1. Post #4041
    LewyJudge12's Avatar
    October 2009
    1,385 Posts


    Excuse lack of AA
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  2. Post #4042
    Gold Member
    ColossalSoft's Avatar
    November 2009
    4,225 Posts
    I like it.
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  3. Post #4043
    LewyJudge12's Avatar
    October 2009
    1,385 Posts
    Thankyou :)
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  4. Post #4044
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Waaaait.... You're from INFRA?

    I do not remember getting the memo.
    Yeah, so am I.
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  5. Post #4045
    ep9832's Avatar
    September 2008
    1,465 Posts
    Mostly finished with the buildings on the street at this point.







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  6. Post #4046
    GI Pwn's Avatar
    April 2008
    58 Posts
    That looks really nice.
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  7. Post #4047
    Marcolade's Avatar
    November 2008
    994 Posts
    If I had a hat, I'd tip it to you, good sir.
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  8. Post #4048
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,143 Posts
    Can't wait to play it. It looks WAY better than most HL2DM maps; instant classic.
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  9. Post #4049
    I JERK MY COCK UNTIL IT'S SORE TO MLP RULE 34
    nomad1's Avatar
    July 2010
    2,399 Posts
    Decided I wanted to pose the time traveling jalopy, so uh, tried to make a barn.
    Still working on it, Its definitely NOT done, but uh I can't make barn doors... so I used some model.

    Need to figure out how to make the lighting maybe a little less bright, and correct me if I am wrong, but does HL2 have better sand to use or is this one decent enough? Cause I am using EPI 2 Source Engine Build.



    Next up is to add a better roof.
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  10. Post #4050
    Grenade Man's Avatar
    October 2009
    272 Posts

    Almost done!
    Please just get rid of the bucket and table. They are low res objects and ruin the entire scene.

    I would also spam some foliage props on that island and maybe some dense grass patches in the lower right corner.
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  11. Post #4051
    Cheesy and delicious.
    Corey_Faure's Avatar
    August 2010
    3,364 Posts
    Please just get rid of the bucket and table. They are low res objects and ruin the entire scene.

    I would also spam some foliage props on that island and maybe some dense grass patches in the lower right corner.
    Fixed the bucket.

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  12. Post #4052

    September 2010
    116 Posts
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  13. Post #4053
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,586 Posts
    Disable shadows on the trash props an grass doesn't just grow through concrete like that.
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  14. Post #4054

    September 2010
    116 Posts
    Disable shadows on the trash props an grass doesn't just grow through concrete like that.
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  15. Post #4055
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Again, if the grass were to grow there it would be through the cracks. It doesn't just spurt out of the ground. The texture you are using even has ground cracks built in, so just place the grass along those!
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  16. Post #4056
    LewyJudge12's Avatar
    October 2009
    1,385 Posts


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  17. Post #4057

    September 2010
    116 Posts
    Again, if the grass were to grow there it would be through the cracks. It doesn't just spurt out of the ground. The texture you are using even has ground cracks built in, so just place the grass along those!
    Good idea, but I'll have to find some single grass models then :) Good advice ^^
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  18. Post #4058
    Gold Member
    Zanarias's Avatar
    September 2006
    327 Posts
    Cool, but the combine stuff is wayyyyy too symmetrical. If you're going for in-HL2-universe Combine design it typically should look rather incoherent and more asymmetrical.
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  19. Post #4059
    Gold Member
    vexx21322's Avatar
    December 2008
    9,848 Posts
    Good idea, but I'll have to find some single grass models then :) Good advice ^^
    You could make them yourself if need be. They are just a single plane with a texture on both sides.
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  20. Post #4060
    Shirky's Avatar
    December 2009
    2,004 Posts
    Fixed the bucket.

    This is actually why I have the bucket, someone gave me the idea to make it like a Corona commercial. But Ive already replaced the table.
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  21. Post #4061
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,906 Posts
    This is actually why I have the bucket, someone gave me the idea to make it like a Corona commercial. But Ive already replaced the table.
    It's a darn shame you only have the de_dust palm trees to work with. Ahwell, they seem to work out just fine.
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  22. Post #4062
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Quick! Someone model/skin some Corona bottles!
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  23. Post #4063
    Marbledemon's Avatar
    October 2011
    187 Posts
    My fourth map, still just some sandbox thingy, but I'm trying to make it as realisticallyy as possible. It's supposed to be raining and I deleted the func_precipitation accidentally, but that explains the fog.




