun at 150m/s. Your sacrifice will not be forgotten.
RIP 2x warp
Warp is pretty fucked, they really shouldn't have standardized it to the time units, its annoyingly fast.
Not to mention it still does the "gradual descent of warp levels", which is ok and all, but it ends up causing way too many crashes.
Removal of any warp within atmosphere really doesn't help either.
fuck you I was drinking milk
A friend of mine sent me this. He was trying to orbit. I think he went a little to far.
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Double-clicking a time will instantly change it.
kerbal space program v0.16.0
click quote on the post you want, copy all
go to next quoting post, paste, copy all, repeat
Thanks!
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Oh god I never thought of that! Now we can have actually inhabitable space stations, almost as good as docking
Could someone either explain how to build a simple ship that will make it to the moon or upload the files or something? I suck at this game and I can't even get close to the moon.
itd be no fun
keep trying, rome wasnt built in one day
Edited:
im downloading 0.16 and its going at half my regular speed
why ksp why
I can tell you from experience that the solution is more rockets
There are only so many Jebs, my good sir.
Hey, at least it's moving at some speed, which seems better than some people in this thread
Boyblunder, keep trying man. Feels better when you actually do make a rocket that makes it.
well once you get a good rocket the getting there is as important as the rocket. don't just go straight up forever and hope the mun passes by when you need it to otherwise you'll go slamming back down to kerbin. the key is to orbit kerbin and keep expanding the orbit. the atmosphere ends at around 71KM so an orbit with a minimum altitude above that is fine (so like go up to 71KM, your momentum should carry you higher, and then point east or something and start burning till you get into orbit). to increase the maximum height of the orbit make a prograde burn (the direction you are going in, the yellow indicator without the X in it) at the minimum altitude of the orbit and all the vice versas.
Tip for novice rocket scientists
Start small. Get the feel for what amount of engines and fuel and whatnot make a successful rocket. Make a single stage, get it to be stable and maneuverable, then make a second stage, then a third.
Also, ASAS and vectored thrusters are your friends.
As for getting to the mun, go first into any orbit over 70km, circularize it more or less, then orbit and wait until you see the mun rise, then you need to burn prograde (aligned with the circular yellow marker on the navball that doesnt have an X). Burn until you see your trajectory enter the muns sphere of influence, then stop your burn and time warp to to the mun, then you will need to burn retrograde (aligned with the yellow marker that has an X inside of it) to slow yourself either to land or to get into orbit.
Make sure when you launch that you keep your plane at the 90 degree marker on the navball, which will get you aligned with the mun. For a mun rocket you just need to make a rocket that can get about 2 full tanks of fuel into orbit. One tank for the burn to get there and for deceleration, one tank for final deceleration and landing and to get home.
is there a new patcher? my update didnt download any, and i tried deleting my mod parts to see if the game would work (it hung at mechjeb before) but now its hanging at testprop01. maybe the new patcher (if it exists) will fix it.
is there one? could someone upload it
Edited:
it worked and OH MY GOD THE MENU IS 3D NOW
finally, minimus base..
There should of been 3 landers, however one of them crashed at 100m/s.. it left the capsule intact and was about 1.2km away from the target. Jeb & the crew waited a few hours for the 8 seat lander to arrive..
The MMU works very well on minimus, you just have to use it like an orbiting craft as opposed to a jetpack under the low gravity.