1. Post #1041
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    26,091 Posts
    I'm not very good at reading reversed text =[
    Practice what you're not good at.

    Reading backwards is incredibly useful in todays society.
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  2. Post #1042
    Krinkels's Avatar
    March 2011
    3,389 Posts
    Practice with this:
    hgiunru 'm ir dsie ,ehD
    ,saulhc od muir buL
    hgiunru 'm suga nahca 'm gieL
    .saus a hdiusnnoi 'T
    hcarolg an hgiR a ,gihT
    ,saun a hdanhmohc 'm aD
    ,riacort an s'htib an hgiR A
    ,niaU na hdanhmoc eL
    ehgiO eriuM an cihM A
    ,hdaub el hdanhmohc 'maD
    enim erauM an cihM A
    .hdauns elihg-ennif sI
    ngathf lgan'hagw heyl'R uhluhtC hfan'wlgm iulgn'hP
    !eciujelteeb ,eciujelteeb ,eciujelteeB
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  3. Post #1043
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,236 Posts
    Practice what you're not good at.

    Reading backwards is incredibly useful in todays society.
    no it isnt

    why didnt you read
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  4. Post #1044
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    26,091 Posts
    no it isnt

    why didnt you read
    I forgot to flip it, sorry.

    Well for writing you really need an outside source, but stuffing it away and looking at it later also works.

    And of course reading it out aloud. Does it sound like a word that should be written as one or as two separate ones? Did you pause shortly at some place but there wasn't a comma there? Add it. Did you talk for a long time and it got exhausting or confusing to know just what you were actually saying? Add a punctuation mark. Was it complicated to say? Reformulate it so it flows better. Etc etc.
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  5. Post #1045
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,979 Posts
    Yup. No matter how good you think it is, leave it for awhile before you release it. Sometimes you might need a week away from it to see the problems.
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  6. Post #1046
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,346 Posts
    Yup. No matter how good you think it is, leave it for awhile before you release it. Sometimes you might need a week away from it to see the problems.
    Very informative
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  7. Post #1047
    Gold Member
    Ehanced_AI's Avatar
    July 2008
    5,820 Posts


    may not be able to make pretty pictures but i sure do like figures.
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  8. Post #1048
    Skerion's Avatar
    November 2010
    2,807 Posts


    Yeah, I know it looks pretty messy. It's a bad habit for me to draw small and messy. The portrait itself is 2 inches small.
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  9. Post #1049
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,979 Posts
    www.quietplacescomic.com



    Please Ctrl+F5 to refresh this page and see this image without the awful syntax mistakes
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  10. Post #1050
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,875 Posts
    i think the best the time
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  11. Post #1051
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,979 Posts
    i think the best the time

    Oh my god, I thought I had fixed that one


    Thanks mate
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  12. Post #1052
    Martut's Avatar
    July 2009
    382 Posts


    Yeah, I know it looks pretty messy. It's a bad habit for me to draw small and messy. The portrait itself is 2 inches small.
    Okay, the fact that you're using foreshortening is great, but you have to think of it in more ways than just a flat foreshortening of the eye.

    Now, I'm going to be entirely honest here, I can't tell if it's a semi-masculine woman or a guy with long hair, so I'm just going to go for an in-between face and make it semi-androgynous in my example. I searched for a while on Google and couldn't quite find anything at the angle. I really don't like bringing my own stuff into it because the best thing to study from is from life, so try to remember that. I am nothing in comparison to what you can learn and find from studying from life, but I'd like to give you a few pointers.



    I'll start from top to bottom. The hair seems to be a bit off in that gravity doesn't seem to be directly acting on it.



    You see how her hair goes out from behind her face more? Try to watch for little details like that. Now, if your drawing's hair are pulled behind their ears, then you should clearly depict that and make the lines do so.



    More like this, is what I'm talking about.

    Moving down the next place we hit is the ear, which is good in position. Next thing I'd like to point out are the eyebrows. Now, these gave me trouble for the longest time, and eyebrows are very individualistic character traits. You get some people who have barely any eyebrow at all, some people's whose more or less have little hairs going all the way from the edges of their eyebrows to their hairline next to their ear. However, the eyebrow follows the curve of the browbone. If you understand its purpose, it becomes a lot easier to understand why it's at the outer-most point of the brow and why it flows along it.

