i said i dont know how to do it not that it cant be done
been modeling for about 15 hours straight, only stopping for food or when my hands cramp so bad i can't work.
crunches arent fun send some sympathy or empathy my way
what is ur p o box so i can mail u some sympathy
its C:\Users\DOGGY\POBox thanks i look forward to receiving it
Dumping some details...
you really should make all the hard edges the same softness/hardness. something that gets talked about a lot on polycount and shit is that it looks a lot more professional if it's clear the person has great control over their edge hardness. right now yours reads as done really sloppily.
Well, the mesh isn't really what is gonna be in focus.
So yeah, the edges are quite sloppy.
If I wanted to really do a good job with the mesh, I would have spent more time optimizing it and caring for it.
Also, the next step is collapsing the meshsmooth modifier, and removing non needed edges before I'm gonna throw it into mudbox and add muscles.
Better or worse?
I made a Microphone for an SFM project I want to do:
Now I just have to get past getting it compiled...
Getting Back into Modelling full swing again as i have left the studio i was in.
Notice how the top screws in, as opposed to it being immovable/fused to the grenade itself.
I didn't know that!! Thanks
Hmph, it has a spec map only atm, i'll rough it up and make some new extra maps, thanks!
this. Trust me, it will make your life so very much easier. Since it's a simple model, you can even have it generate the QC for you. Just plop the SMD in and define a few variables (such as the model name and path, as well as the material path), and it'll compile.
I will be re-doing those too ! :D
You can do it.