About HL3, I thought it was gonna be announced on E3 2012 and released on November 3, 2012.
Why November 3rd? Because that's Gabe's 50th birthday.
guys, its so obvious. They said there will be a annoucement with three on E3.
And then it turns out that the announcement at E3 is "Hey, we're here at E3 with CS:GO and Dota 2 stuff."
Typical reaction of everyone in this thread when HL3 is announced/released
Mine will probably be worse than that.
Despite the extra fancy stuff that has been added to L4D2 and Portal 2, today's Source still looks so much the same as it did in 2001, in my opinion. That HDR stuff up there is way over the top, but I definitely wouldn't mind Source being given a major overhaul.
So you pretty much mean:
I think you need glasses.
All source needs is some updated shaders (like phong / specular on brushes), a set of nice new high-er resolution textures, and some good art direction (Portal 2)
Wowoww never mind what I just said about 2001. You're right.
Still, my point still stands. I think Source looks a little outdated.
Pretty much all about the content. Dear Esther should be a prime example of this, or a dozen of other Source projects.
Someone should have a go at recreating a scene from crysis in source using ported assets. See how far a modder can really take source.
How about that first scene right after you crash land and see out towards the laguna with the sunrise n all?
Dear Esther is the most beautiful use I've seen of Source as of yet.
The more i think about it, the more it feels like CSGO is just an engine test for something a lot bigger.
I'd love something among the lines of Dynamic Volumetric Lighting on Source. Like in the STALKER games.
My only grip with source is that the editor is bodged together with modules being tacked on rather than properly implemented. Otherwise, it is a solid engine that will run well on pretty much any computer, it has reasonable graphics, physics engine intergration that is alright (and certainly better than console physics).
The problem about source is not the content, is how you make the content :/
So the gist is that Source mainly "just" needs to be streamlined after all its updates and otherwise it could, with some effort, be upscaled to meet contemporary "high end" standards? Did I deduce that correctly?
Whattheef hurry i posted a topic on steam forums about new steam! Hurry post it here!
Edit: I'm also fond of the broken glass shader seen in Portal 2.
Out of curiosity, why did you to inquire as to the veracity of 10' UI referring to BPM and not request confirmation that the increasingly-accepted e-mails of recent are in fact legit? On one hand, you could've hit two birds with one stone; however, responding to rumours isn't exactly Valve's forte, so, when desiring a reply, it does make sense to avoid such topics.
You know you did a good job as a developer when a player feels a bit of an emotion when a bunch of pixels, polygons and some recorded sounds dies. I honestly shed tears when Eli died.
And it DOES look bland if people re-use content from source and older games: you have to get real creative to make it look fresh, a good example is F.Kalkman's maps.