1. Post #81
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    720 Posts
    So I said I would make a Spleef arena. Well, here it is.









    4 hours, 4 compiles
    Will be released shortly after playtesting. The button resets the arena by killing all blocks and respawning their template.

    I made this the other day for the lulz. Tw34k told me about an old CS 1.6 map like this so I had to try it.
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  2. Post #82
    Gold Member
    Tw34k's Avatar
    January 2012
    697 Posts
    No mirrors in half life so for reflective floors in 1.6 you made the floor transparent and mirrored the entire room upside down.
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  3. Post #83
    Gold Member
    jeimizu's Avatar
    August 2007
    6,421 Posts
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  4. Post #84
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Started dicking around in the Portal 2 editor.
    After 5 hours of work (including relearning or learning how to do things [box dropper]) I've got this.




    Tips, suggestions?
    I haven't been in hammer for quite some time, not for more than 10 minutes at least.

    2nd screenshot is of a slightly older version, only difference is the water is lower and a few textures were changed. Most noticeably the texture around the exit door is now portal panel rather than metal.
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  5. Post #85
    Gold Member
    Disco_Potato's Avatar
    January 2012
    754 Posts
    My first ever map (epic pile of crap that took me days):



    Started re-making it. Its already way better and Ive only been working on it off and on for the past few hours.
    I still need to add the outside walls, this is just the pillars/ceiling.



    Id love some feedback.
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  6. Post #86
    JasperWB's Avatar
    May 2009
    315 Posts
    OH MY LAWD. A realistic sports arena...that just happens to be a hockey arena...

    That map could be one of the most amazing...ever.
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  7. Post #87
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    My first ever map (epic pile of crap that took me days):



    Started re-making it. Its already way better and Ive only been working on it off and on for the past few hours.
    I still need to add the outside walls, this is just the pillars/ceiling.



    Id love some feedback.
    Keep going. You're definitely off to a good start.
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  8. Post #88
    Gold Member
    Deremix's Avatar
    June 2010
    408 Posts
    Hey guys, I've been gone for a while, but I'm back and I thought I'd update you guys on the progress of my Bullworth Academy replication. HERE WE GO:






    I'm always at my best when working with reference pictures. In this case, I took tons of screenshots in Bully. Coming out really good. The two hallways I have done actually linked together without me even looking at the ends. So that's cool.

    I put the construction textures on for the hell of it. All textures are temporary, of course. The windows will probably need to be made into a model. The brushwork railing is temporary, unless I can't find some proper models, find out how to model them myself, or get someone to make them.

    Which could be a while.
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  9. Post #89
    [b]MASSIVE HOMOPHOBE[/b]

    April 2010
    3,562 Posts
    Construction textures as dev textures?

    brilliant
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  10. Post #90
    Gold Member
    NotExactly's Avatar
    March 2011
    1,052 Posts
    So I said I would make a Spleef arena. Well, here it is.









    4 hours, 4 compiles
    Will be released shortly after playtesting. The button resets the arena by killing all blocks and respawning their template.
    It looks a little...blocky
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  11. Post #91
    radu_iceman's Avatar
    September 2008
    1,267 Posts
    Started dicking around in the Portal 2 editor.
    After 5 hours of work (including relearning or learning how to do things [box dropper]) I've got this.



    Tips, suggestions?
    I haven't been in hammer for quite some time, not for more than 10 minutes at least.

    2nd screenshot is of a slightly older version, only difference is the water is lower and a few textures were changed. Most noticeably the texture around the exit door is now portal panel rather than metal.
    Looks like you got the hang of it. The lighting could use a bit of tweaking, but it looks fine as it is. For further rooms I recommend you add more depth. Remember to increase the difficulty as you progress from one room to another.
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  12. Post #92
    BART!'s Avatar
    July 2010
    200 Posts

    What do you think?
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  13. Post #93
    Gold Member
    NotExactly's Avatar
    March 2011
    1,052 Posts
    Fuck is up with the texturing on those trees on the left of the first picture?
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  14. Post #94
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    the water looks a bit bad
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  15. Post #95
    Zay333's Avatar
    October 2010
    751 Posts
    Where is everyone getting there amazing skyboxes? I finally figure out how to make skybox textures and cgtextures takes down there free skys D:
    http://www.gamebanana.com/css/textures/cats/28
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  16. Post #96
    aleksas17's Avatar
    January 2012
    112 Posts
    hi i'm back whit mine apartment i created a hotel hallway for it so what do you think? o and thanks for help whit elevator DasMatze it worked as you see






    didn't know what the hell did i was thinking creating this wall detale

    and what do you think is night okay for dis map?

    next lobby.
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  17. Post #97
    Gold Member
    Appolox's Avatar
    December 2008
    3,712 Posts
    You have so many lights which do not light things up properly at all, you should try to fix it.
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  18. Post #98

    December 2010
    55 Posts
    What do you think?


