1. Post #2801
    Play Tribes Ascend
    ZombieDawgs's Avatar
    March 2009
    8,744 Posts
    I meak gif, you meak smile?


    It's got this awesome look that's... awesome.
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  2. Post #2802
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    I meak gif, you meak smile?

    I maek smile :)

    Looks extremely well made :)
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  3. Post #2803
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,986 Posts
    That car looks great. Your low-poly work and texture quality is excellent. I suggest doing a dirty version as well, or additional colours. It could sell on Turbosquid.
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  4. Post #2804
    Gold Member
    nemmises5's Avatar
    May 2010
    1,769 Posts
    how does one make a GIF like that?
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  5. Post #2805
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    Low poly geometry and high res texture, HNNG.
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  6. Post #2806
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,240 Posts
    looks low res to me.
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  7. Post #2807
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    Can you guys recommend some simple tutorials for rendering models to look attractive for presentation purposes? Doesn't have to be anything fancy, just something that's a step up from viewport screenshots.

    Edited:

    For Maya.
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  8. Post #2808
    Dolton's Avatar
    December 2009
    1,150 Posts
    Can you guys recommend some simple tutorials for rendering models to look attractive for presentation purposes? Doesn't have to be anything fancy, just something that's a step up from viewport screenshots.

    Edited:

    For Maya.
    Render it with a flat diffuse of something gray or beige. Us three point lighting with 2 of the lights being slightly warm (orangeish) and one being cool (light blue grayish) and put it on an L shaped plane with a slightly gray diffuse colour.
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  9. Post #2809
    squish's Avatar
    April 2010
    316 Posts
    how does one make a GIF like that?
    Photoshop can export sequences as GIFs as far as I know.
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  10. Post #2810
    Clop Enthusiast
    Stinky's Avatar
    March 2009
    2,691 Posts
    So despite having been modeling for almost a year, this is the first model I've compiled for Source

    Quinnjdq had to yell at me and do the UV himself and I rushed the texture.
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  11. Post #2811
    TonyP's Avatar
    May 2012
    1,481 Posts
    It's got this awesome look that's... awesome.
    Auto Modellista!
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  12. Post #2812
    cocknugget's Avatar
    December 2011
    615 Posts
    Trying some stuff out :p Now I should really start filling up the remaining uwv space with stuff..

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  13. Post #2813
    DancingEngie's Avatar
    June 2011
    267 Posts
    Cinema 4d + Minecraft (itself) + Mineways + Photoshop + After Effects =
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  14. Post #2814
    Gold Member
    MelonGuy's Avatar
    August 2005
    775 Posts
    Trying some stuff out :p Now I should really start filling up the remaining uwv space with stuff..

    Reminds me of Midtown Madness 2.
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  15. Post #2815
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    Cinema 4d + Minecraft (itself) + Mineways + Photoshop + After Effects =
    I'm sorry but that's poop...
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  16. Post #2816
    Saccn's Avatar
    December 2009
    191 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model (by that, I mean my first model that I've properly UV'd and textured) I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.
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  17. Post #2817
    cocknugget's Avatar
    December 2011
    615 Posts
    Metal could have a bit more shiney shiney, but other then that it's looking hot :3
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  18. Post #2818
    Gold Member
    SweetSwifter's Avatar
    April 2007
    3,986 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.
    Glad you stopped lurking. That model looks fantastic.
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  19. Post #2819
    WolfeClaw's Avatar
    February 2010
    5,365 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.
    Could we see a wireframe? That looks amazing!
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  20. Post #2820
    Eeshton's Avatar
    October 2010
    9,930 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.
    Please tell me you were already a god level texturer before this because if this is your first model, I'm about to just pack it in.
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  21. Post #2821
    SinineSiil's Avatar
    November 2010
    1,717 Posts
    Could anyone recommend a site with loads of reference pictures of firearms. I had one with huge amounts of images, but it has disappeared.
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  22. Post #2822
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.
    Could you post the tutorial link?

    Also, I'm currently designing a sword. Going to paint it "realistically" and model it and finally put in Skyrim. This is some early line art what do you guys think? Very WIP.
    I want this to be a full project, from concept sketches to an ingame finished item.
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  23. Post #2823
    Saccn's Avatar
    December 2009
    191 Posts
    Thanks for the feedback, guys!

    Could we see a wireframe? That looks amazing!