    Believe it or not, the leading theory of the reasons why we all kept eyebrows on our faces while losing most of the other hair on our faces (Depending on what you believe in, but for anatomical purposes let's go Darwinian for a moment) has to do with flow.



    They all follow the shape of the brow, and they all are shaped in such a way that they point away from the eye. The leading theory for this is to keep moisture (sweat, rain, etc.) from rolling down and into the eye, which makes sense, it would be very distracting if you had been running from a leopard and salt (sweat) got into your eye.

    Eyebrows follow the browbone, as I said before, and it follows the outer-most part of it.




    Now, because the eyebrow follows the brow bone, it curves around the face and foreshortens, but also looks like it angles up more when angled away from the face on the further side. Of course there are people who are an exception to this rule, but generally that's how it goes.

    Example:

    Now, traveling further down the above image is also a nice example of how eyes look in perspective. They don't go further and further in towards the nose so much as the perspective alone starts to hide them, but in some angles (and depending on the person's shape of their browbone), their eye will most likely be able to be seen long after the browbone next to the eye is behind vision. The eye is a sphere that rests inside the cavity. As such it projects out of it a bit. Try to "think in 3D" as you're drawing. I have a sticky-note on top of my monitor that says it, I find a reminder of doing it helpful. So, even if the person's nose bridge is very concave, you should have drawn more of the eye next to the nose. Also, remember that the top lid curves less dramatically than the bottom, and that both lids are trying to wrap around the eye. Think of it like laying two long and thin pieces of paper or clay on a sphere to make an eye shape.

    Remember also that for most people the area between the brow and the nose bridge dents in. I have tons of fun with drawing noses that don't, and I've known a few people (men and women alike) who have had no indent between the brow and the bridge, but it's something to keep in mind.

    Moving down to the bridge and tip of the nose is something that really jumped out at me. You didn't draw it in 3D at all (Don't feel bad!). When constructing the head, remember that the nose projects past the mid-line. If you look at my example drawing you can see how I made a circle to see how far I wanted the nose to project forwards that also represents the tip. I purposely drew it past the mid-line because the whole nose is essentially a wedge.



    You just have to learn how to put it in perspective!

    Moving farther down, the corners of the mouth normally match up with the pupils when they're looking straight, which you seem to have done fairly well. Because you didn't draw the upper or lower lip I can't really tell you how much you need to fix about its structure.

    I also took out a part of the jaw outline and added a bit of a crease on the neck because lowering the head in the way your head did pushes on the neck and creates a fold further out.

    Hope I've helped you out. :D

    Edited:

    I'm trying to teach you the basic anatomy behind the things so that you can notice these on your own, it will be very detrimental to you if you can't notice these things without other people pointing them out. So try not to just blindly follow what I'm saying and try to really think of it. Try to get some studies of faces in there too, that's how I noticed the majority of these things.

    Edited:

    I fixed the skull brows, accidentally drew them a little too low.
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  13. Post #1053
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    19,346 Posts
    Can someone link me to a transparent spinning airplane propeller?
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  14. Post #1054
    Skerion's Avatar
    November 2010
    2,807 Posts
    Okay, the fact that you're using foreshortening is great, but you have to think of it in more ways than just a flat foreshortening of the eye.

    Now, I'm going to be entirely honest here, I can't tell if it's a semi-masculine woman or a guy with long hair, so I'm just going to go for an in-between face and make it semi-androgynous in my example. I searched for a while on Google and couldn't quite find anything at the angle. I really don't like bringing my own stuff into it because the best thing to study from is from life, so try to remember that. I am nothing in comparison to what you can learn and find from studying from life, but I'd like to give you a few pointers.



    I'll start from top to bottom. The hair seems to be a bit off in that gravity doesn't seem to be directly acting on it.



    You see how her hair goes out from behind her face more? Try to watch for little details like that. Now, if your drawing's hair are pulled behind their ears, then you should clearly depict that and make the lines do so.



    More like this, is what I'm talking about.

    Moving down the next place we hit is the ear, which is good in position. Next thing I'd like to point out are the eyebrows. Now, these gave me trouble for the longest time, and eyebrows are very individualistic character traits. You get some people who have barely any eyebrow at all, some people's whose more or less have little hairs going all the way from the edges of their eyebrows to their hairline next to their ear. However, the eyebrow follows the curve of the browbone. If you understand its purpose, it becomes a lot easier to understand why it's at the outer-most point of the brow and why it flows along it.

