When I made mine I just kept the throttle on 15% or so which still means you are descending at around 1m/s and just before you touchdown you decouple the skycrane and it fly's off and you gently touch down.
then
not perfect but it did the job
When I made mine I just kept the throttle on 15% or so which still means you are descending at around 1m/s and just before you touchdown you decouple the skycrane and it fly's off and you gently touch down.
then
not perfect but it did the job
That looks like a custom skycrane pack though
what pack?
Nope the skycrane itself is all KOSMOS parts, the rover is LH MEM and Cart mod
skycrane was dead easy with stock parts
now i have to lift it to the mun
Edited:
of course my tilted engine design means i can't tranlate with rcs, but whatever.
Just make a VTOL with stock parts and send it to minmus, then fly it with a joystick and search for monoliths.
Can you post a picture of it in the VAB?
My skycranes work great, but look stupid as fuck.
Wasn't really supposed to land this on the moon. Never thought it would make it, I assumed the legs would break and the whole thing would fall over. But it didn't
Satellite mapping Minmus. Doesn't really work that well![]()
Were do I find the LH MEM?
I don't even think it was one second after posting that I found it.
New record!
how plausible would it be to use the landing gear or ladder modules to create a fold-out staircase?
I wish someone would make a proper Apollo LEM now. It should be possible to make it really good now with the folding legs and ladders and stuff. (And EVA's).
The Kerbollo one was great, but I don't think the author is going to be interested in improving it![]()
The Katurn V is currently my main rocket. This thing can carry over a 20 ton payload into orbit, can get to the Mun with plenty of fuel to spare, and enough fuel for a return trip. I havent tried a minmus trip yet, but I would assume it can, as I often jettison the deceleration and transit tank with 1/4 fuel left. In this configuration the payload is a munar lander, and its not the heaviest thing it can carry. For larger payloads I usually attach a few SRB's to boost the first stage and conserve fuel for the upper stages.
It has a really cool slow takeoff.
Its currently what I have been using to ferry supplies up to the spacedock
Multiplayer isnt planned?
If only the AMSO folks would let somebody port their stuff..
No, it's more of an "it might happen if we can do it"-thing.
How the hell would it work?
Warping would be a nightmare for one thing.
The .16 part tools came out if anyone's interested. We can make hatches and ladders now.![]()
Anyone else have a big problem with laggy rockets when you get up in size?
Saw the new planets, and thought that even though it has been quite a bit since minmus got added, and I STILL hadn't landed on it;
just rendevous and mun landings (and one accidental 60million meter solar orbit).
So I scrapped my old designs, because recently they've begun to be more difficult to keep together during take-off due to extreme weight + thrust solely from bottom.
Made a nice new one, and sent it right over. I had enough fuel to land with the intermediate stage even, but I landed the lander as well.
Enough talk, picture!
![]()
Something broke while I was making a hatch and now Unity wont export.
Fuck this I'm going to sleep.
I just had a look at the apparent radius of Kerbin.
It's tiny in comparison to Earth, or even Pluto. It's round about the size of Charon.
Yeah I made these images a while back:
![]()
Dammit, Wizard. I have a flight in an hour but I need to go escape the sun
Decisions, decisions.![]()
Now that I've finally gotten mechjeb, I have a strong urge to make something like this:
i think the scale is perfect
it's kind of a symbol of the game as a whole, that mix between simulator-realism and cartoon-sillyness
Can someone tell me how to set up parttools?
I wonder if any of the planets will be earth sized with a similar gravity and atmosphere.
I'd love to make real rockets that are 1:1 in scale and power.
What satellite mod you would recommended?
Well I managed to alleviate my lag when looking at the ground a little, there was some option ticked which I hadn't meant to leave ticked (terrain scatters or something). I still get a drop, but 20fps is better than 5
I can't wait for payloads and cargo modules. I want to be able to take parts and assemble a jet on the rocky planets with atmospheres
I don't know what you're complaining about when there are people playing with brown water and at 15 fps with horrible images.
I'm sorry, do you expect me to remove my standards from my brain based on what others don't have?
"Sorry dear, this steak wasn't vey good, but I won't complain, because some people are having to eat boots"
Obviously I'm happy to be able to play the game as well as I can, but that doesn't mean I shouldn' be allowed to find ways to make my experience even better.
Edited:
Plus I think you got the tone of that post wrong. It wasn't
"look at me, I'm so great, I can look at kerbin with a huge 20 FPS"
more
"I've pretty much fixed the problem I was having, so you needn't post any more suggestions"
I never noticed that a little bit of the future KSP soundtrack was in the game files already.
It's supposed to be a loop that plays in the VAB or Spaceplane Hanger.
You can find it in KSP/sounds/editorLoop01.ogg
AUTOMERGE
Fuck you debris!
![]()
I want a 100% liquid planet
I want the meat planet.
I reckon we should have one that is insanely rocky with shitloads of steep canyons with a REALLY thick gaseous atmosphere that you can't see through from orbit, so you have no fucking clue where to land on the first go, gives rovers an actual use.
It has been there since the very first public version.