1. Post #2281
    KabsIsBack's Avatar
    August 2011
    461 Posts


    Picture and shit.
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  2. Post #2282
    #420 PRAISE IT
    pvt.jenkins's Avatar
    May 2010
    6,275 Posts
    -meh, snip-
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  3. Post #2283
    Bbarnes005's Avatar
    June 2007
    2,779 Posts


    Decided to test out the new African Militia models and finally got to use the Wombassi model. Usually prefer to keep my poses on sites like MODDB, but decided to post one here as well.

    The reason why I don't usually post my poses here is because I usually put TF2 Models alongside the HL2, DoD, and other "Real-Life" models together and that tends to be shunned here. (I have a storyline to back it up.)
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  4. Post #2284
    KabsIsBack's Avatar
    August 2011
    461 Posts


    Picture and shit.
    fire guy the squeakquel



    mostly a test on once again, fire.
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  5. Post #2285
    Gold Member
    the tee's Avatar
    December 2010
    1,233 Posts
    Looks like he's transforming. Keep it up.
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  6. Post #2286
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,307 Posts
    Sometimes I find myself scenebuilding on gm_construct, so I generally decided to make the most of it.



    I don't think it's very good.
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  7. Post #2287
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,257 Posts
    it certainly isn't bad.
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  8. Post #2288
    Gold Member
    Cone's Avatar
    August 2011
    18,628 Posts
    Sometimes I find myself scenebuilding on gm_construct, so I generally decided to make the most of it.



    I don't think it's very good.
    lighting is a bit boring and the posing is somewhat stiff, but it's a brilliant scenebuild and it's leagues above anything I could build
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  9. Post #2289
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,257 Posts
    pseudo* sent me this model


    I'm going to give it a few bodygroups

    [sub]*jenkins[/sub]
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  10. Post #2290
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,307 Posts
    lighting is a bit boring and the posing is somewhat stiff, but it's a brilliant scenebuild and it's leagues above anything I could build
    GM_Construct didn't give me much in terms of good lighting - this was done in the outdoor part.
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  11. Post #2291
    wiciu15's Avatar
    January 2012
    69 Posts



    Second map is day map, but ColorMod can do everything http://puu.sh/vYps
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  12. Post #2292

    August 2011
    134 Posts


    Still pretty bad at posing. Just testing some colors. Criticism?
    Max Payne inspired.
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  13. Post #2293
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,207 Posts
    You're improving, but as you said the posing is meh...
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  14. Post #2294
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,257 Posts
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  15. Post #2295
    Blitzkrieg Zero's Avatar
    August 2011
    2,653 Posts
    All these Blacklight models are making me really envious.
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  16. Post #2296
    StevenMundy's Avatar
    August 2011
    584 Posts
    Oyh lads.

    All ingame effects.

    Whut'cha think?
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  17. Post #2297
    Gold Member
    SwedishSpy's Avatar
    January 2011
    655 Posts


    Nothing special. Was testing the Ragdoll Mover tool in Garry's Mod 13.

    Edited:

    Sorry for using gm_construct.
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  18. Post #2298
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,270 Posts
    Don't worry, once they're released we're going to see nothing but Blacklight models for the next decade.
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  19. Post #2299
    DOPPELPENISFUCHS
    Manneh's Avatar
    December 2009
    503 Posts

    Posting this to see how my posing is. So is it good, bad, or somewhere in between?
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  20. Post #2300
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,207 Posts
    As far as i can see the posing is good.
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  21. Post #2301
    beat the zombie's Avatar
    August 2009
    1,421 Posts
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  22. Post #2302
    VaciliNikoMav's Avatar
    January 2012
    1,154 Posts
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  23. Post #2303
    Gold Member
    McTbone's Avatar
    March 2010
    5,962 Posts
    You already made a thread for that picture, please snip it.
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  24. Post #2304
    Schmoes's Avatar
    July 2011
    489 Posts

    Blargh Stalker models...
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  25. Post #2305
    Gold Member
    Araknid's Avatar
    July 2010
    10,602 Posts
    Christ those models look good.
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  26. Post #2306
    TheBigShow's Avatar
    March 2011
    180 Posts
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  27. Post #2307
    Gold Member
    Cone's Avatar
    August 2011
    18,628 Posts
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  28. Post #2308
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,257 Posts


    the shotgun is loaded with flesh disintegrating shells
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  29. Post #2309
    Gold Member
    Jojje's Avatar
    January 2005
    5,384 Posts


    Billiards is a competitive game.
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  30. Post #2310
    Gold Member
    SwedishSpy's Avatar
    January 2011
    655 Posts
    Another pretty generic pic. The Engineer kicks a Spy.

    I edited it a little in Photoshop to make it look cartoon-ish, like TF2.



    Edited:

    Constructive criticism please!
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  31. Post #2311
    SebiWarrior's Avatar
    July 2011
    1,421 Posts
    I put a lot of effort into the various editing, but in the end it belongs to this thread.



    Also I agree with Biscuit-Boy, Blacklight models will be used until the end of time... or a more badass model release.
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  32. Post #2312
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,270 Posts
    I imagine I'll be one of the many working on the new ghost recon game when that's out. Those guns are kickass beyond belief.
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  33. Post #2313
    Gold Member
    Ilwrath's Avatar
    June 2005
    2,991 Posts
    I imagine I'll be one of the many working on the new ghost recon game when that's out. Those guns are kickass beyond belief.
    We'll see if there'll be any other way to get stuff out of it apart from ripping, if even that, since it uses YETI.
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  34. Post #2314
    Gold Member
    KingGrim's Avatar
    July 2011
    378 Posts
    I put a lot of effort into the various editing, but in the end it belongs to this thread.



    Also I agree with Biscuit-Boy, Blacklight models will be used until the end of time... or a more badass model release.
    The rim-lighting looks a little too intense but other than that it's not too bad.
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  35. Post #2315
    Anotherwall's Avatar
    May 2011
    3,893 Posts
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  36. Post #2316
    Blitzkrieg Zero's Avatar
    August 2011
    2,653 Posts
    Eh I was relatively happy with this:
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  37. Post #2317
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,270 Posts
    Yep, already sick of Blacklight stuff. Sweet. Background is kickass (trees are wicked), the LED is kind of stupid if you're laying prone in the grass, and this close up the grass sprites look pretty meh, but overall it's a good pose and looks pretty nice. What is the right one doing with his arm?
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  38. Post #2318
    Blitzkrieg Zero's Avatar
    August 2011
    2,653 Posts
    Yep, already sick of Blacklight stuff. Sweet. Background is kickass (trees are wicked), the LED is kind of stupid if you're laying prone in the grass, and this close up the grass sprites look pretty meh, but overall it's a good pose and looks pretty nice. What is the right one doing with his arm?
    His hand is supposed to be on the sniper's back, but everything is grey/black, so it just kind of blends in.

    I'm surprised no one noticed I had anti-aliasing off.
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  39. Post #2319
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,270 Posts
    I couldn't really tell, distant foliage usually has poor AA even at highest settings, image was small, dark, I was zoomed out, yadda yadda. Honestly even looking now it's still hard to tell.
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  40. Post #2320
    Gold Member
    DanRatherman's Avatar
    January 2007
    3,168 Posts


    Finally found a decent night map for this pose I had in mind.
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