    Believe it or not, the leading theory of the reasons why we all kept eyebrows on our faces while losing most of the other hair on our faces (Depending on what you believe in, but for anatomical purposes let's go Darwinian for a moment) has to do with flow.



    They all follow the shape of the brow, and they all are shaped in such a way that they point away from the eye. The leading theory for this is to keep moisture (sweat, rain, etc.) from rolling down and into the eye, which makes sense, it would be very distracting if you had been running from a leopard and salt (sweat) got into your eye.

    Eyebrows follow the browbone, as I said before, and it follows the outer-most part of it.




    Now, because the eyebrow follows the brow bone, it curves around the face and foreshortens, but also looks like it angles up more when angled away from the face on the further side. Of course there are people who are an exception to this rule, but generally that's how it goes.

    Example:

    Now, traveling further down the above image is also a nice example of how eyes look in perspective. They don't go further and further in towards the nose so much as the perspective alone starts to hide them, but in some angles (and depending on the person's shape of their browbone), their eye will most likely be able to be seen long after the browbone next to the eye is behind vision. The eye is a sphere that rests inside the cavity. As such it projects out of it a bit. Try to "think in 3D" as you're drawing. I have a sticky-note on top of my monitor that says it, I find a reminder of doing it helpful. So, even if the person's nose bridge is very concave, you should have drawn more of the eye next to the nose. Also, remember that the top lid curves less dramatically than the bottom, and that both lids are trying to wrap around the eye. Think of it like laying two long and thin pieces of paper or clay on a sphere to make an eye shape.

    Remember also that for most people the area between the brow and the nose bridge dents in. I have tons of fun with drawing noses that don't, and I've known a few people (men and women alike) who have had no indent between the brow and the bridge, but it's something to keep in mind.

    Moving down to the bridge and tip of the nose is something that really jumped out at me. You didn't draw it in 3D at all (Don't feel bad!). When constructing the head, remember that the nose projects past the mid-line. If you look at my example drawing you can see how I made a circle to see how far I wanted the nose to project forwards that also represents the tip. I purposely drew it past the mid-line because the whole nose is essentially a wedge.



    You just have to learn how to put it in perspective!

    Moving farther down, the corners of the mouth normally match up with the pupils when they're looking straight, which you seem to have done fairly well. Because you didn't draw the upper or lower lip I can't really tell you how much you need to fix about its structure.

    I also took out a part of the jaw outline and added a bit of a crease on the neck because lowering the head in the way your head did pushes on the neck and creates a fold further out.

    Hope I've helped you out. :D

    Edited:

    I'm trying to teach you the basic anatomy behind the things so that you can notice these on your own, it will be very detrimental to you if you can't notice these things without other people pointing them out. So try not to just blindly follow what I'm saying and try to really think of it. Try to get some studies of faces in there too, that's how I noticed the majority of these things.
    Thanks for the critique, man. I'll try to keep all that in mind next time, especially the "think in 3d" thing.

    And yeah, it was supposed to be a girl. I guess I did a pretty shitty job at making it look female since you assumed it was pretty masculine.
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  15. Post #1055
    Martut's Avatar
    July 2009
    382 Posts
    Thanks for the critique, man. I'll try to keep all that in mind next time, especially the "think in 3d" thing.
    No problem, it was fun to give. I probably know more about faces than I do anything else (which is probably really bad and I've been working really hard at anatomy for the past few weeks).

    Although I've still got to ask, was the person male or female?
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  16. Post #1056
    Skerion's Avatar
    November 2010
    2,807 Posts
    Although I've still got to ask, was the person male or female?
    Edited my post. It was supposed to be female.
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  17. Post #1057
    Gold Member
    ewitwins's Avatar
    December 2009
    14,107 Posts
    oh god first major art project due tomorrow and it looks like shit
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  18. Post #1058
    Walls black like black waters, when they are heavy and seem to belong to other seas
    MakoSkyDub's Avatar
    January 2011
    7,075 Posts
    Thumbnail-

    My friend asked me to do a portrait of her.
    Does she have tatts like that?

    www.quietplacescomic.com



    Please Ctrl+F5 to refresh this page and see this image without the awful syntax mistakes
    Needs a better punchline
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  19. Post #1059
    Martut's Avatar
    July 2009
    382 Posts
    Does she have tatts like that?
    I think she does that with eyeliner or some kind of make-up pencil or something. But yeah, she does do it, they just aren't tats.
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  20. Post #1060
    psredspy's Avatar
    August 2009
    152 Posts
    The first thing I've drawn in about a year.
    It was taken with a crappy camera so excuse the quality.

