1. Post #2361
    jangalomph's Avatar
    November 2007
    93 Posts



    Yep.

    Lacks depth, but I don't wanna bother with it.
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  2. Post #2362
    Callinstead's Avatar
    November 2011
    809 Posts
    Just curious about the left side, how did that train end up there??
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  3. Post #2363
    jangalomph's Avatar
    November 2007
    93 Posts
    Teleporter, End of episode 1. Instead of episode 2's story, every time a portal storm happens, it teleports random things to random places.
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  4. Post #2364
    Kavukamari's Avatar
    May 2008
    240 Posts
    I bet colorcorrection would help with that depth there, I haven't used CC but I've seen that it can do some pretty neat stuff
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  5. Post #2365
    I like to faps while I make maps
    Reactors's Avatar
    December 2009
    1,451 Posts
    Yeah I think CC would help a bit.
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  6. Post #2366
    Gold Member
    GunskiMod's Avatar
    March 2008
    3,297 Posts
    Just curious about the left side, how did that train end up there??
    Black magic obviously.
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  7. Post #2367
    jangalomph's Avatar
    November 2007
    93 Posts
    Already uses some pretty heavy CC to get that pink cloud tint etc.
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  8. Post #2368
    Ataxia's Avatar
    March 2011
    166 Posts
    Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.
    Just being a massive history nerd here but, on the last expedition they found the rest of the mid-section. After the front broke off and went down the rear ended up spiraling on the way down, the force threw off massive sections of the ship as it sunk. The result was it being spread over a massive area. So it didn't really lose anything... simply misplaced.
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  9. Post #2369
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept.

    I love you so damn much
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  10. Post #2370
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Man, you took what I was hoping to do and did it thousands of times better. Now I am jealous :<



    This probably isn't the best representation but it looks short in this sense.



    Especially on the red line. Something about it just isn't capturing how long that front bit was, and it feels kinda stubby because of it. Looks great regardless though.
    That might be because the actual ship's bow is broken and angled down were as his is still connected.
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  11. Post #2371
    Gold Member
    Joazzz's Avatar
    June 2008
    24,616 Posts
    More progress on my build/RP map:
    How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?
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  12. Post #2372
    Gold Member
    GunskiMod's Avatar
    March 2008
    3,297 Posts
    How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?
    The lightmaps on the roads were probably lowered to reduce the map size and cut down the compile time.
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  13. Post #2373
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?
    The traffic lights are dynamic props as far as I know.
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  14. Post #2374
    thingshappen's Avatar
    December 2007
    236 Posts
    The traffic lights are dynamic props as far as I know.
    Yeah, the traffic lights have skins for each state, so they're dynamic props and have the 'dynamic' shadows.
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  15. Post #2375
    Kavukamari's Avatar
    May 2008
    240 Posts
    Maps for fucking around in are cool, right? I was messing around in hammer and just tested a bunch of things at the same time: Making stairs and curved corners, messing with light_spot, and in the upstairs room there's a breakable light (gotta give yourself a weapon though)

    I may make this better or something eventually.. I dunno


    http://dl.dropbox.com/u/5061840/Mapp...rsTest_pak.bsp

    Pretty simple stuff, but I was pretty satisfied when my breakable light worked, and even though I was remembering the stairs from a tutorial, I like how they came out.
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  16. Post #2376
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,413 Posts
    More progress on my build/RP map:



    I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.
    Nice driving & train driving map.

    Edited:

    How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?
    Traffic lights are dynamic objects.

    Edited:

    Btw Gamedev, how's Jorpakko?
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  17. Post #2377
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts


    Started a support beam in the style of the one from the Crysis 3 Trailer.

    As seen to the left of the image.


    Mines is a lot wider though.
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  18. Post #2378
    Shirky's Avatar
    December 2009
    2,629 Posts
    What? Another crysis game?
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  19. Post #2379
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    What? Another crysis game?

    Full trailer was only released yesterday.

