1. Post #3001
    Gold Member
    Downsider's Avatar
    July 2007
    2,008 Posts
    You have some weird white pixels on the rounded part of the icon. I don't know why, but I am going to assume that you are having the icon be pre-rounded. You shouldn't make your icon pre-rounded.
    Yeah, I wasn't aware that iOS handled that type of thing for you in the manner it does, thanks for pointing that out.
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  2. Post #3002
    Here's a very very very early minimum-playable crappy version of my game

    Edited:

    Editing mode is on by default
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  3. Post #3003
    Richy19's Avatar
    May 2010
    5,401 Posts
    Does anyone know of any platformer pathfinding AI resources?
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  4. Post #3004
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,831 Posts
    Trying to do some A* for my enemies. Usually it works, but every now and then I get an infinite loop when backtracking. A points to B. B points to A etc. :saddowns:
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  5. Post #3005
    garry's Avatar
    September 2001
    12,410 Posts
    Does anyone know of any platformer pathfinding AI resources?
    My advice on AI pathfinding is think how you would make it work if you were manually placing nodes.. then get it working that way.

    And only then try to generate the nodes automatically.
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  6. Post #3006
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    Here's a very very very early minimum-playable crappy version of my game

    Edited:

    Editing mode is on by default
    This is fun.

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  7. Post #3007
    Gold Member
    marvincmarvin's Avatar
    January 2011
    795 Posts
    Here's a very very very early minimum-playable crappy version of my game

    Edited:

    Editing mode is on by default
    I won.
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  8. Post #3008
    Burger's Avatar
    December 2010
    15 Posts
    I've been working on some running animations for Block Runner 2 the last few hours, what do you guys think?
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  9. Post #3009
    Gold Member
    Darwin226's Avatar
    January 2009
    4,144 Posts
    Does anyone know of any platformer pathfinding AI resources?
    If the platformer is tile-based it should be that hard.
    It's the same as with top down, only you don't spread to surrounding cells, you spread left and right and, if possible, to a ledge that's low enough that the enemy can jump on it.

    It's not a trivial thing to do but it isn't the biggest of challenges.
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  10. Post #3010
    italian
    TerabyteS_'s Avatar
    June 2011
    2,645 Posts
    Hi guys,



    idunno what i doing
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  11. Post #3011
    Btw, holding middle mouse button activates fly mode - forgot to tell.
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  12. Post #3012
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts

    I hate you outdated things
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  13. Post #3013
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,831 Posts
    Got A* working. I forgot to clear the parent after each search

    It's not using every tile ingame to find a path. Instead I make a graph network, like source.
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  14. Post #3014
    Richy19's Avatar
    May 2010
    5,401 Posts
    If the platformer is tile-based it should be that hard.
    It's the same as with top down, only you don't spread to surrounding cells, you spread left and right and, if possible, to a ledge that's low enough that the enemy can jump on it.

    It's not a trivial thing to do but it isn't the biggest of challenges.
    hmm wat would you say is the best one? I think A* would be too overpowered for what I need I just want a simple one that is fast to run
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  15. Post #3015
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts

    wat

    also alias is the best command ever
    Code:
    alias ls=dir
    alias mv=move
    alias cp=copy
    alias rm=del
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  16. Post #3016
    Gold Member
    Socram's Avatar
    June 2006
    1,847 Posts
    Do you guys have any opinions on WPF vs WinForms for a fairly simple program with a basic UI?

    I have experience with neither, but I get mixed opinions when I google it.
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  17. Post #3017
    Gold Member
    Darwin226's Avatar
    January 2009
    4,144 Posts
    hmm wat would you say is the best one? I think A* would be too overpowered for what I need I just want a simple one that is fast to run
    Well it doesn't really work like that.
    Djikstra is the most "bare bones" one that would work for your case (a weighted graph) but A* is just Djikstra with heuristics so it doesn't matter.
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  18. Post #3018

    August 2007
    192 Posts
    http://gyazo.com/c905b9dd512baf8623936fcf00309da9
    At Bungie... programmer art is allowed to roam free...

    Take note of the string with the username in, then the button to change the username.
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  19. Post #3019
    WolfeClaw's Avatar
    February 2010
    5,576 Posts
    Here's a very very very early minimum-playable crappy version of my game

    Edited:

    Editing mode is on by default
    I come in this thread for inspiration and to try out what others have made and I have to say that I really like this, very simple concept but really fun. Good job.
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  20. Post #3020
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    Do you guys have any opinions on WPF vs WinForms for a fairly simple program with a basic UI?

    I have experience with neither, but I get mixed opinions when I google it.
    Depends what you need. If you need mono compatibility or something simple go with winforms. Otherwise go with WPF. Nice things about wpf are, newer editor, xml format which makes editing a lot easier, faster, etc.
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  21. Post #3021
    Gold Member
    Bluefire's Avatar
    August 2007
    323 Posts
    Do you guys have any opinions on WPF vs WinForms for a fairly simple program with a basic UI?

    I have experience with neither, but I get mixed opinions when I google it.

    Well, it depends on how basic you're going. WinForms is nice for a 'quick and dirty' UI solution; but if you want to have more control over how the UI is put together or how it looks, WPF is probably more useful.

    From my experience of using both, I'd say WPF is more design oriented than WinForms is.

    WinForms for the most part is compatible with Mono, if you plan on doing something cross-platform that is. WPF however, is not compatible with Mono.
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  22. Post #3022
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    You could also use GTK#

    http://www.mono-project.com/GtkSharp
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  23. Post #3023
    Gold Member
    Socram's Avatar
    June 2006
    1,847 Posts
    I think I'll just use winforms since the application is going to pretty simple. Thanks!

