All of the countries are kind of off.
According to this image Tel Aviv is in the Black Sea and Marakesh is on the northern shores of Spain
It kind of looks like all of the lines were misplaced straight to the north by a glitch or something, it looks like if it was moved to the south it would fit in perfectly
Haha fuck you're right. I placed the dots correctly originally, there must have been a texture alignment thing. Everything moved north. I didn't notice that at all :I
Maybe the CIA's plane-tracking computer isn't calibrated correctly.
Can anyone help me out with this? I can't figure out what the hell I'm doing wrong.
I'm following this tutorial on volume caustics. I duplicate everything they do in the video up until the first render. When they render, they get proper caustics and so do I. But the issue is that my water appears red while theirs appears like actual water.
My material settings for the water:
The only thing I've changed from the default setting it had for the material was to change the transparency color to a light blue. (Hue 130, sat 60, value 255 if it matters.)
My light settings:
I only expanded the sections I changed parameters in. I changed the multiplier to 2000 and the hotspot/beam to 27 from, I think, 43.0.
I'm sure I'm missing something stupidly obvious but I'm just not at all sure what it is.
What does that mean.
Basically, what the computer considers the "outside" of the polygon(s) is facing the wrong way.
Here's how it looks in Blender -
One bad normal:
A cluster of bad normals:
Several bad normals:
(Of course, bad normals look different in each program). In Blender it is possible to "recalculate" or manually change the directions of normals. You'd have to look up how to do it in Max.
in 3ds max, i think the "flip" button in your face tab does the job
Fractals up in this bitch. Pardon the lag it may cause.
Do some space stuff, man.
I'm in the middle of working on an exterior scene, I know the roof looks a bit funny but I'm not entirely sure how to go about fixing it.
I think it lacks contrast, the sky would probably be a lot more over exposed and bloomy if you're going for that photoreal look. Some of the shadows could probably be a tiny bit darker too. Nothing you shouldnt be able to sort with a little tinkering in post.
Didn't add the low-poly version?
I think I like him better as a potato.
skin is not nearly bad enough
Started working on a pokeball just because I was bored, actually looks pretty good so I might finish it by making the different types and place them on a shelf or something for a final render.
Is there a way to have an animation play in more than one viewport in 3ds Max 2011?
Found it. It's in your Time Configuration Panel. In the Playback section, uncheck Active Viewport only.
Guys, I'm having trouble with 3DS Max, and I hope you guys can help me...
So, I have that texture :
But, when I open it in 3DS Max...
And when I try to render... ( the textures are there, but nearly invisible becose of my lights, and also becose of the white thing... )
So, why the hell is that so white ? I tried everything I can, and searched everywhere, seems like nobody has things like that... Maybe 3DS Max is made for racists ?
You have no uvw coordinates on the table.