1. Post #2601
    Gold Member
    nemmises5's Avatar
    May 2010
    1,926 Posts
    blender has the shittiest fucking auto save.
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  2. Post #2602
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    blender has the shittiest fucking auto save.
    Blender autosave is great for me, what are you talking about?
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  3. Post #2603
    Gold Member
    Juniez's Avatar
    May 2007
    6,900 Posts


    lowpolied it, uvd it, and baked it down pat
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  4. Post #2604
    Gold Member
    MenteR's Avatar
    July 2007
    5,373 Posts
    so it's a bidet
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  5. Post #2605
    Gold Member
    Juniez's Avatar
    May 2007
    6,900 Posts
    yes.
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  6. Post #2606
    Gold Member
    nemmises5's Avatar
    May 2010
    1,926 Posts
    whats a bidet?
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  7. Post #2607
    Gold Member
    MenteR's Avatar
    July 2007
    5,373 Posts
    whats a bidet?
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  8. Post #2608
    Penis Architect
    paul simon's Avatar
    November 2008
    9,744 Posts


    right
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  9. Post #2609
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,262 Posts
    Just learned the easiest trick for stylized rust on edges, all automated.

    drugs own for ideas
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  10. Post #2610
    Gold Member
    Lazore's Avatar
    November 2008
    3,879 Posts
    yeah gotta love taking some herion before doing mah 3d
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  11. Post #2611
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,864 Posts
    Just learned the easiest trick for stylized rust on edges, all automated.

    drugs own for ideas
    Thanks for sharing. Care to share?
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  12. Post #2612
    Gold Member
    Pac_187's Avatar
    November 2005
    326 Posts
    Just learned the easiest trick for stylized rust on edges, all automated.

    drugs own for ideas
    inverse dirtmap?
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  13. Post #2613
    Gold Member
    Juniez's Avatar
    May 2007
    6,900 Posts
    but why would rust only exist on edges
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  14. Post #2614
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,553 Posts
    but why would rust only exist on edges
    More wear = damaged coat = more exposed metal = oxidizing.
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  15. Post #2615
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,553 Posts


    Just messing around, thought i'd share this because it looks rather interesting.
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  16. Post #2616
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,561 Posts
    I want your methods. I never get it to look as nice as that. :(
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  17. Post #2617
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,262 Posts
    but why would rust only exist on edges
    i meant any kind of wear and tear but i chose to say rust

    Edited:

    also my bad guys, shouldn't have talked about drug use. i dont usually do that
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  18. Post #2618
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,864 Posts



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  19. Post #2619
    cocknugget's Avatar
    December 2011
    694 Posts
    Cool gun man, the edges might be a bit to soft though.. i dunno.

    Also, started on my Daihatsu Move, I'm gonna transform it into a cool racing car thing.

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  20. Post #2620
    Gold Member
    Ajacks's Avatar
    August 2006
    4,320 Posts
    Been playing quite a bit of Battlefield Bad Company 2: Vietnam lately so I decided to put it to use and I made my own Vietnamese shack this evening. I think I might make a whole Vietnam product now, it's entertaining and challenging.

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  21. Post #2621
    Gold Member
    nemmises5's Avatar
    May 2010
    1,926 Posts
    I just slep for damn near 24 hours, and haven't got a single damn thing done. I need to start sleeping normal hours...
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  22. Post #2622
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    Been playing quite a bit of Battlefield Bad Company 2: Vietnam lately so I decided to put it to use and I made my own Vietnamese shack this evening. I think I might make a whole Vietnam product now, it's entertaining and challenging.

    You are amazing, sir. Share with us your secrets.
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  23. Post #2623
    Mother of Dragons
    asXas's Avatar
    March 2006
    1,180 Posts
    How would i go about doing this in Maya (2013)?

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  24. Post #2624
    into things like this - if you know what
    Dennab
    December 2011
    4,031 Posts


    Not so proud of it, could have been improved alot
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  25. Post #2625
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,553 Posts
    How would i go about doing this in Maya (2013)?

