Oh hey, pageking better post something interesting
A Command centre or control centre, just made it for fun. It's inspired by the original Avp and the table used in aliens to map the atmosphere processor.
The ceiling looks like shit, make it higher and add metal bars, cables, or small vents and stuff.
And align the vent texture on the left, or move the powerbox thingy away from that wall.
Besides that, I really like the feeling of it ;)
Im having a bit of trouble with my map, and I can quite figure out whats wrong. Basically, when I compile my map with VRAD my map will crash when loaded ingame, but if I run it without VRAD it runs fine.
Here is the compile log, didnt compile with VVIS (Doesnt make a difference for map crashing or not)
Interlopers says it can typically be ignored but maybe you're the one unlucky dude who gets his map fried because of it.
Look in the text file.
"snip" figured it out.
Fixed it again...
Just look at the actual url and you'll see it ends with .rar' , just remove the extra '.
Testing out procedural heightmaps.
Once you download it, open it up and it will look like the dopplar radars do under a thunderstorm, simply click save (the floppy disk icon), and under the file type (the dropdown where it says .hmp), choose .bmp instead.
Remember where you saved this, because for the next program you'll have to re-open it, you'll need dispgen located at:
Open dispgen, where it asks for a heightmap file, browse to the .bmp you just saved. Now open hammer and create two new .vmfs. One will be the one you place all the displacements in, and one will be what dispgen calls the target .vmf.
Make sure you can distinguish the two, and select the target .vmf where it says to. Don't mess with the other options (unless you know what you are doing) and click generate. It will say completed.
Now open that target .vmf, and voila, your displacement is ready. To make them look like hills I had to do quite a bit of smoothing via the paint geometry tool in hammer, but that's it.
So I spent a bit of time making a map to use in SFM when I get it.
Anybody know where I could get a skybox suited towards stormy weather?
test map for volumetric light
Looking through the Sky List, L4D2 has a whole bunch from the flooded town campaign. Those should be pretty easy to port over.
Try the TF2 skybox sky_alpinestorm_01, looks like a charm.
Use gcfscape to extract and put them into your game/materials/skybox folder, you just need to edit the .vmt's to fit the new image path.
(please ignore the lack of doors, they don't show up in SFM)