1. Post #4361
    Googlebob's Avatar
    February 2011
    117 Posts
    Which size you need?
    1680x1050, that would be marvelous :D
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  2. Post #4362
    BananaMed's Avatar
    May 2011
    653 Posts
    So I'm preparing a sketch for a digital painting, played Deus Ex Human Revolution lately, brilliant game.
    The problem is I've got a huge problem with drawing Adam's legs, any advice? Here's the WIP(disregard the perspective, still under construction):
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  3. Post #4363
    hang you're self
    G71tc4's Avatar
    March 2008
    4,081 Posts
    Can't decide which way i want the text, so i threw some ways around. Also, more critique etc.


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  4. Post #4364
    BananaMed's Avatar
    May 2011
    653 Posts
    I would choose the second one. Oh, and maybe the background could be different, maybe using more contrast instead of gradient?

    Edited:

    Or maybe not, dunno actually
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  5. Post #4365
    hang you're self
    G71tc4's Avatar
    March 2008
    4,081 Posts
    I would choose the second one. Oh, and maybe the background could be different, maybe using more contrast instead of gradient?

    Edited:

    Or maybe not, dunno actually
    trying to maintain the feel of each cover, keeping true to the source + music's feel while making it still different, if that makes sense. i think the gradient fits it

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  6. Post #4366
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    4,460 Posts
    So I'm preparing a sketch for a digital painting, played Deus Ex Human Revolution lately, brilliant game.
    The problem is I've got a huge problem with drawing Adam's legs, any advice? Here's the WIP(disregard the perspective, still under construction):
    I'm sorry but this is the best i could do :(
    I just hate it when I have to draw people walking up/down stairs.



    Ignore the shit shading.
    Also, fuck you, mouse.
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  7. Post #4367
    BananaMed's Avatar
    May 2011
    653 Posts
    I'm sorry but this is the best i could do :(
    I just hate it when I have to draw people walking up/down stairs.



    Ignore the shit shading.
    Also, fuck you, mouse.
    Thanks! I was scared there for a moment, thought I will have to redraw everything
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  8. Post #4368
    Frying Dutchman's Avatar
    November 2009
    2,745 Posts
    i WANT YOUR BRUSHES, MAN
    Standard Photoshop Calligraphy brushes, a round scatter brush, soft round brush.
    I sometimes fiddle with the transfer and other sliders on the square brushes

    Edited:

    1680x1050, that would be marvelous :D
    Here ya go It's here.
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  9. Post #4369
    Gold Member
    Occlusion's Avatar
    March 2008
    6,378 Posts
    Can't decide which way i want the text, so i threw some ways around. Also, more critique etc.


    The font/glow doesn't work. You've got big bold shapes and then thin, wirey, glowing text.
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  10. Post #4370
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,903 Posts
    i don't like any of those elements. the colours, the text, the font. back to the drawing board IMO
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  11. Post #4371
    Lilyo's Avatar
    October 2011
    984 Posts
    i don't like any of those elements. the colours, the text, the font. back to the drawing board IMO
    Cause telling him you don't like any of it and he should start over is helpful.
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  12. Post #4372
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,903 Posts
    normally I'd tell him what I don't like and maybe how it can be changed for the better but considering I don't think ANY of the elements work what can I say apart from 'start over with a different approach because I don't think this one is working' or at the very least retool every element.
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  13. Post #4373
    Googlebob's Avatar
    February 2011
    117 Posts
    Yep, it definately kicks ass as a wallpaper ^^
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  14. Post #4374
    Gold Member
    Fire Kracker's Avatar
    January 2007
    10,946 Posts
    Hmmm true,

    I did have an identical structure in the distance to help establish the larger form, but in the revision it got lost. I'll look at bringing it back! I'm also thinking that an easily readable dragon form in the middleground would help with the reading of distance. I'm going to reduce the contrast a little as well and maybe add a bit of glow to the foreground to give the luminated parts some presence. Sky is too textured at the moment, so I'll tone that down a bit or texturise the rest of the image.

    Thanks heaps for the critique.


    Anybody else got some critical thoughts? I want to get this baby finished today if I can


    because that building in back is so far away(but also huge) i think it should be more in the fog and stuff

    because of those buildings in background i think there is fog and would be a little present in the middle building
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  15. Post #4375
    Banana Bandit's Avatar
    January 2011
    479 Posts
    A music video me and my friend made for a contest a while back.
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  16. Post #4376
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts


    Edited:

    no refs since i drew this when the internet was out :(
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  17. Post #4377
    hang you're self
    G71tc4's Avatar
    March 2008
    4,081 Posts
    i don't like any of those elements. the colours, the text, the font. back to the drawing board IMO
    sounds like a plan. it was my least favorite of the 3 so far and I couldn't figure out what to do with it (hence why i stopped at the head), i guess a restart on it is the right course here
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  18. Post #4378
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    also random critter

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  19. Post #4379
    Do not (c)lick
    Zethereal's Avatar
    March 2012
    1,443 Posts
    Have this amazing piece of literature written by a member of my server.

