1. Post #4881
    Gold Member
    Chrille's Avatar
    August 2005
    5,458 Posts
    There are 4 Valve booths at Quakecon...
    what about gamescom?
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  2. Post #4882
    Gold Member
    noodleboy347's Avatar
    August 2008
    1,087 Posts
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  3. Post #4883
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,421 Posts
    Yeah. It could be a steel pillar. If it's a concrete pillar it's most likely just a room with ship-like doorways.
    Then it's steel pipe/tube
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  4. Post #4884
    gothiclampshade's Avatar
    August 2010
    869 Posts
    This looks like that It's a kitchen on a ship.
    Could be a CSGO concept. Looks like a ship interior, and I imagine the somalian pirate and naval CTs seen in other concept art would fit well in a scenario set aboard a cargo ship
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  5. Post #4885
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    it's alien swarm

    literally none of those concepts are related to episode 3 if you actually read his blog and see the pictures in context you'll know this
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  6. Post #4886
    Crpto2007's Avatar
    April 2007
    1,907 Posts
    alright so i'm not sure where to ask this but whatever. I just bought episode 1 today and alyx doesn't follow me. She just stands there screaming where are you or come back. Also my flashlight doesn't work in this game and it didn't work in half life 2 either.
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  7. Post #4887
    Dennab
    April 2012
    146 Posts
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  8. Post #4888
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,057 Posts
    Any "tribute" to Half-Life 2 that features FakeFactory is not a tribute but a flagrant affront to the series and everything that it stands for.

    The Left 4 Dead 1 corpse model at 1:28 really sells it.
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  9. Post #4889
    SFC3's Avatar
    July 2009
    2,629 Posts
    Really, that includes Portal 2 and few more games. It's more of a VALVE tribute.
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  10. Post #4890
    Gold Member
    snuwoods's Avatar
    February 2008
    1,603 Posts
    Yeah. It could be a steel pillar. If it's a concrete pillar it's most likely just a room with ship-like doorways.
    If it's a concrete pillar it could always be a subterranean artic base.
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  11. Post #4891
    I'M A MASSIVE FAGGOT AND LOVE COCKS
    DrBreen's Avatar
    June 2007
    4,991 Posts
    looks like some borealis room or some shit, i say this because it kind of looks aperture science themed

    ish
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  12. Post #4892
    Dennab
    March 2008
    734 Posts
    Ships don't have concrete pillars in them.
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  13. Post #4893
    Positive energy is space expanding, negative energy is space contracting. Or reverse?
    onebit's Avatar
    July 2005
    6,552 Posts
    Ships don't have concrete pillars in them.
    Yeah. It could be a steel pillar. If it's a concrete pillar it's most likely just a room with ship-like doorways.
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  14. Post #4894
    Gold Member
    nightlord's Avatar
    May 2009
    7,401 Posts
    Any "tribute" to Half-Life 2 that features FakeFactory is not a tribute but a flagrant affront to the series and everything that it stands for.

    The Left 4 Dead 1 corpse model at 1:28 really sells it.
    I've never used the CinematicMod, but what is the problem with it other than the horrible NPC replacements?

    Some parts of it seem to look alright.
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  15. Post #4895
    Gold Member
    Killowatt's Avatar
    September 2009
    3,813 Posts
    I agree.
    The model replacements are horrendous, but the textures themselves are mostly nice.
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  16. Post #4896
    Gold Member
    Tuskin's Avatar
    January 2005
    18,338 Posts
    Another problem is the file size, his textures are 3 times the size they should be.

    Also too much much clutter on his modded maps.
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  17. Post #4897
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,567 Posts
    Walropodes over in the SFM thread found this in a Python file in SFM's files:
    Code:
    def content():
        '''
        returns a Path instance representing the %VCONTENT% path - path construction this way is super easy:
        somePropPath = content() / 'ep3/models/characters/alyx/maya/alyx_model.ma'
        '''
        global _CONTENT
    It's in /SourceFilmmaker/game/sdktools/python/global/lib/site-packages/filesystem/valve.py. I guess it pretty much confirms Alyx's model getting revamped? It could just be an example thing though, admittedly I have no idea what it actually means.
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  18. Post #4898

