1. Post #3921
    Gold Member
    Crimor's Avatar
    June 2008
    7,853 Posts
    I found some craft called Tiny on the forums in a thread about making the smallest craft possible that could go to the mun and back, then land, then go back into 100km orbit, removed the landing gear, added a launching cradle(or else something on the bottom would get destroyed before you'd be able to launch it) and put a laser on its head Works surprisingly well, now I just need to find out how to get close to other crafts more easily without spending like an hour doing the rendezvous manually.
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events Informative Informative x 2 (list)

  2. Post #3922
    Gold Member
    blazingfly's Avatar
    October 2006
    3,480 Posts
    That face....its like its telling me to go out to do some exercising

    Edited:



    Where are people finding those legs at the bottom of your craft? they look so good.
    They are the Kosmos expedition legs, and they're okay.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Informative Informative x 1 (list)

  3. Post #3923
    dArKnEsS_2's Avatar
    January 2010
    1,136 Posts
    I really want to do a mid-air docking. Anyone have any guides or tutorials? I am going to use MechJeb and Kosmos' docking pieces.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Funny Funny x 2 (list)

  4. Post #3924
    Gold Member
    blazingfly's Avatar
    October 2006
    3,480 Posts
    I really want to do a mid-air docking. Anyone have any guides or tutorials? I am going to use MechJeb and Kosmos' docking pieces.
    > Mid-air

    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Funny Funny x 9Agree Agree x 4 (list)

  5. Post #3925
    Appreciates Subtle Titles
    NanoSquid's Avatar
    April 2009
    6,555 Posts
    What has two thumbs and just put a space shuttle into orbit with stock parts only?

    This guy




    Man, I missed this game. Now to see if I can land it

    Edited:

    Oh my fucking god yes



    Edited:

    BTW, forgot to mention: it takes off like the real world shuttle, not a spaceplane.

    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 4 (list)

  6. Post #3926
    Gold Member
    ayaki's Avatar
    May 2006
    1,001 Posts
    Attempting to rendezvous manually for the first time:

    Overshoot, overshoot, overshoot, overshoot, overshoot

    repeat for an hour

    rage deorbit

    Edited:

    Right into the ground

    angry ground
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Funny Funny x 7Friendly Friendly x 1 (list)

  7. Post #3927
    dArKnEsS_2's Avatar
    January 2010
    1,136 Posts
    > Mid-air

    Yeah, I just noticed that...
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  8. Post #3928
    scratch (nl)'s Avatar
    January 2010
    7,561 Posts
    Well, new update today, I've been poking around at having Kerbals spawning in the main flight scene, and found an issue that needed to be taken care of.

    When parts unpack, they reset their rigidbodies in a pretty agressive way. That causes the ragdoll on the Kerbal object to lose references to the root rigidbody, which means the ragdoll joints lose the attached body link, and attach themselves to world space. I don't need to tell you just how much that disrupts normal functioning of the whole system. It's pretty bad.

    Fortunately, it was a simple fix. We just needed to reset the ragdoll links that get broken when the part unpacks, and everything worked just fine. Trouble was, the EVA controller didn't know when the part was unpacking, until it was too late. So I set up the vessel and part components to fire off messages when packing and unpacking is being done, to give other attached bits a chance to do stuff.

    That worked out pretty well, and I just needed to tweak a few details to get the kerbals packing and unpacking in the game, just like any other vessel. Some cheating later, we had a Kerbal walking on the Mun:



    That same jump wouldn't get you more than a foot off the ground on Kerbin. Things are a lot more bouncy and fun at 1/6th of
    a gee.

    That's about it for now.

    Cheers
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events Winner Winner x 7 (list)

  9. Post #3929
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    It looks like whatever Kerman that is completely indifferent about jumping around on a moon.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Agree Agree x 5 (list)

  10. Post #3930
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,121 Posts
    ..Kerbals are implemented as ship parts?
    Can you strap them to a SRB?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 1 (list)

  11. Post #3931
    Tommyx50's Avatar
    July 2010
    622 Posts
    ..Kerbals are implemented as ship parts?
    Can you strap them to a SRB?
    They aren't exactly a "part", it's just that the games regards them as so which means persistence with them is possible. If you wanted, you could, for example, crash another spacecraft into them!