    Traped

    The Year is 2097 thirty years after the great war. That war really fucked everthing up. Many millions died trying to defend themselves against the reavers. they just came out of no where like out of a movie, peaceful at first we were stuned reall al ........ thats all anybody got to say before washingtom dc got nucked right off the map. our troops were nothing compared to their strenth and numbers. the seven goverments left or whats was remaining had a plan. they dicided to make hudge underground towns to get away, to surive. these towns where called districts, i live in district 23. my distrct lost all communication with the rest, presumed dead. at first we had many suplies and resources at our hand but years went on. we have barley enough food and water, rolling blackouts all the time. the peace keepers say helps comming but thats been said for years and no aid in site. im dont i, we as a people need to escape. this once edan is falling into coaos, the peace keepers say safety just wait. (ring of the door bell) open up we know ur in there mr. crueler. who is it? said mr crueler peacekeepers open up KNOW. (door opens two tall skinny men dressed in all white stand in font of the door) your late on ur rent mr crueler. please i need more time! begged mr crueler no your going to prison the end
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  20. Post #4380
    Krinkels's Avatar
    March 2011
    2,493 Posts
    That's Typical every time something gets nucked it just falls into coaos.
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  21. Post #4381
    Could somebody good at anatomy hit me up though Steam or PM to help me with my facial anatomy [tomorrow]?
    I just started drawing someone and she looks godawful at this point. Too bad for me to post, really, I'd be much too embarrassed.
    Normally I'd spend a couple hours making micro-movements and adjustments to each facial feature until it looked right, but that's a bad way to do it. Therefore, perhaps with some instruction, I could reduce the two hours to a more reasonable five minutes -- hopefully.

    But that'll be when I wake up in ca. 8 hours. So if someone helps me I'd be forever grateful.
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  22. Post #4382
    Gold Member
    Maloof?'s Avatar
    December 2006
    5,928 Posts
    There might be a couple of super generous people around but generally I think many of us too busy to initiate PM or Steam conversations with you. If you want help with anatomy it's best if you don't ask others to make the first effort. I'm not having a go; it's just a courtesy thing you should bear in mind.


    Just post it
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  23. Post #4383
    Gold Member
    !LORD M!'s Avatar
    April 2007
    580 Posts
    For Daily Sketch Group over at conceptart.org, the topic was Sci-Fantasy SHINY HULKING CYBORG'S HEAD IS THAT OF SOME CUTE LIL' ANIMAL. I call them Pavlov's Dogs, created in a secret Sovietic research program during the 50's that was born from the experiments of isolating dog heads from their bodies.

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  24. Post #4384
    Gold Member
    Maloof?'s Avatar
    December 2006
    5,928 Posts
    For Daily Sketch Group over at conceptart.org, the topic was Sci-Fantasy SHINY HULKING CYBORG'S HEAD IS THAT OF SOME CUTE LIL' ANIMAL. I call them Pavlov's Dogs, created in a secret Sovietic research program during the 50's that was born from the experiments of isolating dog heads from their bodies.

    Bloody hell you talented bastard
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  25. Post #4385
    antianan's Avatar
    May 2009
    1,274 Posts
    For Daily Sketch Group over at conceptart.org, the topic was Sci-Fantasy SHINY HULKING CYBORG'S HEAD IS THAT OF SOME CUTE LIL' ANIMAL. I call them Pavlov's Dogs, created in a secret Sovietic research program during the 50's that was born from the experiments of isolating dog heads from their bodies.
    Wow, that's hilariously cool. I really like that "Red alert"-ish kind of humor.
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  26. Post #4386
    Just post it
    Yeah alright, I'm getting slaughtered for this but

    Being based off the comic in the top right. Ridicule away.
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  27. Post #4387
    Gold Member
    Maloof?'s Avatar
    December 2006
    5,928 Posts
    Much, much, much better than I expected.

    I'm no expert on faces but I can't actually see anything fundamentally wrong with it. Tones look a bit dull on the neck and shading could use a little more thought but damn that's pretty sweet
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  28. Post #4388
    Modelrator
    PLing's Avatar
    February 2005
    4,021 Posts
    Hmmm true,

    I did have an identical structure in the distance to help establish the larger form, but in the revision it got lost. I'll look at bringing it back! I'm also thinking that an easily readable dragon form in the middleground would help with the reading of distance. I'm going to reduce the contrast a little as well and maybe add a bit of glow to the foreground to give the luminated parts some presence. Sky is too textured at the moment, so I'll tone that down a bit or texturise the rest of the image.

    Thanks heaps for the critique.