    May 2010
    165 Posts
    Walropodes over in the SFM thread found this in a Python file in SFM's files:
    Code:
    def content():
        '''
        returns a Path instance representing the %VCONTENT% path - path construction this way is super easy:
        somePropPath = content() / 'ep3/models/characters/alyx/maya/alyx_model.ma'
        '''
        global _CONTENT
    It's in /SourceFilmmaker/game/sdktools/python/global/lib/site-packages/filesystem/valve.py. I guess it pretty much confirms Alyx's model getting revamped? It could just be an example thing though, admittedly I have no idea what it actually means.
    Nothing surprising... Did you rly expect they will use the very same model, including clothes for the arctic environment? I also expect most models is going through facelift
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  19. Post #4899
    Dennab
    May 2011
    564 Posts
    neato, i wonder which Alyx design did they eventually stick to
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  20. Post #4900
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    Has Alyx had a maya model before? Just curious.
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  21. Post #4901
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,567 Posts
    Has Alyx had a maya model before? Just curious.
    Apparently for HL2, they mostly used XSI for modelling and animation.
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  22. Post #4902
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,045 Posts
    yay more ep3
    yay we have gamescom and pax prime
    c:
    i want to hype
    edit: also we are close to 14th anniversary of half-life.
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  23. Post #4903
    Gold Member
    Tuskin's Avatar
    January 2005
    18,338 Posts
    I wouldn't be surprised if a lot of the models used since HL2 got a make over, some of them look bad next to models from Valve games from the last 5 years.

    Edited:

    yay more ep3
    yay we have gamescom and pax prime
    c:
    i want to hype
    edit: also we are close to 14th anniversary of half-life.
    Also 8 years since HL2
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  24. Post #4904
    Dennab
    April 2012
    146 Posts
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  25. Post #4905
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,376 Posts
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  26. Post #4906
    Gold Member
    Butthurter's Avatar
    August 2007
    9,842 Posts
    gary oldman looks like walter white
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  27. Post #4907
    Marbledemon's Avatar
    October 2011
    252 Posts

    Mario Adorf as Breen (or Sean Connery)
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  28. Post #4908
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,322 Posts
    youve never made a good post

    despite having just over 100 posts, you have over 500 dumb ratings

    postal banned GayBaconStrip for 7 Days in Half Life 3 general discussion V2 with the reason “Last warning, knock it off with the awful shit posts.”
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  29. Post #4909
    despite having just over 100 posts, you have over 500 dumb ratings
    lol good joke



    wtf
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  30. Post #4910
    Gold Member
    Cyanlime's Avatar
    August 2011
    1,917 Posts
    gets angry at us

    gives us free porn
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  31. Post #4911
    Gold Member
    kimr120's Avatar
    March 2010
    5,333 Posts
    Jesus. Spamming that hard almost deserves something worse than being permabanned.
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  32. Post #4912
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    -snip-
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  33. Post #4913
    DaFreshLemon's Avatar
    October 2007
    1,250 Posts
    Oh look, it's DumbBaconStrip being a genius again, like always
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  34. Post #4914
    Antimuffin's Avatar
    June 2011
    2,996 Posts
    I hope they pull off something like this as their cover for the next Half Life game:

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  35. Post #4915
    Dennab
    August 2011
    3,724 Posts
    that would be cool. However I don't realy think valve could possibly fuck up Half life's cover though so im content with whatever we get.

    But id quite like to get the Old source main menu. The minimalistic one that we had for every Source game Pre l4d. Moving backrounds are fine but i don't like all this extra art and text animations and the like that we've had for L4d2 or portal 2.
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  36. Post #4916
    El_Jameo's Avatar
    May 2009
    436 Posts
    But id quite like to get the Old source main menu. The minimalistic one that we had for every Source game Pre l4d. Moving backrounds are fine but i don't like all this extra art and text animations and the like that we've had for L4d2 or portal 2.
    I agree somewhat. I think it should be somewhere between the minimalism of the HL2 series and a bit more artistic like L4D. HL2 was a bit too plain for my tastes. But the background maps need to stay, and not a video.
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  37. Post #4917
    Gold Member
    Butthurter's Avatar
    August 2007
    9,842 Posts
    But the background maps need to stay, and not a video.
    videos are better
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  38. Post #4918
    razorbeamz's Avatar
    April 2011
    970 Posts
    videos are better
    Yeah. They load faster.
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  39. Post #4919

    January 2012
    4 Posts
    The Cover - So usually by now I would have uploaded the cover of the next issue. As it stands, the next issue's cover must remain a secret. It is part of a worldwide reveal that cannot be spoken about or shown until 4pm on the 14th of August. I have fought hard and have been unable to get any leeway on this and, as a result, the next issue will be going out a day later than usual. The good news, hopefully, will be the reveal itself. I apologise in advance for the frustration this delay may create and rest assured I am in discussions now with the publisher in question about how they are going to make it up to our subscribers. Still, we put more blood and sweat into this issue than any of the previous 32 and I am sure you will enjoy it: for now, let the countdown begin

    6 Days to Go

    Game Informer AU
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  40. Post #4920
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    WHAT
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