    However you cannot actually physically place them in the V.A.B, them being a part is just for behind-the-scenes reasons.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 4 (list)

  12. Post #3932
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Kerbal's definitely need eyebrows.

    they look silly. I don't want to compare them to this, but they kinda look like they have a mental disorder expression
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 5 (list)

  13. Post #3933
    Tommyx50's Avatar
    July 2010
    622 Posts
    Kerbal's definitely need eyebrows.

    they look silly. I don't want to compare them to this, but they kinda look like they have a mental disorder expression
    It'd be fine is they just added some animation bones there so instead of an actual, textured on eyebrow; that'd change the look of Kerbo dramatically methinks; rather just have the skin there kinda crumple up whenever an exaggerated expression is made.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 5 (list)

  14. Post #3934
    shatteredwindow's Boy Toy
    cr2142's Avatar
    April 2010
    3,319 Posts
    They remind me of those raven rabbit things to be honest.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  15. Post #3935
    Gold Member
    Yur|ko's Avatar
    November 2006
    2,658 Posts
    they kinda look like they have a mental disorder expression
    That's half the fun!
    Reply With Quote Edit / Delete Windows 7 Finland Show Events Agree Agree x 3Funny Funny x 1 (list)

  16. Post #3936
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    Regarding their faces:

    HarvesteR posted:
    They just have the neutral expression on them. The facial expressions are done separately, and that bit hasn't been added yet. Thanks to Unity's very awesome animation system, adding them is pretty simple. We just overlay the face animation onto everything else.

    Cheers
    Also, a spoiler, do not click to keep the suprise:

       http://kerbalspaceprogram.com/forum/index.php?topic=13912.msg218847#msg218847

    Possibly accidental leak by Nova, docking will be in 0.16 
      
    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 1 (list)

  17. Post #3937
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    Also, a spoiler, do not click to keep the suprise:

       http://kerbalspaceprogram.com/forum/index.php?topic=13912.msg218847#msg218847

    Possibly accidental leak by Nova, docking will be in 0.16 
      
    Don't get your hopes up.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Agree Agree x 4 (list)

  18. Post #3938
    Gold Member
    jaredop's Avatar
    September 2005
    1,543 Posts
    I wonder what kind of stuff you will be able to do with EVA's in the future. I want to walk around my mun base and look at mun stuff and do mun things

    EDIT: Are spoilers really necessary? It's an update not a plot twist
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  19. Post #3939
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,453 Posts
    Regarding their faces:



    Also, a spoiler, do not click to keep the suprise:

       http://kerbalspaceprogram.com/forum/index.php?topic=13912.msg218847#msg218847

    Possibly accidental leak by Nova, docking will be in 0.16 
      
    Well, they implied    docking    has already been partially done for a while, but they needed to finish a few parts of it that might not be done for a while. Harv himself said we might get some parts of it, but it'll probably be    simple things like just being able to latch onto another pod and transfer crew.   
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  20. Post #3940
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    Do you guys prefer SAS or ASAS?

    Rate Agree () for SAS
    Rate Disagree () for ASAS
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree x 26Artistic x 7Agree x 2Funny x 2Late x 1Useful x 1Friendly x 1 (list)

  21. Post #3941
    Gold Member
    Crimor's Avatar
    June 2008
    7,853 Posts
    Rated autistic for mechjeb
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events Funny Funny x 11Informative Informative x 3Zing Zing x 1 (list)

  22. Post #3942
    Tommyx50's Avatar
    July 2010
    622 Posts
    Rated autistic for mechjeb
    Mechjeb is an amazing piece of tech, but honestly it makes stuff too easy. I've managed it all; rendezvous (even in munar orbit, and without RCS), landing back on the runway with no thrust after deorbit burn, I've found the arches, made rovers out of stock parts, landed on every body... and if using mechjeb you don't get the same feeling of accomplishment. It just really isn't the same, y'know?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 4 (list)