    The support beam I'm using as a reference is seen at 0:43..
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  20. Post #2380
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts

    Full trailer was only released yesterday.

    The support beam I'm using as a reference is seen at 0:43..
    Can't wait to not buy it or care about it at all.
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  21. Post #2381
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Can't wait to not buy it or care about it at all.
    We all have our style of games, no need to be a smartass.
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  22. Post #2382
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    We all have our style of games, no need to be a smartass.
    Like there are some people who actually enjoy playing football manager...
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  23. Post #2383
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    Like there are some people who actually enjoy playing football manager...
    You would be surprised.
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  24. Post #2384
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    Can't wait to not buy it or care about it at all.
    Can't wait to find out it won't run on my lowly computer. As well as nearly all the other games. Oh well.
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  25. Post #2385
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    You would be surprised.
    I know there are, that wasn't sarcasm.
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  26. Post #2386
    billi999's Avatar
    September 2008
    458 Posts
    Like there are some people who actually enjoy playing football manager...


    But anyway, here's some progress. Stiffy360, I tried your suggestion with smoothing groups but I couldn't get the lightmaps to align because I used alt+e to resize the main part of the pillars.



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  27. Post #2387
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,999 Posts
    Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept.

    Let me guess, you start off as a frozen person that wakes up prematurely.
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  28. Post #2388
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts


    But anyway, here's some progress. Stiffy360, I tried your suggestion with smoothing groups but I couldn't get the lightmaps to align because I used alt+e to resize the main part of the pillars.



    Looks nice. What location/setting is it in?
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  29. Post #2389
    billi999's Avatar
    September 2008
    458 Posts
    It's based on the castles you get in the UK. It'll probably show more similarity to that setting when I add more rooms to it.
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  30. Post #2390
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    We all have our style of games, no need to be a smartass.
    I enjoyed Crysis 1, and Crysis 2 was fun more than anything. But Crysis 3 looks like they mashed the two games together, lazily reusing as much art as they could.

    If they don't want hard critique they should wait till things are more polished before releasing trailers.
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  31. Post #2391
    Gold Member
    Juniez's Avatar
    May 2007
    6,973 Posts
    Can't wait to not buy it or care about it at all.
    is this criticism?
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  32. Post #2392
    someguyihate's Avatar
    July 2008
    1,037 Posts
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  33. Post #2393
    paulisdead18's Avatar
    March 2010
    1,078 Posts
    Have my babies. All of them. (You should fix the lighting though, it seemed like it looked better in the previous screens you posted.)
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  34. Post #2394
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I enjoyed Crysis 1, and Crysis 2 was fun more than anything. But Crysis 3 looks like they mashed the two games together, lazily reusing as much art as they could.

    If they don't want hard critique they should wait till things are more polished before releasing trailers.
    I hope it's more like crysis than crysis 2. For me, crysis 2 pandaed to the consoles, completely ignoring how fun it was to flip a jeep by shooting out a tyre, or killing someone by dropping a tree on them.
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  35. Post #2395
    someguyihate's Avatar
    July 2008
    1,037 Posts
    It's using the exact same settings, that was just a fast compile. It's also darker because I'm looking through glass.

    Edited:

    @paul
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  36. Post #2396
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    is this criticism?
    I left that in the thread about it.

    Sorry for having an unbiased opinion!
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  37. Post #2397
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    Funny, I was just watching a playthrough of Mirrors Edge, and thinking, "You could make this in source, If not for map size limit."
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  38. Post #2398
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,795 Posts
    Any suggestions how to make a nice 90 degree road curve that will have a good texture that fits the rest of the road? I made one with arch tool, but when I textured it, it was fitting, it had a turn but it also had those lines that stick out when textures are misaligned.
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  39. Post #2399
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    Any suggestions how to make a nice 90 degree road curve that will have a good texture that fits the rest of the road? I made one with arch tool, but when I textured it, it was fitting, it had a turn but it also had those lines that stick out when textures are misaligned.
    http://www.interlopers.net/tutorials/20367
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  40. Post #2400
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
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