    Just make a cylinder that has loads of segments then select every polygon and bevel them.
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  26. Post #2626
    Gold Member
    nemmises5's Avatar
    May 2010
    1,926 Posts
    what would be a good way to make an animated laser beam?(in blender)(video tutorial)
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  27. Post #2627
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,864 Posts
    Just make a cylinder that has loads of segments then select every polygon and bevel them.
    How would you do it if you wanted to subdivide it?

    Also, how does one achieve a subdivided square based pyramid that can be tiled?
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  28. Post #2628
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,561 Posts
    How would you do it if you wanted to subdivide it?

    Also, how does one achieve a subdivided square based pyramid that can be tiled?
    Create a plane. Divide it in squares. Create the bevels and such, subdivide it, then use a Bend modifier to bend it in shape and weld the seam.
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  29. Post #2629
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,864 Posts
    I've never quite got the hang of bending geometry in Maya. It never quite meets up and it drives me mad.
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  30. Post #2630
    I like to get my fingers wet!
    matreox's Avatar
    September 2007
    823 Posts
    Surely just bevel inner, then extrude out a bit?
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  31. Post #2631
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,939 Posts
    Been playing quite a bit of Battlefield Bad Company 2: Vietnam lately so I decided to put it to use and I made my own Vietnamese shack this evening. I think I might make a whole Vietnam product now, it's entertaining and challenging.

    Share where you get your textures from, please.
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  32. Post #2632
    Gold Member
    MenteR's Avatar
    July 2007
    5,373 Posts
    Share where you get your textures from, please.
    he's got chinese kids who take pictures for him whenever he wants.
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  33. Post #2633
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    Share where you get your textures from, please.
    Dunno where he gets them, but CG Textures is pretty great.
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  34. Post #2634
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Start of my first ever Blender model.

    Only other thing I've used was 3DS Max in school a few years ago, and I was shit at it then.






    All and all I think this is already going better than when I was at my best in 3DS Max and I've only been using this since... 5 hours ago.


    There is probably a lot wrong with this, but hey, I know I have millions of things yet to learn.

    Two more pics

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  35. Post #2635
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    Start of my first ever Blender model.

    Only other thing I've used was 3DS Max in school a few years ago, and I was shit at it then.

    All and all I think this is already going better than when I was at my best in 3DS Max and I've only been using this since... 5 hours ago.


    There is probably a lot wrong with this, but hey, I know I have millions of things yet to learn.
    Lookin' great, topology on the ends could be better though.
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  36. Post #2636
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Lookin' great, topology on the ends could be better though.
    I worked on that actually, let me get a pic of them.




    How is that?
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  37. Post #2637
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    I worked on that actually, let me get a pic of them.

    How is that?
    MUCH better. Have you learned how to use Blender's smoothing groups yet?

    Edited:

    Also avoid ngons, they're awful and if you export them it could be not good.
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  38. Post #2638
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    MUCH better. Have you learned how to use Blender's smoothing groups yet?
    No, but that's actually what I was planning on figuring out next.

    Edited:

    MUCH better. Have you learned how to use Blender's smoothing groups yet?

    Edited:

    Also avoid ngons, they're awful and if you export them it could be-not good.
    What are ngons?
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  39. Post #2639
    Dr. Evilcop's Avatar
    May 2011
    2,999 Posts
    No, but that's actually what I was planning on figuring out next.

    Edited:



    What are ngons?
    Ngons are polygons with more than four vertexes. This one highlighted in red is one:



    They're generally just bad practice because they're the most prone to rendering errors, and since most game engines use only triangles, the automatic conversion of ngons to tris is usually pretty nasty.

    For smoothing groups in Blender, set the model to smooth, and add an edge split modifier. You can use the automatic one that works off of angles, or select an edge, press Ctrl + E, and click mark sharp to cut up the smoothing groups (if you don't want to use the automatic thing, unclick "angles".)
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  40. Post #2640
    Gold Member
    Dalto11's Avatar
    September 2006
    1,960 Posts



    Picked this up as a little project to get myself back into the modeling and rendering. The bed is shitty, gonna redo the frame at least. This is the smallest bedroom of a 3 bedroom apartment I modeled. I'll do a quick overview render later on. so far though, I'm pleased considering it's been years since I've tired to sit down and model something substantial.
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