    Anybody else got some critical thoughts? I want to get this baby finished today if I can


    It looks like the buildings are following different perspectives with the balkonies, also the background buildings show no perspective at all.
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  29. Post #4389
    MK_242's Avatar
    December 2011
    56 Posts
    Something I was working on this morning.
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  30. Post #4390
    It's nice, but I think you'd benefit by initially just doing a silhouette study. Draw up some silhouettes, figure out what looks best, then paint the character based on that.
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  31. Post #4391
    MK_242's Avatar
    December 2011
    56 Posts
    It's nice, but I think you'd benefit by initially just doing a silhouette study. Draw up some silhouettes, figure out what looks best, then paint the character based on that.
    Thanks for the CC, but if you're talking about how I made the legs, I did that intentionally, the figure is supposed to be a robotic humanoid. If you're talking about something else, feel free to elaborate :)
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  32. Post #4392
    I mean the contents is good, but the silhouette is pretty dull. I know it's a robot and all, but the best drawings have a great silhouette regardless.
    So you can just sketch up a bunch of figures -- it's easy and quick -- and figure out what looks best, and what gives you most inspiration.
    Like the example below

    It's nothing major, just a small thing I find helpful when coming up with character designs.

    Edited:

    Really helps make the character more memorable.
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  33. Post #4393
    MK_242's Avatar
    December 2011
    56 Posts
    Alright cool, I'll keep that in mind.
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  34. Post #4394
    ADT
    Gold Member
    ADT's Avatar
    January 2010
    4,474 Posts
    Yeah alright, I'm getting slaughtered for this but

    Being based off the comic in the top right. Ridicule away.
    I see you got inspired by makani/Heather Campbell's works (she is also one of my main inspiring artists), but it's not really a good idea to start referencing from stylistic works first. Your picture isn't bad (the coloring is okay, though a bit muddy) but it looks like you have clearly some problems with some face features, such as the thing between the nose and the mouth being too prominent, or the eyes positions.

    I have some screencaps from books (and this this thread too) that will certainly help you (and anyone else on this thread) for this kind of stuff.



    I tried to redline a bit (hope you don't mind), though it ended up differently :-/ . I also believe I have my own amount of mistakes on this part.

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  35. Post #4395
    I see you got inspired by makani/Heather Campbell's works
    Wasn't actually inspired by anyone, didn't even know who that was to be honest. VV
    But thanks for the feedback. On your notes I also realized I should really make mine more feminine, because she's actually female. Updated with some slight improvements on my other post.
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  36. Post #4396
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,903 Posts
    I see you got inspired by makani/Heather Campbell's works (she is also one of my main inspiring artists), but it's not really a good idea to start referencing from stylistic works first. Your picture isn't bad (the coloring is okay, though a bit muddy) but it looks like you have clearly some problems with some face features, such as the thing between the nose and the mouth being too prominent, or the eyes positions.

    I have some screencaps from books (and this this thread too) that will certainly help you (and anyone else on this thread) for this kind of stuff.



    I tried to redline a bit (hope you don't mind), though it ended up differently :-/ . I also believe I have my own amount of mistakes on this part.

    yeah his face shape is definitely more accurate than your red line no offense
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  37. Post #4397
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    23,549 Posts
    I see you got inspired by makani/Heather Campbell's works (she is also one of my main inspiring artists), but it's not really a good idea to start referencing from stylistic works first. Your picture isn't bad (the coloring is okay, though a bit muddy) but it looks like you have clearly some problems with some face features, such as the thing between the nose and the mouth being too prominent, or the eyes positions.

    I have some screencaps from books (and this this thread too) that will certainly help you (and anyone else on this thread) for this kind of stuff.



    I tried to redline a bit (hope you don't mind), though it ended up differently :-/ . I also believe I have my own amount of mistakes on this part.

    You completely squished her face. Now the head shape is a vertical rectangle rather than his wide oval, whereas it should be like an egg.

    Your redline does not look realistic at all either, it's completely stylistic. You cartoonified the eye size, the lips became gigiantic and ignores the headshape, the nose skews strongly to the left and the glasses also ignores the headshape (all 3 attempts do).
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  38. Post #4398
    Heh, I just moved the right eye 5px closer to the nose and suddenly she looks a lot less unsettling.
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  39. Post #4399
    ADT
    Gold Member
    ADT's Avatar
    January 2010
    4,474 Posts
    You completely squished her face. Now the head shape is a vertical rectangle rather than his wide oval, whereas it should be like an egg.

    Your redline does not look realistic at all either, it's completely stylistic. You cartoonified the eye size, the lips became gigiantic and ignores the headshape, the nose skews strongly to the left and the glasses also ignores the headshape (all 3 attempts do).
    oops my bad then
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  40. Post #4400
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    23,549 Posts


    Tucked in the right chin so she doesn't look like a wide fatass. Made the nose slightly bigger so it looks more realistic for the size of her head, also closes the gap between mouth and nose slightly more making it look more right. Slightly skewed her right side of the mouth a bit upwards following the headshape more accurately. Made the right glasses smaller so they both are the same size and doesn't ignore the perspective (should have adjusted the left glasses as well I see now), moved her left eye closer to the nose so the start of the eye is at the end of the mouth (look it up or draw a line from your eye and down to feel it yourself), dragged a good portion of her left headshape in making her headshape more accurate, being less wide. Straightened up her ear, but it still looks bollocks as I have no intention of drawing the whole ear for this purpose, I also straightened it too much. Changed the jaw a bit so it doesn't stretch out endlessly but actually constrains itself to her head. Saturated her left side without making it as saturated as her right side.
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