  23. Post #3943
    Gold Member
    Edthefirst's Avatar
    November 2007
    8,435 Posts
    Mechjeb is an amazing piece of tech, but honestly it makes stuff too easy. I've managed it all; rendezvous (even in munar orbit, and without RCS), landing back on the runway with no thrust after deorbit burn, I've found the arches, made rovers out of stock parts, landed on every body... and if using mechjeb you don't get the same feeling of accomplishment. It just really isn't the same, y'know?
    Well, piloting everything yourself is only really fun for the first 1000 times. Honestly as long as you can do the full trip once, you should be allowed to use mechjeb. It isn't cheating if you know you can do it manually. Besides mechjeb facilitates the process so much; taking huge payloads into orbit is no longer incredibly annoying (only mildly ).
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  24. Post #3944
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    Mechjeb is an amazing piece of tech, but honestly it makes stuff too easy. I've managed it all; rendezvous (even in munar orbit, and without RCS), landing back on the runway with no thrust after deorbit burn, I've found the arches, made rovers out of stock parts, landed on every body... and if using mechjeb you don't get the same feeling of accomplishment. It just really isn't the same, y'know?
    I only use mechjeb because I'm sick of some of the bullshit that vanilla parts will give me.

    Sometimes I'll be flying a rocket, turning into orbit angle then being unable to stop turning and thrusting myself straight back into Kerbin.
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Agree Agree x 8Funny Funny x 1Informative Informative x 1 (list)

  25. Post #3945
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,797 Posts
    i still can't properly figure out how to do a rendevouz with mechjeb
    only case i could was when i was already close in the first place (with my asteroid) and then i could just use TGT+ to point at it, burn, and then correct on manualguess™ mode
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events

  26. Post #3946
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    making a new mach jeb model >.>

    Edited:

    guy says no docking in 0.16... I think it is a pipe dream. if there is not docking I will make docking nodes have an animations that will let them lock....
    Reply With Quote Edit / Delete Windows 7 United States Show Events Friendly Friendly x 5Informative Informative x 1Artistic Artistic x 1 (list)

  27. Post #3947
    Tommyx50's Avatar
    July 2010
    622 Posts
    i still can't properly figure out how to do a rendevouz with mechjeb
    only case i could was when i was already close in the first place (with my asteroid) and then i could just use TGT+ to point at it, burn, and then correct on manualguess™ mode
    Use TGT+ , then when you get closer use +RelV until you kill all your relative velocity. Rinse and repeat.

    I highly suggest the launch to rendezvous option in mechjeb.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Informative Informative x 1 (list)

  28. Post #3948
    Haven't played in like a year. I'm so bad at building rockets.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Informative Informative x 2 (list)

  29. Post #3949
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    HarvesteR posted:
    Well, more progress news now:

    I've been tinkering with the part physics and how the Kerbals interact with that, and I think I've been able to simplify the part packing/unpacking system to a point where it is not only more reliable and stable, but also much less laggy on the transitions.

    This is a change that's right on par with the same-vessel part collision ignore thing, as far as how deeply-rooted it is, and how fundamental the changes are, so it needs to be under observation here, to make sure it doesn't cause any unwanted side effects.


    So far though, it looks good, and some more cheating later, I got a Kerbal on Minmus. Here's me jetpacking around over a frozen methane lake:



    This reminds me, I need to get the EVAPack thruster effects in still... Well, one thing at a time.

    Cheers
    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 8 (list)

  30. Post #3950
    Gold Member
    krail9's Avatar
    June 2008
    5,652 Posts
    Use TGT+ , then when you get closer use +RelV until you kill all your relative velocity. Rinse and repeat.

    I highly suggest the launch to rendezvous option in mechjeb.
    lol, I've been using the TRANS button under orbital operations to do it this whole time :X

    Edited:

    HarvesteR posted:
    frozen methane lake
    is that even possible?

