1. Post #881
    Dennab
    December 2009
    6,575 Posts
    Blender is pretty much the best thing ever if you don't want to shell out any cash.
    Well, yeah I know.. but I already have 3DSMax.. so I might as well use it. We're also learning to use it in class.
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  2. Post #882
    clb
    clb's Avatar
    June 2009
    348 Posts
    I had a class assignment to create a fake still frame from some movie credits communicating the a job I would want to do and the genre. I decided to do TECHNO THRILLER

    Was the misplacement of Greece (don't know about the other two) on purpose?

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  3. Post #883
    Stardust crusader
    Stinky's Avatar
    March 2009
    2,864 Posts
    And the location of Israel is wrong too
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  4. Post #884
    Gold Member
    STeel's Avatar
    November 2005
    4,415 Posts
    All of the countries are kind of off.
    According to this image Tel Aviv is in the Black Sea and Marakesh is on the northern shores of Spain
    It kind of looks like all of the lines were misplaced straight to the north by a glitch or something, it looks like if it was moved to the south it would fit in perfectly
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  5. Post #885
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    All of the countries are kind of off.
    According to this image Tel Aviv is in the Black Sea and Marakesh is on the border between Germany and Poland
    Your geography is off too, the Marakesh marker is in Spain just above Portugal.
    The Greece marker is in Belarus.
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  6. Post #886
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,348 Posts
    Haha fuck you're right. I placed the dots correctly originally, there must have been a texture alignment thing. Everything moved north. I didn't notice that at all :I

    Edited:

    Maybe the CIA's plane-tracking computer isn't calibrated correctly.
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  7. Post #887
    woolio1's Avatar
    November 2009
    9,513 Posts
    I had a class assignment to create a fake still frame from some movie credits communicating the a job I would want to do and the genre. I decided to do TECHNO THRILLER

    Not bad.

    Aside from the glitch.
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  8. Post #888
    Yandere Princess
    Alice3173's Avatar
    April 2010
    22,299 Posts
    Can anyone help me out with this? I can't figure out what the hell I'm doing wrong.

    I'm following this tutorial on volume caustics. I duplicate everything they do in the video up until the first render. When they render, they get proper caustics and so do I. But the issue is that my water appears red while theirs appears like actual water.

    For example:

    My material settings for the water:
    The only thing I've changed from the default setting it had for the material was to change the transparency color to a light blue. (Hue 130, sat 60, value 255 if it matters.)

    My light settings:
    I only expanded the sections I changed parameters in. I changed the multiplier to 2000 and the hotspot/beam to 27 from, I think, 43.0.

    I'm sure I'm missing something stupidly obvious but I'm just not at all sure what it is.
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  9. Post #889
    Dennab
    December 2009
    6,575 Posts
    This probably sucks.. how do I fix it..



    Those flipping creases, what's up with that.

    Hi, I'm new.

    and a class tutorial our teacher walked us through



    I'm thinking Star Fox has to take down giant space Porygon to save the universe.
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  10. Post #890
    Yandere Princess
    Alice3173's Avatar
    April 2010
    22,299 Posts
    My light settings:
    I only expanded the sections I changed parameters in. I changed the multiplier to 2000 and the hotspot/beam to 27 from, I think, 43.0.
    Looks like changing the decay type to inverse square managed to fix it. Could anyone by chance explain why this fixed it?
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  11. Post #891
    Gold Member
    biodude94566's Avatar
    July 2006
    6,353 Posts
    This probably sucks.. how do I fix it..

    Those flipping creases, what's up with that.

    Hi, I'm new.
    Looks like your normals are wonky.
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  12. Post #892
    Dennab
    December 2009
    6,575 Posts
    What does that mean.
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  13. Post #893
    ?
    Frisk's Avatar
    January 2006
    5,174 Posts
    Some more quick Dexter's Lab stuffs



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  14. Post #894
    Dr. Evilcop's Avatar
    May 2011
    3,061 Posts
    What does that mean.
    http://en.wikipedia.org/wiki/Normal_(geometry)

    Basically, what the computer considers the "outside" of the polygon(s) is facing the wrong way.

    Here's how it looks in Blender -

    Good normals:


    One bad normal:


    A cluster of bad normals:


    Several bad normals:


    (Of course, bad normals look different in each program). In Blender it is possible to "recalculate" or manually change the directions of normals. You'd have to look up how to do it in Max.
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  15. Post #895
    Gold Member
    Juniez's Avatar
    May 2007
    6,973 Posts
    in 3ds max, i think the "flip" button in your face tab does the job
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  16. Post #896
    Dr. Evilcop's Avatar
    May 2011
    3,061 Posts
    I'm pretty sure Max has an option to view normal directions similar to Blender, like this:

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  17. Post #897
    Dennab
    December 2009
    6,575 Posts
    in 3ds max, i think the "flip" button in your face tab does the job
    Teacher showed me that, but it didn't work at the time. I'll try it again.
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  18. Post #898
    Gold Member
    STeel's Avatar
    November 2005
    4,415 Posts
    Your geography is off too, the Marakesh marker is in Spain just above Portugal.
    The Greece marker is in Belarus.
    For whatever reason I first thought it was supposed to be where the plane marker is and only later realized I'm wrong
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  19. Post #899
    H4yd3n's Avatar
    August 2009
    709 Posts
    Fractals up in this bitch. Pardon the lag it may cause.



