Water Walk enchantment on boots.
Water Walk enchantment on boots.
A Luck ailment. Eating a Golden Apple brings this upon you. You can also achieve a "Liquid Luck" potion with some ultra-rare ingredient. Bringing Luck upon yourself boosts your rewards, like your chances for more metal. A five-Iron vein could yield six or even seven Iron Ores from that vein with Luck. Some hits would be critical without having to jump. Mobs would drop more items, or even a higher chance of a special drop, with some more luck with it being enchanted. Golden Apple enchants you with Luck II.
Luck I - Lasts for 5s, 10% boost to chance.
Luck II - Lasts for 7.5s, 15% boost to chance.
Luck III - Lasts for 10s, 25% boost to chance.
I think food combinations that give potion-like effects would give incentives to live on more than just bread. Eating milk and cookies together, for example, could increase speed, fish and bread could increase amount of breath, and so on.
That could be handy; maybe having craftable Meals, as opposed to regular food you take on your travels, would add an extra layer of preparation to adventures. They'd need to be deployed on a surface, similar to Cake, and after eating a hot Meal you'd get special long-term buffs associated with said meal, such as your Hunger draining slower, health regenning faster, etc. You'd need Plates or Platters to put the food items on, such as Cooked Chicken and Baked Potatoes for a Chicken Dinner, and you'd need to eat them while they're still hot to make the most of it, meaning one couldn't bring them with you on your dungeoneering ventures, plonking them down at any time you fancy, unless you bring an Oven with you.
This is a tank barricade, but if you replace those struts with sharpened wooden sticks they could be an alternative to fences that deal 1/2 the damage of a cactus. I'm not a fan of large stone/wooden walls and fences don't feel right. Made by placing sticks in an x pattern and string in each space. It would wear away as it dealt damage, so it wouldn't last forever.
I - stick
I think it'd be good with the 4 sticks in the corners, one string in the middle, giving, say, 3-4 barricades, without the wear and tear. Or maybe just a fence plus a stick makes a fence with a spear (Not really a spear, just a short sharpened stick, I couldn't find a better word) coming out of it that damages anybody who comes near it. The spear should be placed facing the same direction the builder is facing (away from him).
Also, some form of stone wall that you can see over but not jump over. Similar to fences. Basically, more aesthetic housebuilding blocks.
Also x2, wool should give a few string when placed on a crafting grid, since it works the other way around.
I suppose, but you could counteract that by making them semi expensive to make. Say, string in the center, with one iron ingot in each corner produces 4 fences? I don't like the idea of blocks having health. How would that work
But no other block does that. It'd take unnecessary time to make that way because it'd be the first of its' kind. Why would it be overpowered? You think mobs would just run into it?
I'd like a hostile equivalent of villagers; they'd have small camps that would look like villages, but they have a different mob and are hostile. This would be a good time to implement pigmen, because I'm sure a lot of people have been itching for them in some way. They'd have complex behaviors similar to villages, hunt in packs, burn down forests (and sometimes raid villages), go inside at night, ect. It'd also be a good way to make strongholds a lot more interesting. (You could fill jail cells with villagers, and freeing them from it's warden would have them reward you)
Also, maybe more bow enchants. Piercing and accuracy; Piercing would ignore armor (at least some of it), and accuracy would go straighter.
A real snow biome where it's thick snow, penguins and polar bears.
Aye, having thicker layers of ground snow would be a cool thing; so would glaciers.
Brewing stands that double as display stands. Just put an item in one of the bottle slots, and it will appear on one of the flat things on the stand. If the object doesn't have a 3D sprite, it does what saplings do by making an X out out of it.
I really want display stands. That'd be rad.
Yes, that. Mannequins would also be cool for putting your armour and weapons on.
I want achievement for building and fishing in an underground fishing pond.
One word: Eels.
Also, aquatic mobs. That is all
In all seriousness, I think Minecraft really needs crocodiles for the swamps and sharks for the oceans. Sharks could drop teeth that can be used to create arrows instead of using flint or maybe be used as some kind of brewing ingredient, and crocodiles could drop their meat as a food item.
Also, there was mention earlier of having trinkets and such...maybe you could craft rings specifically to enchant them and have a special slot to equip them? Don't know if that's been mentioned before. It would give a use for gold, at least.
Quicksand to spawn in jungle, swamp, and rarely in river biomes. Sinks you like a cobweb, solid like a sand. If kids still think Creepers are scary, wait until the chase is on.
- Spawn in Snow biomes
- They tend to have an ice layer at the top of them which can be seen as frozen lake from above Ground ( Looks Awesome! )
- Re-skinned version of Iron golems could be spawned in there to look like Yeti's
-Basically just useless little particles, made to look like fireflies at night, butterflies in the day, and black dust in the nether
I like the fireflies idea a lot
Physically existing fish that are attracted to your fishing hook depending on bait, several types with slightly different attributes (ie, crafting with different items for different effects)
After all when you think about it cooking is literally alchemy!
More advanced food with buffs, eating 'better' food makes the recovered hunger decay slower and eating even better food than that gives buffs - like a hearty-ass mushroom stew made from some kind of special 'deep' mushroom might make you mine faster and have a chance for extra ore, a properly prepared piece of the right kind of fish allows you to breathe underwater for five minutes or more, etc.
Also food degrading/decomposing, so keeping a giant stash of good food in advance won't work (but it can be prepared like the day before without any issues) - salted meat and the like would confer no bonuses but degrade very, very slowly (60+ game days), and prepared meals would degrade in roughly 18 hours game time. Use damage for degradation, but don't display the meter (swap out icons as the food gets worse, confer food poisoning from rotten food etc)
Food that gives buffs has been mentioned a thousand times, but I don't think it'll ever become something other than what it is right now. I think the buffs should and will be left with potions. The fishing with lures seems like a bit complicated to fit the style of Minecraft well, as well with food spoiling.
Although I do like the idea of having a reason for eating different foods, I think that buffs isn't the way to do it. Maybe eating the same food for too long starts to reduce how filling it becomes, as a sort of "I'm tired of eating this" kind of thing. I also really like the idea of having different fish to catch.
It would be pretty cool with a lot of variations in textures. And not just for planks, for everything.
Furnaces with diffrent vent, openings and hatches.
Dirt with lots of pebbles and cracks.
Bark with a little hole, like this
And maybe it could serve some kind of usefulness. Like furnaces with diffrent vents smelt things faster. Or, theres a chance to find flint in dirt with pebbles. Kinda like "enchantments". And to get them you have to be lucky when you craft it, or when you find it.
I think it would add a lot more life to minecraft as it is now.
People would just destroy and place their furnaces until they got the one they wanted.
I understand what you're suggesting but the logic behind it is a little bit.. Strange.