is it me or are the command mod's a lot more tough ?
I hope they'll add heat effects to the new engines soon.
hmm so using mun as a slingshot to minmus really isn't that hard. saves on fuel and i don't think i could get a 3 person crew there any other way. can do a video if you guys want.
our 2 kerbins up in orbit (i put another one up there since the last i posted) and their ship 10 km away, within easy RCS pack distance.
Is it me or do the ladders automatically extend when near the mun? I didn't activate it, and I looked at it (while it was closed) just a minute ago
Ugh I want to buy this, but the site won't load properly.
Yea the site isn't loading for me either.
Forums are in read only mode right now, apparently the server is unable to handle the amount of traffic.
The only thing I have done so far in 0.16
I love when awful things happen and I pull some Apollo shit thinking I'm going to save their lives but some piece flies off during re-entry and they all die a terrible death.
I want to build a ship with that 5 crew module on the nose of my rocket, equipped lander legs, acting as a would-be-lunar-lander.
Once I'm in orbit, I'd like to space-walk my crew out from the command module, and put them in the lander, just as the Soviets had planned to do!
I might do one once the new parttools are released.fox '09 posted:
You need to put a pod along with the crewmodule on the lander, without a pod attached to the craft it won't be controllable. But you can still do a Pod+CT lander sitting on a rocket with a CT and have the kerbals climb down into the rocket CT before launch and eva into the lander in orbit.Suitcase posted:
Edit: Also: How does one add multiple quotes to a post without being laserjesus at forumhacking?
Finally, the TRIAL AND ERROR landed on the Mun after many, many crashes (mostly rockets failing and imploding in the upper atmosphere.
RIP Billy-Bob Kerman, who exited the rocket and hit the surface of the Mun at 150m/s. Your sacrifice will not be forgotten.
RIP 2x warp
Not to mention it still does the "gradual descent of warp levels", which is ok and all, but it ends up causing way too many crashes.
Removal of any warp within atmosphere really doesn't help either.
A friend of mine sent me this. He was trying to orbit. I think he went a little to far.
kerbal space program v0.16.0
Could someone either explain how to build a simple ship that will make it to the moon or upload the files or something? I suck at this game and I can't even get close to the moon.
itd be no fun
keep trying, rome wasnt built in one day
im downloading 0.16 and its going at half my regular speed
why ksp why
There are only so many Jebs, my good sir.
Boyblunder, keep trying man. Feels better when you actually do make a rocket that makes it.
Tip for novice rocket scientists
Start small. Get the feel for what amount of engines and fuel and whatnot make a successful rocket. Make a single stage, get it to be stable and maneuverable, then make a second stage, then a third.
Also, ASAS and vectored thrusters are your friends.
As for getting to the mun, go first into any orbit over 70km, circularize it more or less, then orbit and wait until you see the mun rise, then you need to burn prograde (aligned with the circular yellow marker on the navball that doesnt have an X). Burn until you see your trajectory enter the muns sphere of influence, then stop your burn and time warp to to the mun, then you will need to burn retrograde (aligned with the yellow marker that has an X inside of it) to slow yourself either to land or to get into orbit.
Make sure when you launch that you keep your plane at the 90 degree marker on the navball, which will get you aligned with the mun. For a mun rocket you just need to make a rocket that can get about 2 full tanks of fuel into orbit. One tank for the burn to get there and for deceleration, one tank for final deceleration and landing and to get home.
is there a new patcher? my update didnt download any, and i tried deleting my mod parts to see if the game would work (it hung at mechjeb before) but now its hanging at testprop01. maybe the new patcher (if it exists) will fix it.
is there one? could someone upload it
it worked and OH MY GOD THE MENU IS 3D NOW
finally, minimus base..
There should of been 3 landers, however one of them crashed at 100m/s.. it left the capsule intact and was about 1.2km away from the target. Jeb & the crew waited a few hours for the 8 seat lander to arrive..
The MMU works very well on minimus, you just have to use it like an orbiting craft as opposed to a jetpack under the low gravity.