"Hey, we need you to go find some activated carbon" just doesn't have the same ring to it.
Oooh, snazzy. I don't like the legion and usually shoot them up, but I might still run that.
The water chip controls the water purifier. It does not purify the water by itself. It's basically an old fashioned vacuum tube processor, nothing more. The name makes sense, and if it breaks the purifiers won't work.
You're not actually sent out to locate the filters themselves.
So I just played Fallout 3 on the Xbox for the first time in a long time.
Oh god all the bugs
Anyone know any mods that reduce the weight of microfusion cells? I finally created an energy weapons/heavy armour character, and I'm sick of the ammo weighing so fucking much.
Also, I don't think I'll be able to use the medium sized version of nmcs texture pack; does the small version still look far better than the vanilla textures, even when they're large?
EDIT// According to in-game weights, two similarly equipped Couriers, one with energy weapons, one with bullet slingers;
Plasma Rifle - 8 lbs
Gauss Rifle - 7 lbs
Laser RCW - 4 lbs
800 MF Cells - 62.9 lbs
300 EC Packs - 7.5 lbs
Total: 89.4 lbs
Hunting Rifle - 6 lbs
Sniper Rifle - 8 lbs
Assault Carbine - 6 lbs
400 .308 Rounds - 22 lbs
300 5mm Rounds - 5.1 lbs
Total: 48.1 lbs
Each non-sniper weapon has enough ammo for 300 shots. The sniper weapons, the Gauss Rifle and Sniper Rifle, each have enough for 100 shots. You can see that although the guns themselves tend to weigh more on the Bullet side, their lightweight ammo more than makes up for it.
(I should probably also specify that these are comparable ammo amounts because the Gauss rifle fires 5 MF cells per shot, so 100 shots = 500 cells)
Real men have mods that make everything, even caps have weight
and then die from a huge raider hit because they didn't have ammo and cry like a bitch :frown:
It just feels like the ability to plan everything out is cheating. You don't get 15 minutes to prepare your next maneuver in a real combat scenario, do you? I mean, if turn based combat was nice, fast, and had better results (There was a TB game released recently where you controlled a squad of green hologram things that was very nice simply because it was fast and flowing while still allowing time for planning. I liked it anyways) then it would be fine.
Hell, as long as turn-based combat is graphically pleasing enough that I feel like I'm having an impact on the enemy when I land a successful blow (It pisses me off that they hardly move in the original Fallout's and barely react to your actions until you or they die) and actually feel like tactics. Fallout was more "stand in same spot and endlessly shoot at the giant rat in front of you" rather then turn-based tactics, and most of that can be attributed to the wretched things known as the grid-system.
Basically what 'm trying to say is that the original Fallout's were more about what skills you had and what weapons/armor you had before going into combat, not how good your actual gaming skills are.
But hey, it's all opinions. I can still see why some people might prefer FO's turnbased style, I just cannot enjoy it myself.
I still long for the day when i can find a mod that disables Ammo Weight in hardcore, im always fucking over-encumbered anyways.
That water chip had been giving them problems forever, I think they went over all the options before sending someone out.
fallout 3/NV/Skyrim however, if you can outrun and out smart an enemy, you MIGHT be able to pull off being a pacifist, almost. You can also plant runes/bombs throughout the areas and trip them into running into it, or simply walk into a certain hall in skyrim with the axes and watch as enemies basically cut themselves down.
Fallout 1/2 was completely playable as a pacifist if you want. It'd just mean skipping some parts of the game. You could even play it and beat it as a retarded person with < 4 intelligence
Yaeh, I use the small ones and they look great. When they work. My install borked though, so only half the textures actually installed.
The ammo weight isn't what annoyed me, as at that point I barely had any ammo to speak of. What did was how frequently my courier needed a drink. Just going from Chet's store to the bar was enough.
Maybe it's just the part of me that doesn't want realism in my games?
Oops, wrong quote.. was referring to JE sawyers hardcore mode
Also why does the DC wasteland need to be so brown 200 years after the bombs drop... Some greenery here and there would have made the game a lot cooler.
Maybe KOTOR would be a better example.
For the darker nights, throw in some Powered Nightvision goggles.
if anyone wants to make the night super scarey, get the darker nights mod + real 4 eyes mod and
if you don't have glasses you basically have blurry vision, plus it's dark as fuck
Fallout Series Thread V11: It's 106 miles to Arroyo, we've got a full fusion cell, half a pack of RadAway, it's midnight, and I'm wearing a 50 year old Vault 13 jumpsuit. Let's hit it.
See how many of the words will fit in the title
Obviously re-installing, knowing that there are more mods out there.
I remember there being a proper shaders mod. Anyone got a link?
I really wish there was a mod for random roaming ghoul attacks, that shit was crazy enough as it is.
Whenever I play Fallout 2 the graphics are all messed up, purple everywhere, the game doesn't fit screen resolution and I can't find the options to set it. What do?