    :/ Decalspam, I guess...


    Some kind of warehouse at the back, near the higher canal.


    The treeline is just a placeholder for the 3d skybox.


    The house with the lab windows is supposed to be some kind of rebel hideout.


    The lower part of the hideout. It's meant to be constructed in a larger room, several small workspaces and areas together.



    The lab part of the hideout.



    Interior of the hideout, the "private part" with a kitchen and stuff.






    At the bottom right you can see the window of the private hideout room.


    Under the bridge. Any ideas on what else I could add there?


    There's still a ton of improvement and optimizing to do, I was to lazy to make proper roofs and the 3d skybox is still missing, but I hope you guys like it.


    -edit- fixed the broken links.
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  24. Post #4064
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Started work on this today. Dunno if I like it or not.







    I'm thinking of just trashing the whole thing. I don't really like the way it is turning out. Suggestions?
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  25. Post #4065
    MildlyMad's Avatar
    August 2008
    53 Posts
    I've worked more on my venice map (now named cs_stmaria after the church (not shown))



    This area is just infront of the church.





    Im trying to get it more colourful - however the colour-correction hasn't been edited yet.
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  26. Post #4066
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,663 Posts
    My fourth map, still just some sandbox thingy, but I'm trying to make it as realisticallyy as possible. It's supposed to be raining and I deleted the func_precipitation accidentally, but that explains the fog.


    Put a Window on the side of that barn, and maybe make the roof a little thicker.
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  27. Post #4067
    Shirky's Avatar
    December 2009
    2,004 Posts
    Finished it, what do you guys think?


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  28. Post #4068
    R@Rdeathmatch's Avatar
    November 2010
    859 Posts
    Finished it, what do you guys think?


    It look awesome but why have you put their TEA.
    Why TEA, you could put beer.
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  29. Post #4069
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    It look awesome but why have you put there TEA.
    Why TEA, when you could add beer.
    So kids don't get the wrong ideas. Stay safe, r@rdeathmatch.
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  30. Post #4070
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,143 Posts
    So kids don't get the wrong ideas. Stay safe, r@rdeathmatch.
    Tea causes cancer, doof.
    Don't you read Sensationalist Headlines?
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  31. Post #4071
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    Tea causes cancer, doof.
    Don't you read Sensationalist Headlines?
    Nah, ever since puns were banned, it's been no fun.
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  32. Post #4072
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,586 Posts
    Nah, ever since puns were banned, it's been no fun.
    That was a stupid move.
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  33. Post #4073
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    It look awesome but why have you put their TEA.
    Why TEA, you could put beer.
    Tea is a relaxing drink. It's a british thing.
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  34. Post #4074
    R@Rdeathmatch's Avatar
    November 2010
    859 Posts
    Tea is a relaxing drink. It's a british thing.
    I will soon be British, because I will move there and I'll enjoy the british tea.
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  35. Post #4075
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    I will soon be British, because I will move there and I'll enjoy the british tea.
    Guess it's that time for me to move to america then...
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  36. Post #4076
    R@Rdeathmatch's Avatar
    November 2010
    859 Posts
    Guess it's that time for me to move to america then...
    But you don't realize that I'm fucking happy that I will leave this poor civilization.
    But I love this country for (Mountains/Monuments/Hystory..)
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  37. Post #4077
    LewyJudge12's Avatar
    October 2009
    1,385 Posts
    r@r, didnt you used to be a guy the community used to very much dislike? If it was you and my memory serves me correct your mapping has improved alot buddy, and you seem cool.
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  38. Post #4078
    Shirky's Avatar
    December 2009
    2,004 Posts
    It look awesome but why have you put their TEA.
    Why TEA, you could put beer.
    I didnt have enough time to get Corona Beer bottles and everything else done, so I went with tea instead (Which I find relaxing)
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  39. Post #4079
    LewyJudge12's Avatar
    October 2009
    1,385 Posts






    Excuse the symmetrical Combine stuff, I forgot to fix it!
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  40. Post #4080
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,586 Posts
    r@r, didnt you used to be a guy the community used to very much dislike?
    I can confirm this because he's on my ignore list, which I very rarely use unless there's someone really annoying.
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