I should mention I'm using Blender, guess I'll have to look around for it. Ugly geometry?
I should mention I'm using Blender, guess I'll have to look around for it. Ugly geometry?
Well when you use the cut polygon tool it'll obviously slice into your mesh, so if it's just a plane it'll end up butchering whatever topology you had there, which would need to be fixed. :P
Oooh I get it now. I read that as if you were pointing out bad geometry on the model as it is now.![]()
On the contrary, it looks lovely. As does the other model. :P
Thank you sir!
Splines as said above and when we both finish we should make beautiful music together.![]()
To be honest, I made that solely because of the cello you posted. But I'll finish it, for you.
The chassis thing (whatever the fuck it is) looks very plain. Perhaps make some sort of wooden frame with planks laid across? Imo, that would look pretty neat.
Sorry for the delay;
request met!
Click for 1920x1080
![]()
Using this now; works so well with my rainmeter.
Also, I am pretty happy with this.
I had to render the strings on a different layer because the AO was fucking up. Time to make an actual render!
Whoa, Blender revamped it's slice polygons tool.
It also has Ngon support now... I may get back into Blender. I like my tetrahedronic rhombi.
Anyone know of a way to get the new Blender's UI to change back to or be similar to the old one? That's the only reason I'm not switching :/
New UI is much, much better. Will take a bit of getting used to but you'll enjoy it once you do
Don't switch back, it's awful. That said, open Blender 2.49, save the default file. Open it with Blender 2.6, and in the file menu click "Save as Default".
Edited:
Sculpting was vastly improved with 2.5/2.6 as well.
Making an animation with guy for my final, decided to do a test render of one part. For some reason motion blur doesn't like his eyelids.
Working on a city. Very, very early WIP. Everything except the ground is a particle effect, so I can easily adjust it, add more variation, change frequency of items, etc. etc..
dem roads
Yeah I knowneed to fix 'em up. And add street signs, lights, etc.
Edited:
I'm not actually sure if I like using ngons. I feel as though being forced to use only tris and quads helped me learn better topology overall. Focusing mostly on low-poly stuff for games I never wanted ngons anyways.
I'm considering migrating to Blender or a similar free program because I'm concerned when I'm no longer a student I won't be able to use Maya without paying. Do you guys think that's a bad idea?
Its a motherflippin highwheeler
![]()
Penny farthing!
Is there a more effective way of making curved cylinders than using a spline and Path Deform?
Edit:
In Max.
Bend modifier?
Torus primitive for quick, basic curves? Not certain, my Max must have them.
Well depends, I find the bend modifier much more tweakable. It's really nice for making railings especially, because you can quickly instance them and add connecting poles and stuff.
Thanks for the suggestions, but I forgot that I can render my splines![]()
No, it's a good idea. If you try doing anything commercial with your models, Autodesk will sue you for a lot of money. I'd suggest Blender because I think most would agree it's the best free program, and it has a built in Maya-esque control scheme.
Edited:
Go to user preferences -> input and change Control scheme from Blender to Maya. If you want to do more realistic renders, change Blender render at the top to Cycles render. If you're planning on exporting the models, stick with Blender render. When you use Cycles, turn the samples up for less-grainy images. I usually use 10 for a quick preview, 100 for a WIP image, or 1000 for a final render.
Question might be a bit dumb, and I guess the answer is really simple.
Does anyone know how to make the grip to stock transition get a form like on a real rifle? What I'm doing now is just connection two vertex' and moving the edge to get a form. Doesn't work brilliantly though.
Here's a pic
I'm rubbish at this stuff![]()
I am having waaaaaaay too much fun working on this
Is that an axe head?
yes it is
You can get perfectly good renders without using Cycles
True, I meant more realistic. But Cycles provides a more realistic result with less effort, so I don't see the point in using the old rendering system anyways. The only cost is longer render times.
Okay, I'm gonna do it! That all sounds incredibly helpful, thanks a bunch.
After you learn the absolute basics, take a look at the Blender Guru and Blender Cookie stuff. Andrew Price (Blender Guru) is pretty great and makes some really comprehensive tutorials. He also goes into doing stuff with the compositor, which a lot of people leave out in their tutorials.
http://www.blender.org/education-help/tutorials/
http://www.blenderguru.com/
http://cgcookie.com/blender/
Can you kinda give me a list of improvements from Blender 2.49? I've been using that forever.
All bookmarked, thanks again!