    I'm currently fixing the hair (right middle/bottom)
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  21. Post #1061
    Gold Member
    Maya2008's Avatar
    September 2008
    1,800 Posts
    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Well, decided to sketch out the entire scene this time, so that I won't make the same mistakes, hopefully :x

    Edited:

    CC welcome and appreciated :]
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  22. Post #1062
    Gold Member
    Nidhogg's Avatar
    November 2009
    3,723 Posts
    Finished.

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  23. Post #1063
    Walls black like black waters, when they are heavy and seem to belong to other seas
    MakoSkyDub's Avatar
    January 2011
    7,075 Posts
    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Well, decided to sketch out the entire scene this time, so that I won't make the same mistakes, hopefully :x

    Edited:

    CC welcome and appreciated :]
    She's a giant
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  24. Post #1064
    $$ ask me about drawing MLP porn requests $$
    Detlef's Avatar
    September 2010
    13,317 Posts
    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Well, decided to sketch out the entire scene this time, so that I won't make the same mistakes, hopefully :x

    Edited:

    CC welcome and appreciated :]
    dude perspective

    Edited:

    holy shit shes huge
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  25. Post #1065
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,979 Posts


    Needs a better punchline
    That ain't no punchline, son!
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  26. Post #1066
    ADT
    Gold Member
    ADT's Avatar
    January 2010
    4,527 Posts
    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Well, decided to sketch out the entire scene this time, so that I won't make the same mistakes, hopefully :x

    Edited:

    CC welcome and appreciated :]
    It looks like you drew the character before doing the background.

    Better alternative is to do the contrary. Work on the background first then on your character.
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  27. Post #1067
    You're Gonna Carry That Weight.
    jaykray's Avatar
    June 2008
    7,184 Posts
    Is this only for art or can we post a story we wrote when we were 12?
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  28. Post #1068
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,875 Posts
    no just for art
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  29. Post #1069
    You're Gonna Carry That Weight.
    jaykray's Avatar
    June 2008
    7,184 Posts
    Is there anywhere for stories?
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  30. Post #1070
    I don't even think you can comprehend how not ass damaged i am.
    cheesecurls's Avatar
    August 2009
    4,122 Posts
    a longboard i worked on for a friend, i apologize for the horrible picture quality but my phone is shit
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  31. Post #1071
    Martut's Avatar
    July 2009
    382 Posts
    The first thing I've drawn in about a year.
    It was taken with a crappy camera so excuse the quality.

    I'm currently fixing the hair (right middle/bottom)
    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Actually her jawline looks fine, it just needs to go down a bit more and her chin needs to get angled up by a little bit. The biggest issue is that her eyes seem like they're too high up, which probably has to do with their angle. I'd work on how you draw that upper lip and/or teeth, because she really looks like she's got two huge front teeth with a gap that could fit another tooth in-between.

    You just have to work at accuracy and remember to really really study what you're drawing when you're drawing from reference.

    Finished.

    I love your style. The middle finger (on the pointing hand) looks like it might be a bit low considering the arch of the knuckles, but I think it's largely excusable and doesn't really take away from the aesthetic because it's pretty stylized.

    Chin is too long, jaw/cheek lines are not in perspective, and lips are not to scale and are not in perspective.
    Hair at the back looks pretty nice.


    Well, decided to sketch out the entire scene this time, so that I won't make the same mistakes, hopefully :x

    Edited:

    CC welcome and appreciated :]
    Besides the perspective issues, watch how much the face wraps around her head, you've got it going pretty far back (mostly with the eye, which I think may have made you push back the mouth as well). It's an easy thing to fall into. Just remember that eyes and mouths don't go back as far as you'd think they do.

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  32. Post #1072
    Gold Member
    MenteR's Avatar
    July 2007
    5,291 Posts
    i visited my brother yesterday and turns out he has a scanner. i borrowed it since he barely uses it!



