Snapshot 12w06a is out.
how do i bullets
I thought of something similar in the meantime, it's basically like that only it takes a space of 2x2 chunks from bedrock to ground level.
It's going to be used to decode alphabetical signals.
A guy told me that you would be able to dupe lava like water in the upcoming version. Is this true?
Whoawhoawhoawhoa. Rare mob item drops? How does that work and what is dropped?
I'm guessing music discs.
It's iron weapons and armor
Also there's a rumor that zombie pigmen might drop a gold bar every once in a while instead of just nuggets
Whoah I know I'm late and all but what the fuck happened to Simski last page
Either he had a mental breakdown from being somewhat chill all the time or he is secretly a master troll
Zombies go after villagers now and said villagers run away from zombies.
However they haven't figured out how to get on roofs yet.
Zombies actually bash the door now, no animation though.
Simski is killing himself right now
Sorry again for the disappointment.
According to the wiki,Skeletons drop bows(as the "rare mob drop" thing),Zombies from iron ingots,armor and tools and Zombie Pigmen drop gold ingots,helmets and swords.
Lava makes sound now too, or was that in already?
Do zombies actually break the doors or do they just open them?
What about height changing? Is that implemented or is that for later?
The door-bashing would've been better if it was like Blood Moon Zombie doorbashing from Terraria:they only open the door,not break it.
Imo, it was a really good idea to make it a difficulty only option, so we can choose whether we want it or not.
They seriously need to get some animations in for the mobs that need it, it's getting silly. Shouldn't be too hard to animate one or two limbs.
Also, according to Jon's twitter, the door-breaking has a lot of bugs as he discovered. Such as them somehow being able to break iron doors, or them able to bust down wooden doors even in medium difficulty.
When there are multiple villagers near a door and a zombie near they all try to open/close the door, and I imagine them yelling "FUCK FUCK OPEN THE DOOR FUCK FUCK FUCK"
The door bashing sound is really cool, I love watching a village get destroyed by a zombie invasion. They should add militia villagers though that light up the area with torches and fight the zombies back, and when they're hurt they go to the bakers to get bread to eat to heal.
what would be cool is that you can still get farm animals to breed with wheat but only during breeding season (every few days or something) but if you use a fertility potion on them (made from ghast "tears" or something) they will go crazy breeding and produce a higher than normal amount of children
I wasn't sure how how I felt about Zombies being able to smash down doors, but now I've seen it and though about it, i'm pretty excited about it.
It gives more incentive to build homes and villages in more creative ways. Building them on stilts or islands and such.
I went to my XP grinder to see how well this works (It has a skeleton and a zombie dungeon close together linked), and I wanted to see how much loot I could get.
I didn't actually need any of this, but damn that's some loot. (This is after about 30 minutes of saving up, and I didn't even collect all the loot)
WORKING DOUBLE DOORS
I still think there should be separate options for stuff like mob health, good AI, etc.
Then there'd be no reason at all for people to whine.
can anyone tell me if industrialcraft and buildcraft are compatible? i installed buildcraft and started a sp creative world to test but i cant find items like the quarry and auto crafting table in the item list
Easy: Mobs are relatively dumb with only basic AI
Normal: Mobs have somewhat more advanced AI, but still can't do things like break down doors or navigate long staircases. They will occasionally work in groups
Hard: Mobs can figure themselves around and can work in groups to kill the player, or do things like break down doors.
Shit, some of the bows are enchanted.
The loot table seems to be (Guess)
Skeletons: Iron Helmets and Bows (Occasionally enchanted)
Zombies: Iron Swords, Iron Shovels, and Iron Ingots
It could be different where zombies drop all the iron stuff and skeletons drop bows, idunno.
I'd also imagine difficulty could change what passive mobs drop. Like on a really hard survival game there would be less chances of finding the appropriate food from a Chicken, Cow or Pig.