    On a somewhat related note: Why the hell are there so many dead links on the MSDN...
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  24. Post #3024
    Gold Member
    Programmer's Avatar
    February 2012
    98 Posts


    Working on getting that to generate with Lua. Got this so far.
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  25. Post #3025
    Slaaf van EternalFlamez.Ik wilde heel graag de laatste Indie Bundle, en ik kreeg deze kuttitel er gratis bij.
    Staneh's Avatar
    March 2010
    4,067 Posts
    I just created a saving-system for my maps, now just a loading system.
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  26. Post #3026
    HQRSE FUCKER
    ief014's Avatar
    September 2009
    3,061 Posts
    I stole Dj-J3's light thing



    Also multicolour. Wiring 255 to the R input of the light:



    local on = false
    local r = 255
    local g = 255
    local b = 255
    local img_glow = Image()
    local spr_glow = Sprite()
    
    function Component:onSpawn()
    	self:SetImage("display_light_base.png")
    	img_glow:Load("display_light_glow.png")
    	spr_glow:SetImage(img_glow)
    	spr_glow:SetBlendMode(BLEND_ADD)
    	
    	self:SetToolTip("Light\nOff")
    	
    	self:SetInputs({
    		{"On", TYPE_NUMBER, 2, 12},
    		{"R", TYPE_NUMBER, 2, 20},
    		{"G", TYPE_NUMBER, 2, 28},
    		{"B", TYPE_NUMBER, 2, 36}
    	})
    end
    
    local prev_on = false
    local inputs = nil
    function Component:onInputsTriggered()
    	prev_on = on
    	inputs = self:GetInputsTable()
    	on = (inputs[1] ~= 0)
    	
    	if(on) then
    		if(self:IsConnected(2) or self:IsConnected(3) or self:IsConnected(4)) then
    			r = inputs[2]
    			g = inputs[3]
    			b = inputs[4]
    		end
    		spr_glow:SetColor( Color(r, g, b, inputs[1]*255) )
    	end
    	
    	-- if state didn't change, don't bother setting the tooltip. (optimization)
    	if(on == prev_on) then return end
    	
    	if( on ) then
    		self:SetToolTip("Light\nOn")
    	else
    		self:SetToolTip("Light\nOff")
    	end
    end
    
    function Component:onDraw()
    	if(on) then
    		self:Draw(spr_glow)
    	end
    end
    
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  27. Post #3027
    Gold Member
    ZenX2's Avatar
    February 2009
    5,046 Posts
    Maurice is beating me in optimistics? I better post more rainbows
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  28. Post #3028
    Gold Member
    synthiac's Avatar
    June 2007
    1,095 Posts


    Working on getting that to generate with Lua. Got this so far.
    looks like agop doesn't want anyone taking his throne.
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  29. Post #3029
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    haha biggest idiot
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  30. Post #3030
    Gold Member
    Socram's Avatar
    June 2006
    1,847 Posts
    Oh boy here we go...

    Just so there is some content, taking a break from RTS to make a little practical tool for myself. It figures out whatever key you are in based off the guitar chords/notes you enter. It's not done yet but coming along surprisingly quickly.



    If anyone else is a fellow musician wannabe and is interested let me know and I can upload it when it is done.
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  31. Post #3031
    Gold Member
    Xeon06's Avatar
    September 2005
    1,223 Posts


    Working on getting that to generate with Lua. Got this so far.
    To be fair that was mostly due to that vote we did for that game. Right? Right guys? Guys?
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  32. Post #3032
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    on the bright side, i get an entire row to myself, with my name stamped all over it. what more could i want :D
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  33. Post #3033
    TAIWANESE v.2

    May 2011
    2,662 Posts
    -snip-
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  34. Post #3034
    Gold Member
    Socram's Avatar
    June 2006
    1,847 Posts
    on the bright side, i get an entire row to myself, with my name stamped all over it. what more could i want :D
    I have to admit, it's pretty impressive how well you take all the flak some people give you, and the fact that you choose to stick around. Good for you man.
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  35. Post #3035
    Gold Member
    Downsider's Avatar
    July 2007
    2,008 Posts
    I have to admit, it's pretty impressive how well you take all the flak some people give you, and the fact that you choose to stick around. Good for you man.
    I agree. He gets a lot of shit thrown at him, very little of it sticks (And props to you for metaphorically dodging their shit), but if it does, people hop all over it and say, "Oh my GOD, he's SUCH an asshole! Look what he did THIS time!", and then continue to throw more shit at him.

    It's a vicious cycle and I've always wondered why nobody's been banned for flaming him.

    EDIT:
    I've also seen him through all the incidents that you guys like to cite, and I've also seen him try to move it to water under the bridge, and you guys shoot him down because you like to have a scapegoat.
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  36. Post #3036
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    in the meantime, this gave me a good chuckle

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  37. Post #3037
    Gold Member
    synthiac's Avatar
    June 2007
    1,095 Posts
    it's pretty impressive how well you take all the flak some people give you, and the fact that you choose to stick around.
    you must be new.
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  38. Post #3038
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,906 Posts


    Whatever you say, satan.
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  39. Post #3039
    Person
    geel9's Avatar
    June 2008
    5,693 Posts


    Whatever you say, satan.
    You didn't need to look at his post count to deduce that.
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  40. Post #3040
    benji2015's Avatar
    October 2010
    476 Posts


    Ugh... that fps. Drawing 3.6k tiles with sfml should not bring you down to 40 fps blargh
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