Fallout: Vagrant Lands
You start out in a pre-war Florida, cutting the head off a parking meter in an attempt to get the juicy dosh inside. After the authorities pursue you, you begin the first tutorial, focusing on movement. You are apprehended, and taken to a rural prison camp. The second tutorial takes place during an attempted breakout, where you end up fleeing and shooting the warden’s face clear off with a double-barreled shotgun. You are taken back to the camp and restrained, in anticipation of being transferred to a higher-security prison.
Suddenly- lights on the horizon. You see the ground ripple like a pond after a pebble was thrown into it. The delta-winged Chinese bombers in the distance are given chase by a squadron of
F-107 Voodoo jets that scream overhead. It’s too late. They drop their payload, and with a heavy thud, another light sears across the landscape. The shock wave annihilates the prison camp, and everyone there. Except you.
Congratulations!
You ‘dun got yoself ghoulified. That means a lot. Now you’re almost immune to radiation. That doesn’t matter much though, given the style of gameplay. The gameplay will be a throwback to the original Fallout games with shoot 'em up elements, particularly the late Alien Breed installments. You'll probably be able to sink twenty rounds of buckshot into someone's head before they die like in FO3 or NV, but here it might seem less awkward. The travel system will be similar to the original Fallout games, where you zoom out and fast-travel between settlements, with occasional random encounters. The low graphical standards permit an immense amount of armor and weapons to go along with randomly-generated quests, dungeons, and settlements, so it'll have a shitload of replay value.
The story will matter as much as you want it to, given its simplicity. You've since traveled from Florida to Texas, on a pilgrimage to Hawaii. You're pretty sure you can make the swim and, given your boredom with life, are willing to give anything to break the monotony of near-immortality. It's currently 2289, and the west has been raped by the NCR fighting Caesar's Legion, all while defending themselves from a hedonistic and sociopathic courier with an unstoppable robot army. Combat erupts often, and the only safe havens are ruled by either one of these factions. The NCR have a Rhineland trench-style manner of living, squabbling amongst broken buildings and makeshift vehicles. The Legion have a tribal aesthetic, though they have been brutalized by the courier as well. The courier's faction, don't have a name for them yet, have a semi-cyberpunk thing going on. The courier runs a technocratic dictatorship, where Franz Kafka's logic infests the dirty, Bladerunner-esqe cities. The Enclave live off in tankers and battleships off the coast of Texas and California, down into the Baja. They've also got some secret land-battleships somewhere, too.
No matter, you're hell-bent on getting to those beautiful beaches. Or, you could fuck around with one of these factions, be a mercenary, drifter, or druggy.