1680x1050, that would be marvelous :D
1680x1050, that would be marvelous :D
So I'm preparing a sketch for a digital painting, played Deus Ex Human Revolution lately, brilliant game.
The problem is I've got a huge problem with drawing Adam's legs, any advice? Here's the WIP(disregard the perspective, still under construction):
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I would choose the second one. Oh, and maybe the background could be different, maybe using more contrast instead of gradient?
Edited:
Or maybe not, dunno actually![]()
trying to maintain the feel of each cover, keeping true to the source + music's feel while making it still different, if that makes sense. i think the gradient fits it
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I'm sorry but this is the best i could do :(
I just hate it when I have to draw people walking up/down stairs.
Ignore the shit shading.
Also, fuck you, mouse.
Thanks! I was scared there for a moment, thought I will have to redraw everything![]()
Standard Photoshop Calligraphy brushes, a round scatter brush, soft round brush.
I sometimes fiddle with the transfer and other sliders on the square brushes
Edited:
Here ya go It's here.
The font/glow doesn't work. You've got big bold shapes and then thin, wirey, glowing text.
i don't like any of those elements. the colours, the text, the font. back to the drawing board IMO
Cause telling him you don't like any of it and he should start over is helpful.
normally I'd tell him what I don't like and maybe how it can be changed for the better but considering I don't think ANY of the elements work what can I say apart from 'start over with a different approach because I don't think this one is working' or at the very least retool every element.
Yep, it definately kicks ass as a wallpaper ^^
because that building in back is so far away(but also huge) i think it should be more in the fog and stuff
because of those buildings in background i think there is fog and would be a little present in the middle building
A music video me and my friend made for a contest a while back.
Edited:
no refs since i drew this when the internet was out :(
sounds like a plan. it was my least favorite of the 3 so far and I couldn't figure out what to do with it (hence why i stopped at the head), i guess a restart on it is the right course here
also random critter
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Have this amazing piece of literature written by a member of my server.
That's Typical every time something gets nucked it just falls into coaos.
Could somebody good at anatomy hit me up though Steam or PM to help me with my facial anatomy [tomorrow]?
I just started drawing someone and she looks godawful at this point. Too bad for me to post, really, I'd be much too embarrassed.
Normally I'd spend a couple hours making micro-movements and adjustments to each facial feature until it looked right, but that's a bad way to do it. Therefore, perhaps with some instruction, I could reduce the two hours to a more reasonable five minutes -- hopefully.
But that'll be when I wake up in ca. 8 hours. So if someone helps me I'd be forever grateful.
There might be a couple of super generous people around but generally I think many of us too busy to initiate PM or Steam conversations with you. If you want help with anatomy it's best if you don't ask others to make the first effort. I'm not having a go; it's just a courtesy thing you should bear in mind.
Just post it
For Daily Sketch Group over at conceptart.org, the topic was Sci-Fantasy SHINY HULKING CYBORG'S HEAD IS THAT OF SOME CUTE LIL' ANIMAL. I call them Pavlov's Dogs, created in a secret Sovietic research program during the 50's that was born from the experiments of isolating dog heads from their bodies.
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Bloody hell you talented bastard
Wow, that's hilariously cool. I really like that "Red alert"-ish kind of humor.
Yeah alright, I'm getting slaughtered for this but
Being based off the comic in the top right. Ridicule away.
Much, much, much better than I expected.
I'm no expert on faces but I can't actually see anything fundamentally wrong with it. Tones look a bit dull on the neck and shading could use a little more thought but damn that's pretty sweet
It looks like the buildings are following different perspectives with the balkonies, also the background buildings show no perspective at all.
It's nice, but I think you'd benefit by initially just doing a silhouette study. Draw up some silhouettes, figure out what looks best, then paint the character based on that.
Thanks for the CC, but if you're talking about how I made the legs, I did that intentionally, the figure is supposed to be a robotic humanoid. If you're talking about something else, feel free to elaborate :)
I mean the contents is good, but the silhouette is pretty dull. I know it's a robot and all, but the best drawings have a great silhouette regardless.
So you can just sketch up a bunch of figures -- it's easy and quick -- and figure out what looks best, and what gives you most inspiration.
Like the example below
It's nothing major, just a small thing I find helpful when coming up with character designs.
Edited:
Really helps make the character more memorable.
Alright cool, I'll keep that in mind.
I see you got inspired by makani/Heather Campbell's works (she is also one of my main inspiring artists), but it's not really a good idea to start referencing from stylistic works first. Your picture isn't bad (the coloring is okay, though a bit muddy) but it looks like you have clearly some problems with some face features, such as the thing between the nose and the mouth being too prominent, or the eyes positions.
I have some screencaps from books (and this this thread too) that will certainly help you (and anyone else on this thread) for this kind of stuff.
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I tried to redline a bit (hope you don't mind), though it ended up differently :-/ . I also believe I have my own amount of mistakes on this part.
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Wasn't actually inspired by anyone, didn't even know who that was to be honest. VV
But thanks for the feedback. On your notes I also realized I should really make mine more feminine, because she's actually female. Updated with some slight improvements on my other post.
yeah his face shape is definitely more accurate than your red line no offense
You completely squished her face. Now the head shape is a vertical rectangle rather than his wide oval, whereas it should be like an egg.
Your redline does not look realistic at all either, it's completely stylistic. You cartoonified the eye size, the lips became gigiantic and ignores the headshape, the nose skews strongly to the left and the glasses also ignores the headshape (all 3 attempts do).
Heh, I just moved the right eye 5px closer to the nose and suddenly she looks a lot less unsettling.
oops my bad then
Tucked in the right chin so she doesn't look like a wide fatass. Made the nose slightly bigger so it looks more realistic for the size of her head, also closes the gap between mouth and nose slightly more making it look more right. Slightly skewed her right side of the mouth a bit upwards following the headshape more accurately. Made the right glasses smaller so they both are the same size and doesn't ignore the perspective (should have adjusted the left glasses as well I see now), moved her left eye closer to the nose so the start of the eye is at the end of the mouth (look it up or draw a line from your eye and down to feel it yourself), dragged a good portion of her left headshape in making her headshape more accurate, being less wide. Straightened up her ear, but it still looks bollocks as I have no intention of drawing the whole ear for this purpose, I also straightened it too much. Changed the jaw a bit so it doesn't stretch out endlessly but actually constrains itself to her head. Saturated her left side without making it as saturated as her right side.