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  19. Post #99
    Gold Member
    Disco_Potato's Avatar
    January 2012
    754 Posts
    I think that light on the wall is way too bright. It shouldn't be anywhere near as bright as the sunlight.
    I'd almost say that you should just have the light turned off.
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  20. Post #100
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    720 Posts
    What do you think?


    Light_spot
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  21. Post #101
    Gold Member
    Tw34k's Avatar
    January 2012
    697 Posts
    Why so many smoke detectors?
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  22. Post #102
    Shirky's Avatar
    December 2009
    2,627 Posts
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  23. Post #103
    Gold Member
    Appolox's Avatar
    December 2008
    3,712 Posts
    Dirty, ruined walls and floor, while the counter is quite clean in comparison, it should be more greyed out with stains and chips all over, light looks quite pleasant, I guess if light had flickering and be more of orange colour then it would be fine, it would look more abandoned.
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  24. Post #104
    Shirky's Avatar
    December 2009
    2,627 Posts
    Dirty, ruined walls and floor, while the counter is quite clean in comparison, it should be more greyed out with stains and chips all over, light looks quite pleasant, I guess if light had flickering and be more of orange colour then it would be fine, it would look more abandoned.
    Its not abandoned, its more of a used, old and poor look I guess.
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  25. Post #105
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,983 Posts
    Its not abandoned, its more of a used, old and poor look I guess.
    I would hope its abandoned, I wouldn't go into a kitchen with it looking like that
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  26. Post #106
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    I would hope its abandoned, I wouldn't go into a kitchen with it looking like that
    Clinical room, actually.
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  27. Post #107
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,983 Posts
    Clinical room, actually.
    Oh didn't realize that
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  28. Post #108

    December 2010
    55 Posts
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  29. Post #109
    LATTEH's Avatar
    February 2010
    643 Posts
    looks better tbh

    but the lighting looks like its missing color... (the sun light) just my opinion
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  30. Post #110
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,983 Posts
    Also, I dont see any doors, that would help a little
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  31. Post #111
    Gold Member
    Wotalt's Avatar
    July 2011
    149 Posts
    The lighting doesn't match the skybox
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  32. Post #112

    December 2010
    55 Posts
    Also, I dont see any doors, that would help a little
    with the lighting in the door all in order (1/2 doors - in the shade)


    The lighting doesn't match the skybox
    Why?
    I was set up light_env env_sun and in accordance with these parameters https://developer.valvesoftware.com/wiki/Sky_List
    With this, too, everything is fine, just a bad screenshot
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  33. Post #113
    Gold Member
    Lamarr's Avatar
    July 2006
    1,620 Posts
    Wheatley enjoying dat wheat

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  34. Post #114
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,983 Posts
    I imagined wheatley wearing a cowboy hat and chewing on wheat but this is nice
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  35. Post #115
    Shirky's Avatar
    December 2009
    2,627 Posts
    Is wheatly in a wheat field some sort of pun?
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  36. Post #116
    GI Pwn's Avatar
    April 2008
    58 Posts
    where are the highlights
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  37. Post #117
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    I am pretty sure it's from    the end of Portal 2   

    Edited:

    where are the highlights
    Here's one.
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  38. Post #118
    Been working on some textures.


    Its just a quick map I threw together.
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  39. Post #119
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Looks like you have a mix of light_spot and normal light, try sticking to one or the other if all of the lights are meant to be similar.
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  40. Post #120
    Looks like you have a mix of light_spot and normal light, try sticking to one or the other if all of the lights are meant to be similar.
    Nah, I think I just forgot a light_spot on one, and a light on the other.
    Just using either looks like shit, lights don't just project pure light and leave the fixture black; light bounces and creates a diffuse light around the projecting entity.

    here are previous versions.


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