Only Facepunch could take something like SW:TOR and make it look this stupid.
DO NOT POST UNBLACKED SPOILERS, THIS MEANS CLASS STORY, COMPANION STORY AND FLASHPOINTS
Welcome to the official SW:TOR thread!
Looking to start a character, but don't know where to play? Want to add your name to our player list? Here's our current list of players:
WHAT IS STAR WARS: THE OLD REPUBLIC?
Star Wars: The Old Republic is a story-driven MMO set in the Star Wars galaxy. The game takes place 300 years after the events of the Knights of the Old Republic series, but still approximately 3,600 years before the films. The galaxy is on the brink of war, and its fruition has only been stopped temporarily by the Treaty of Coruscant. In the game, you create your own hero based on the classic Star Wars roles, including Jedi Knights, Sith Lords, Bounty Hunters, Smugglers, and more. The involvement of your hero in this struggle will gradually unfold as you play, while you simultaneously take part in your hero's personal quest line. Your decisions will determine your path down the light or dark side of the Force, and ultimately how your story will end. Whether you play with your friends or people you meet for the first time in-game, you choose how your destiny unfolds.
WHO/WHAT/WHERE CAN I PLAY?
When making a character, you have two faction choices: Empire and Republic.
Factions share planets and world quests, and each class has a unique "Class Quest", which is essentially a single player story arc for your character. However, the four classes for each faction "mirror" the other, in abilities. For example, the Sith Inquisitor is a "mirror" of the Jedi Consular, as their advanced classes and abilities are the same, just with different visuals. Class Quests are not mirrored.
WHY SHOULD I PLAY THIS OVER WARCRAFT OR ANY OTHER MMO?
Star Wars: The Old Republic has a number of things in common with WoW and other MMOs, mostly for convenience, quality of life, or to help new players adjust. The biggest change SW:TOR brings to the field is story and personal character progression:
- It's the first MMO ever with fully voiced, fully animated cutscenes. Every conversation is voiced (including unimportant NPCs) and almost every conversation is a cutscene (excluding unimportant NPCs). This may seem like a gimmick at first, but it's definitely a change of pace from other MMOs. Instead of clicking through quest boxes, you're immersed in what's going on, and there's hardly ever a moment where you're completely clueless as to what's going on. Some characters you'll come to love, while others you'll detest. When it came to MMOs, none of that had ever really been a factor before. It's a huge selling point, and it makes rolling new characters much more enjoyable.
- SW:TOR has a conversation wheel, which allows you to control the progression of a conversation. Your decision might lead to a black and white outcome, but often times there's more nuance than that. Every choice is voiced by your character, unlike the silent protagonists from KOTOR. If you're in a group, each player rolls for a conversation choice. The highest roll is the one who speaks.
- Each class has a unique story, which progresses as you explore and level up. They're all designed to be completed alone, so you'll never need a group for your personal quest. Your personal quest may mingle what's happening around you (like the war) but for the most part, it's a story of its own.
- Expansion/Closure for the KOTOR story arc. If you liked the original KOTOR games, and you were hoping for KOTOR 3, you might want to play this. Almost all of the loose ends from KOTOR are tied up in SW:TOR, across both factions. Some characters return, while others live on through their ancestors. For example, Satele Shan, the current Grand Master of the Jedi Order, is a descendant of Bastila Shan from the original KOTOR.
THE ART STYLE IS REALLY STUPID, WHY SHOULD I BOTHER?
BioWare chose a more stylized approach for character design in SW:TOR. It's not impossible to make a cool character. It is possible to make a completely lame character, if that's what you want. There are some odd NPC designs in the game, but those aren't very common. The environment art however is almost always fantastic. Classic worlds like Tatooine feel like they did in the movies, while newer worlds like Ilum feel fresh and unique. Each world has its own flavor. So, while you might see the occasional tubby Sith Lord named Bubbafatte running around on your planet, that's not really going to make or break the game.
SAW SOME VIDEO WITH SOME BUG OR SOMETHING, ARE THESE STUPID THINGS FIXED? THEY LOOKED AWFUL.
A lot of the "TORTanic" videos on Youtube are old beta videos or release videos. Those bugs were fixed a long time ago. There are still a few bugs in the end game content, but most of those will be receiving fixes in 1.2, the next content update (coming out in April). BioWare has recently devoted an entire team to fixing bugs in endgame content.
HOW MUCH DOES THE GAME COST? DO I HAVE TO USE SHITTY ORIGIN? CAN I USE GOOD OL' STEAM INSTEAD
You have to use Origin to purchase the game, and to download the launcher. You don't have to use it to play. You can't buy the game on Steam, and at the moment you have to use a work around to get the overlay working.
DING DONG BANNU!!!!!! LOOK OUT, THERE GOES TORTANIC
Loot List for HM Flashpoints.
Loot List for Operations.
Guides for finding Datacrons.
Torhead, databases, skill calculators, etc
Darthhater.com, useful news about The Old Republic
Community Manager Stephen Reid's twitter