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  33. Post #1073
    Gold Member
    Maya2008's Avatar
    September 2008
    1,800 Posts
    dude perspective

    Edited:

    holy shit shes huge
    She looked fine last night, but
    Holy shit is is huge after I woke up this morning.
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  34. Post #1074
    Martut's Avatar
    July 2009
    382 Posts
    i visited my brother yesterday and turns out he has a scanner. i borrowed it since he barely uses it!





    With that top guy, make sure that you remember that the human head is about as tall as it is wide (I cannot find any good examples of guys doing a flat profile view. Really infuriating.) when looking at it from the side, and that the ear starts in the middle of the two sides. His eye is coming a bit close to the front of his face, but it isn't unrealistic in that aspect, the eye just seems to be too long. The neck also leans forward instead of going straight up unless you've got your head pulled back.



    With your aptly named "BADASSDUDE" I don't know how stylized you were going for. For a style where guys have big chins, then he looks fine, but otherwise I would have shrunken that area underneath the mouth by about half, maybe more. You did very well with the perspective.
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  35. Post #1075
    Gold Member
    MenteR's Avatar
    July 2007
    5,291 Posts


    With that top guy, make sure that you remember that the human head is about as tall as it is wide (I cannot find any good examples of guys doing a flat profile view. Really infuriating.) when looking at it from the side, and that the ear starts in the middle of the two sides. His eye is coming a bit close to the front of his face, but it isn't unrealistic in that aspect, the eye just seems to be too long. The neck also leans forward instead of going straight up unless you've got your head pulled back.



    With your aptly named "BADASSDUDE" I don't know how stylized you were going for. For a style where guys have big chins, then he looks fine, but otherwise I would have shrunken that area underneath the mouth by about half, maybe more. You did very well with the perspective.
    the chin was on purpose, i tried to make him sort of like those 80's big chin heroes. but thanks for the crits on the profile view, i'll practice more!
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  36. Post #1076
    Gold Member
    Maya2008's Avatar
    September 2008
    1,800 Posts
    It looks like you drew the character before doing the background.

    Better alternative is to do the contrary. Work on the background first then on your character.
    I can draw the bg alone, and I can draw the character alone, but when I try to do them together, I fail miserably most of the time @@"
    I know they should be done together; I just can't get it right as of now.
    It's currently my biggest challenge now, to solve the bg vs character perspective.
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  37. Post #1077
    ADT
    Gold Member
    ADT's Avatar
    January 2010
    4,527 Posts
    I can draw the bg alone, and I can draw the character alone, but when I try to do them together, I fail miserably most of the time @@"
    I know they should be done together; I just can't get it right as of now.
    It's currently my biggest challenge now, to solve the bg vs character perspective.
    I think that's your actual main problem. You treat them as two entire separate entities.

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  38. Post #1078
    Gold Member
    Maya2008's Avatar
    September 2008
    1,800 Posts
    I think that's your actual main problem. You treat them as two entire separate entities.

    Yes, I am trying to solve that issue :x

    Here's an attempt to fix it.

    I will just resketch the entire scene every iteration, instead of refining each separately from now on.
    I think that will help solving my problem.
    Think I'll do at least 3 more passes of resketching, hopefully it will get better at each iteration @@"

    If any thinks it is gonna spam this thread, then I'll make a new one.
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  39. Post #1079
    JoeyZ's Avatar
    June 2010
    3,455 Posts
    www.quietplacescomic.com



    Please Ctrl+F5 to refresh this page and see this image without the awful syntax mistakes
    I can almost hear the leaves as I read this

    I love your comics
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  40. Post #1080
    theLazyLion's Avatar
    March 2010
    1,732 Posts
    Yes, I am trying to solve that issue :x

    Here's an attempt to fix it.

    I will just resketch the entire scene every iteration, instead of refining each separately from now on.
    I think that will help solving my problem.
    Think I'll do at least 3 more passes of resketching, hopefully it will get better at each iteration @@"

    If any thinks it is gonna spam this thread, then I'll make a new one.
    Move her over to the right a bit, at the angle she's sitting currently she's going to fall off.. Also on the left you tried to fix the huge empty negative space by adding a random pole, however because of how isolated it is an alone it is now a competing focal point for the girl, which is unnecessary because there is no reason for it to be a focal point, something interesting would be to replace it with a crab or something the girl could be looking at, might give it a reason to be a focal point and help the viewers eye move around the painting a bit.
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