I know that, but like I said it would be difficult to fix without having a noticeable performance hit. I'll dig into Slick2D and figure something out.
I know that, but like I said it would be difficult to fix without having a noticeable performance hit. I'll dig into Slick2D and figure something out.
i have to resubmit mine, apparently i fucked up the signing process and didn't sign with RIM's key, only my own
Wow, how did you do that? I thought SD cards were basically unbreakable. (They don't have the weakness of having a separate connector like USB drives do)
Thanks for the tips, I finally got it working by changing the downsampling size from 512.0f to (render_w * 0.25f) and it worked like a charm.... probably a ratio related problem. I'm applying a gaussian convolution pass only once giving me the result below:
Now is using different resolution for the bloom pass really necessary? I mean one pass is already pretty close to the real deal.
It snapped?
Edited:
I know the SD cards I have are pretty flimsy.
It's basically correct, yeah. Maybe your Employee should have a pointer back to its parent Workplace, and when Workplace adds an Employee, it has to ask the Employee whether its parent pointer is null. Or maybe that's a horrible idea.
EDIT:
Well, disregarding the fact that you're a self-professed "HUGE idiot", I can't imagine a situation in which a force could be applied to a thin card that would snap it. Well, maybe if you roll over it with a chair wheel and the pressure in the middle is too much, but I would think that since it's flat, that wouldn't affect it. Although I have broken CDs that way.supersnail11 posted:
I don't get a noticeable performance hit from the byte swapping?
A set can enforce the no duplicate employees. Thats not really an OO design issue, but an implementation issue.
I think they usually apply a gaussian blur during each upsampling pass to hide the bilinear upsampling artifacts. Instead of upsampling the whole thing all at once using bilinear, they blur, upsample, blur, upsample, blur.
It's sort of a refinement you can make. There's no need for it if you're happy with the results you've got now.
Are you using Slick2D and awesomium?
I've started implementing a tile engine. I'm beginning to regret using the tiled map format now.. it's shit. I'm working off some parser someone wrote for SFML 1 (I'm using 2) and I keep running into brick walls with it. I've managed to get it to work kinda but I'm getting this:
Anyone have any idea what this might be caused by? I have one big tile map image in memory and I'm setting the sprites to subrects of it :/
Edit:
Nvm, fucking sfml and its obscure technicalities.
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used new keys, resubmitted, should be good to go!
unfortunately i couldn't edit the previous "release" so i renamed the product and made a new product, i hope that doesn't fuck things up
Couldnt you just add a new release to that product?
yeah but then i would have had to mess with changing the version, and i didn't wanna screw up my perfectly signed BAR file that took me so long to figure out![]()
Aren't you using eclipse plugins? All you have to do with that to generate a bar iis register Thekey rim gave you with it. Then right click on project. Blackberry tools --) sign for app world
no i'm deploying a marmalade playbook BAR and then manually signing it with RIM's SDK tools
Ouch. Well good luck then.
I've been doing some research (aka playing ADOM/Nethack) to help me with writing the inventory, attributes, etc. in my roguelike.
thanks. i already managed to sign it properly and it's pending review, so hopefully it all works :D
Now with correct images!
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It's not physically broken, a better word would be bricked.
It's corrupted one to many times for me to bother with it.
My PlayBook app has been approved and is now on the BlackBerry App World.![]()
Are you making something like Space Station 13? It looks like it a bit.
Is it bad that I'm trying to make a Space Station 13 clone when I've never actually played it? (Doesn't work on Linux, runs like shit on Windows.)
I just really like the idea.
I would love some input and advice on it, hell I'd love it if someone worked on it with me. Would you be so kind?
Ew, box blur. You should use gaussian weighting for it instead. And the tearing is probably caused by the quad you're drawing it to (the diagonal slice happened to me before with XNA, it's a bug with the texcoords of the quad I was drawing to...) The rest is probably also caused by the same thing.
Grid-based movement for starters.
Needs a semi-realistic atmosphere system, to allow all sorts of hijinks.
Basically, go ask the people in the SS13 thread here what elements are needed for a game like that.
I had a SD card that broke along its seam before. Anything can happen when cheap knockoffs are involved.
i have begun to be making a heads up display for vidoe game in unreal engine
dear god tell me you're not going to be basing an inventory system based on Nethacks.
Edited:
ADOM's is relatively incredible. Rip that off, if anything.![]()
I've spent the last week or so trying to figure out how one could implement a Levenshtein Distance spin-off that used the physical location of the keys on the keyboard to determine the difference, instead of the insert/replace/delete operations that his uses. The advantage of this is that it takes slip-ups or accidental keypresses(or misses) into account.
And it seems I've succeeded!
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Today is the last day of my awesome programming job because I have to do community service for the next 9 months (every male in Austria has the choice between community service and military service). I'll miss it dearly. :(
Should've chosen military service and gone for the air force... FREE FLYING LESSONS <3 (Dropping bombs on children, not so cool but still... FREE FLYING LESSONS)
also my face when we have a 1 hour lecture in which we learn how to forge emails and scrape login details from packets and abuse ftp...
THE WHOLE FUCKING INTERNET IS SO INSECURE!
I've chosen military and it was horrible, so many stupid people in one room, it was like the internet in real life Oo
doing community work now as well (BTW I live in Switzerland not austria but they have more or less the same system)
The military is not so bad as long as you realise its a system.. And like any computer system there are rules you can manipulate, quite a good programmer environment. Just make sure you end up in an officers environment, being a grunt isn't quite the same.
Trying to rig up an inventory that'd work well for the iOS and Android versions of my MMO.. The series of boxes is a GuiControlSlidebox, using my awe-inspiring GUI system, so you can slide it up and down to reveal 16 panels total.
If you click on one, it gets highlighted, if you click it again after highlight, a dialog comes up that'll say shit like equip, drop, info, or whatever.
I think this design sucks. Any better ideas?
You need perfect eyesight and perfect health to be even considered as a pilot and you still have to do basic training which is horrible and stupid. Working for the Red Cross and helping people in need sounds much better than killing people in need.
So I have been having a problem with this, I have an object in 3d space and I need it to look at the mouse, no problem.
The only problem I have right now, is that the object only has the right rotation when the camera is on the same height, when I move the camera around it doesn't work right anymore.
Does anyone have an idea how I can write some code to compensate for the position of the camera?
This is the code I am using now. It uses a raycast from the camera to see where the mouse is in world space.
Code:ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 1000f)) { radians = Mathf.Atan2(hit.point.x,hit.point.y); degrees = Mathf.Round((radians * / Mathf.PI)); object.localEulerRotation = degrees; }
This post is responding to the pictures of the inventory.
Make the buttons slightly less like desktop buttons, bigger, and then tweak the display for the inventory, unless your on a tablet or the game requires it fill the entire screen.
Oh my, looking at the unit details for the unit I mentioned earlier, it turns out that the introductory session is not only in C, but is also in Linux. I am impressed considering this is only an introductory unit common to all engineering students.
I guess I'm lucky I don't have to sit through something like visual basic or scratch.