Excuse lack of AA
Excuse lack of AA
I like it.
Mostly finished with the buildings on the street at this point.
That looks really nice.
If I had a hat, I'd tip it to you, good sir.
Can't wait to play it. It looks WAY better than most HL2DM maps; instant classic.
Decided I wanted to pose the time traveling jalopy, so uh, tried to make a barn.
Still working on it, Its definitely NOT done, but uh I can't make barn doors... so I used some model.
Need to figure out how to make the lighting maybe a little less bright, and correct me if I am wrong, but does HL2 have better sand to use or is this one decent enough? Cause I am using EPI 2 Source Engine Build.
Next up is to add a better roof.
I would also spam some foliage props on that island and maybe some dense grass patches in the lower right corner.
Disable shadows on the trash props an grass doesn't just grow through concrete like that.
Quick! Someone model/skin some Corona bottles!
My fourth map, still just some sandbox thingy, but I'm trying to make it as realisticallyy as possible. It's supposed to be raining and I deleted the func_precipitation accidentally, but that explains the fog.
:/ Decalspam, I guess...
Some kind of warehouse at the back, near the higher canal.
The treeline is just a placeholder for the 3d skybox.
The house with the lab windows is supposed to be some kind of rebel hideout.
The lower part of the hideout. It's meant to be constructed in a larger room, several small workspaces and areas together.
The lab part of the hideout.
Interior of the hideout, the "private part" with a kitchen and stuff.
At the bottom right you can see the window of the private hideout room.
Under the bridge. Any ideas on what else I could add there?
There's still a ton of improvement and optimizing to do, I was to lazy to make proper roofs and the 3d skybox is still missing, but I hope you guys like it.
-edit- fixed the broken links.
Started work on this today. Dunno if I like it or not.
I'm thinking of just trashing the whole thing. I don't really like the way it is turning out. Suggestions?
I've worked more on my venice map (now named cs_stmaria after the church (not shown))
This area is just infront of the church.
Im trying to get it more colourful - however the colour-correction hasn't been edited yet.
r@r, didnt you used to be a guy the community used to very much dislike? If it was you and my memory serves me correct your mapping has improved alot buddy, and you seem cool.
Excuse the symmetrical Combine stuff, I forgot to fix it!