    Edited:

    on a body like minmus I mean
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Agree Agree x 1 (list)

  31. Post #3951
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    is that even possible?

    Edited:

    on a body like minmus I mean
    Given Kerbin's distance from the star, only in the shade. But since every part of Minmus sees sunlight except for polar craters it wouldn't be covering it.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 5 (list)

  32. Post #3952
    My craft keeps flipping over when it's going down the run way. I don't know what to do to fix it.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  33. Post #3953
    Gold Member
    RR_Raptor65's Avatar
    February 2006
    2,824 Posts
    That's supposed to be frozen methane? I thought it was like, sand or something, needs a reflective material on it. Like the ice in Halo CE or something.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 7 (list)

  34. Post #3954
    Gold Member
    Pilotguy97's Avatar
    November 2010
    3,289 Posts
    My craft keeps flipping over when it's going down the run way. I don't know what to do to fix it.
    Are you using an ASAS? I find it works wonders when your plane has unstable landing gears.

    That's supposed to be frozen methane? I thought it was like, sand or something, needs a reflective material on it. Like the ice in Halo CE or something.
    This and a less grainy texture on it. Maybe a sharper shoreline as well.
    Reply With Quote Edit / Delete Windows 7 New Zealand Show Events Informative Informative x 2 (list)

  35. Post #3955
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    huh. so liquid fart is blue... who knew.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 4 (list)

  36. Post #3956
    WubWubWompWomp's Avatar
    June 2011
    1,476 Posts
    I found some craft called Tiny on the forums in a thread about making the smallest craft possible that could go to the mun and back, then land, then go back into 100km orbit, removed the landing gear, added a launching cradle(or else something on the bottom would get destroyed before you'd be able to launch it) and put a laser on its head Works surprisingly well, now I just need to find out how to get close to other crafts more easily without spending like an hour doing the rendezvous manually.
    Where do you get the Laser parts?
    Reply With Quote Edit / Delete Windows 7 Australia Show Events

  37. Post #3957
    Are you using an ASAS? I find it works wonders when your plane has unstable landing gears.



    This and a less grainy texture on it. Maybe a sharper shoreline as well.
    SAS makes my plane never take off I think. So i'm trying to leave it on during take off and then take it off when I'm actually pulling up. Except my plane might simply be too heavy.

    I might either need a shit ton more speed or more wings. Except my whole thing is wings.

    Edited:

    I need a longer run way...
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  38. Post #3958
    Appreciates Subtle Titles
    NanoSquid's Avatar
    April 2009
    6,555 Posts
    SAS makes my plane never take off I think. So i'm trying to leave it on during take off and then take it off when I'm actually pulling up. Except my plane might simply be too heavy.

    I might either need a shit ton more speed or more wings. Except my whole thing is wings.

    Edited:

    I need a longer run way...
    SAS just locks rotation, doesn't it? So turn it on after you take off and you should be fine
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  39. Post #3959
    Turns out I wasn't using control wings...


    : |


    Also what the fuck, I Ran out of fuel in like 15 seconds, but kept flying around the base for like 5 minutes. With no engines or fuel. Going up and down in the air. I managed to land and take off 3-4 times. Some how pulling up = more speed because when I pulll up to take off my speed goes from like 60m/s to like 110m/s

    I think I broke the game.

    Edited:

    going to record it and see if I can do it again.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Funny Funny x 4 (list)

  40. Post #3960
    Appreciates Subtle Titles
    NanoSquid's Avatar
    April 2009
    6,555 Posts
    Turns out I wasn't using control wings...


    : |


    Also what the fuck, I Ran out of fuel in like 15 seconds, but kept flying around the base for like 5 minutes. With no engines or fuel. Going up and down in the air. I managed to land and take off 3-4 times. Some how pulling up = more speed because when I pulll up to take off my speed goes from like 60m/s to like 110m/s

    I think I broke the game.

    Edited:

    going to record it and see if I can do it again.
    That's understandable. You'd be really surprised what you can do with gliders if you get them going fast enough first.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 2 (list)