Here's an anti-aliased version of the smiley. Thoughts?
Took some images of my friends after an airsoft war last week and tried my hand at running it through some filters and creating some color schemes...
Not really sure what I was going for, I woke up really early and started messing around. I had to cut from different threshold levels to get the amount of detail that I wanted in multiple areas, then make it look natural. Perhaps the diffuse glow filter was a bit much in hindsight.
I know :/, I really don't know what I was thinking. Thanks for the constructive criticism anyways friend.
Honestly I normally hate running anything through a pre-made filter but my graphic design teacher seems to think they made for a good element to base an entire project off of.
Shouldn't the face be a bit smaller? I feel like the lenght of his nose is bigger on your drawing than on the ref.
Actually happy with this one, despite the fact that I couldn't quite get the likeness right.
On the downside, it's dim as fuck. A quick colour touchup would bring it out and make it less hard on the eye. Two second example - http://i.imgur.com/QSmv7.png
i like how dim it is. it's probably very accurate to the reference picture. your dgg version is horrible. he looks like a sweaty fucker under stage lights
I'm wondering the same thing.
You're right though, I probably shouldn't have bothered posting my example at all, I just wanted to see how well the detail would hold out under a quick curves adjustment to make it decently visible. As it is now, it looks like it was already changed with levels or something because the background is so close to his skin tone.
Bottom line, I don't think it should be so dark. It makes me want to flick a light switch or something so I can actually see it easily.
There is tasteful (fuck I hate that word) use of dark images and then there is 'can't see a thing' use of dark images. If you go dark you should have bright lighting. It doesn't have to be film noir - you can have nice, gradual shadows coming in. But too dark means we have to strain to see anything, which is uncomfortable, and not ideal.
That's from a design view. In fine art you might want the viewer to have to look closely to make things out - it all depends on the message.
The other time is me pumping up the values on the pirate man's clothing. The arm got filled with lots of black just to make it fucking visible.
And well, that's all I've done and it's really recent.
So I've been working with a programmer for about a year now, making little derpy games in Java. (We did get 11th out of 174 in a 3 day competition though) Today I got a text saying that he'd found a website where people would pay to have a programmer write a program for them or something.
That got me thinking that I should really be considering how to make money from art. I have decent digital painting skills, and I am fairly proficient at making 2D game sprites and artwork, including animations and texturing.
I know you have to work hard to get your work to a level where people can pay for it, but I think I'm just about at a point where some sucker might just fall for it.
So what I'm asking is, what field do I have the best luck in, and in general, where should I start?
Oh, and new WIP for that same friend. He wants a S.T.A.L.K.E.R. framed in his bedroom.
so I had a weird dream where the moon was struck by an asteroid or something at the end. Woke up and saw this outside my window just as the moon was setting, the sun rising soon after.
More ideas for characters
Hulk not approve of daughter's choice of suitor.
Tried a different feel.
made this for no reason, i have no idea what it is, nor do i have a name or description for it, really, idk.
i'm not intending to appear ~~impartial~~ or lazy or like humorously cold and aloof or anything i just genuinely have no idea what it is or what purpose it serves, i just did it to kill some time but i think it looks sorta nice.
I'm sorry but it looks like you just slapped a few filters on and then a cyborg jizzed on it.
One of my exercises for Uni. It's a 3 stage sketch, I draw the image first in 10 minutes, then half an hour, then one hour.
Decided to take the leap into Photoshop. This is the second thing I've done in it.
Any good tutorials on how to actually sketch in Photoshop? I can't stand the pencil tool. It's so... not anti-aliased.
Is anything in there not a brush?
(You know what I mean)
For tutorials you can try DeviantArt.
As for learning new things and mastering I can suggest that you try making signatures/banners.
Might be considered a sin and screwing up totally fine images but I found out and learned most of photoshops tricks and uses by experimenting and doing crazy things while making them.
Aw hell yeah, just play around but have a goal doing it. I promised myself only to use desktop backgrounds I've made, and so I peeked my toes into the door of a matte artist. It's amazing and fun.
Furthermore I started doing alot of stuff myself. Blog headers and so on, avatars and creative 3d rendering on real life photos.