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  20. Post #900
    Dennab
    December 2009
    6,575 Posts
    Do some space stuff, man.
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  21. Post #901
    Teacher showed me that, but it didn't work at the time. I'll try it again.
    Going right click > Options > Show backface cull will show all flipped polygons by not rendering the other side.
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  22. Post #902
    Tracker's Avatar
    August 2007
    470 Posts
    I'm in the middle of working on an exterior scene, I know the roof looks a bit funny but I'm not entirely sure how to go about fixing it.
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  23. Post #903
    Gold Member
    Scotchair's Avatar
    May 2007
    3,364 Posts
    I think it lacks contrast, the sky would probably be a lot more over exposed and bloomy if you're going for that photoreal look. Some of the shadows could probably be a tiny bit darker too. Nothing you shouldnt be able to sort with a little tinkering in post.
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  24. Post #904
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,562 Posts




    Some marmoset porn.

    Also check this out:
    http://www.turbosquid.com/FullPrevie....cfm/ID/663722
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  25. Post #905
    Gold Member
    I_Forgot's Avatar
    January 2006
    2,393 Posts
    I'm in the middle of working on an exterior scene, I know the roof looks a bit funny but I'm not entirely sure how to go about fixing it.
    That sidewalk looks like it's a foot tall, which is way too high.
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  26. Post #906
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,562 Posts


    Made this for my portfolio.
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  27. Post #907
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,612 Posts
    Didn't add the low-poly version?
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  28. Post #908
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,562 Posts
    Didn't add the low-poly version?
    No, that's just the highpoly presentation. The lowpolies are also in my portfolio now.
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  29. Post #909
    ?
    Frisk's Avatar
    January 2006
    5,174 Posts
    Spudex



    I think I like him better as a potato.
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  30. Post #910
    Gold Member
    ChestyMcGee's Avatar
    August 2008
    25,835 Posts
    skin is not nearly bad enough
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  31. Post #911
    Dennab
    December 2009
    6,575 Posts
    Going right click > Options > Show backface cull will show all flipped polygons by not rendering the other side.
    and then how do I fix it?
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  32. Post #912
    Gold Member
    Domino's Avatar
    August 2006
    1,329 Posts
    and then how do I fix it?
    Go into edit poly mode, and then either select the inverted polys by Polygon selection, or if the entire object is inverted, choose the Element selection, then click the "Flip" button

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  33. Post #913
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Started working on a pokeball just because I was bored, actually looks pretty good so I might finish it by making the different types and place them on a shelf or something for a final render.

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  34. Post #914
    Stardust crusader
    Stinky's Avatar
    March 2009
    2,864 Posts
    Is there a way to have an animation play in more than one viewport in 3ds Max 2011?
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  35. Post #915
    Gold Member
    Domino's Avatar
    August 2006
    1,329 Posts
    Is there a way to have an animation play in more than one viewport in 3ds Max 2011?
    afaik there isn't :<
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  36. Post #916
    Dennab
    December 2009
    6,575 Posts
    Go into edit poly mode, and then either select the inverted polys by Polygon selection, or if the entire object is inverted, choose the Element selection, then click the "Flip" button

    Cool, thanks.. I don't see any flipped polys.

    What should I make next to practice?
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  37. Post #917
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    I had a class assignment to create a fake still frame from some movie credits communicating the a job I would want to do and the genre. I decided to do TECHNO THRILLER

    We had to do a similar thing for Finnish Defence Forces. After working on it for few weeks they called it the whole intro project off...
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  38. Post #918
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,612 Posts
    Is there a way to have an animation play in more than one viewport in 3ds Max 2011?
    There is. It should be in the viewport settings, to set something like Update Active Viewport only to All Viewports. I know I've managed before, but I can't remember the exact location of where to do this.

    Found it. It's in your Time Configuration Panel. In the Playback section, uncheck Active Viewport only.
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  39. Post #919
    Aurorion's Avatar
    September 2011
    47 Posts
    Guys, I'm having trouble with 3DS Max, and I hope you guys can help me...
    So, I have that texture :


    But, when I open it in 3DS Max...


    And when I try to render... ( the textures are there, but nearly invisible becose of my lights, and also becose of the white thing... )


    So, why the hell is that so white ? I tried everything I can, and searched everywhere, seems like nobody has things like that... Maybe 3DS Max is made for racists ?
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  40. Post #920
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,562 Posts
    You have no uvw coordinates on the table.
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