    Not exactly the prettiest thing, but the normal map makes up for it.

    Please tell me you were already a god level texturer before this because if this is your first model, I'm about to just pack it in.
    Nah, I'm not that great at texturing. It's mostly the lighting and specular that makes it look good. Also, it's not my very first model. It's just my first model that I've properly UV'd and textured.

    Could you post the tutorial link?
    http://www.polycount.com/forum/showthread.php?t=100984
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  24. Post #2824
    cocknugget's Avatar
    December 2011
    615 Posts
    Just click the damn link

    http://chrisijzerman.net/Cars.html
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  25. Post #2825
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    Render it with a flat diffuse of something gray or beige. Us three point lighting with 2 of the lights being slightly warm (orangeish) and one being cool (light blue grayish) and put it on an L shaped plane with a slightly gray diffuse colour.
    It's not just tips on rendering, I literally have no idea how to render using Maya. I've never rendered something in my life.
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  26. Post #2826
    I tried to pay a prostitute for a hug, but she turned me down because I'm a huge faggot.
    kirederf7's Avatar
    July 2010
    2,482 Posts
    I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too.



    My first proper model (by that, I mean my first model that I've properly UV'd and textured) I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.

    One thing though, if you want to present a model, never use 100% black as a background, it doesn't look really good. If you still want to use black use a 80-90% black but never 100%.
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  27. Post #2827
    SinineSiil's Avatar
    November 2010
    1,717 Posts
    How do I use that circle spline to make a nice circle on my model?

    Hopefully that sentence is not very confusing.
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  28. Post #2828
    Gold Member
    Samppa's Avatar
    March 2006
    163 Posts


    I tried my hand at Sculptris.
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  29. Post #2829
    Gold Member
    guest91's Avatar
    August 2005
    225 Posts
    How do I use that circle spline to make a nice circle on my model?
    Hopefully that sentence is not very confusing.
    You could use the cut tool, with snap to vertex on. Just make sure the circle has the same number of verticies as there are edges you are cutting through, so they line up.
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  30. Post #2830
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    What I'm working on :)

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  31. Post #2831
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts

    (WIP -HLMV screenshot)

    Started this vehicle last night for the mod I'm working on. It's almost done, I just need to finish the texture, add more details to it, then I think it's complete.
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  32. Post #2832

    September 2011
    795 Posts
    Somewhat high poly (2004 verts)

    Low poly (970 verts)

    And yes, I'm aware of the lack of a handle.
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  33. Post #2833
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,240 Posts
    don't measure in vertices, it's a bad way to go, plus both of those would have increasing vert counts when put in engine so it's smarter just to measure in tris or quads (if it's all quads)
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  34. Post #2834
    Dolton's Avatar
    December 2009
    1,150 Posts
    Work in progress Thomson Gun. Any glaring topology issues anyone sees before I continue?

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  35. Post #2835
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    For the stock, you should manipulate the edge loops on all axes so they're no vertical. Also, with the thompson, the stock isn't like that. It curves up to meet the body; where it makes contact with the metal is flat.
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  36. Post #2836
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts
    I'm pretty happy with this.





    I made a shit-ton of mistakes like not running Blender's automized "Reduce Stretching" function (it's horribly stretched around the lips and nose), modelling the eyes wide open instead of half way, etc etc. I may come back and redo this later but for now I'm good with it being horribad.
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  37. Post #2837
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,557 Posts
    I'm pretty happy with this.





    I made a shit-ton of mistakes like not running Blender's automized "Reduce Stretching" function (it's horribly stretched around the lips and nose), modelling the eyes wide open instead of half way, etc etc. I may come back and redo this later but for now I'm good with it.
    Oh god, his eyes are so kawaii. Maybe make the ears a tad bigger and the eyes a tad but less.
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  38. Post #2838
    Dr. Evilcop's Avatar
    May 2011
    2,287 Posts
    Oh god, his eyes are so kawaii. Maybe make the ears a tad bigger and the eyes a tad but less.
    Like I said, I modeled her eyes wide open (I should not have). They look perfectly normal in a resting state.
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  39. Post #2839
    Clop Enthusiast
    Stinky's Avatar
    March 2009
    2,691 Posts
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  40. Post #2840
    Gold Member
    Domino's Avatar
    August 2006
    1,299 Posts
    Just got a scarification :3


    On-topic:


    More done.
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