1. Post #4281
    Neo-Smooth-Acid-Funk-Jazz will be deployed in 3, 2, 1...
    MaxOfS2D's Avatar
    November 2008
    15,865 Posts
    I know I shouldn't post an image so early in development but this is the base of my first serious project. I'm done learning and finished screwing around like a mingebag on darkrp. It will eventually become a HL2:DM map called dm_storehouse. Do you think I'm on the right track?


    btw, you guys are the nicest people in all of facepunch, unlike those bastards in Sensationalist Headlines =)

    EDIT:
    V- Will do! Thanks for the suggestions! -V
    this looks like it would greatly benefit from the fake tyndall / volumetric lighting effects
    Reply With Quote Edit / Delete Windows 7 France Show Events Agree Agree x 2 (list)

  2. Post #4282
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,220 Posts
    Hey guys, I haven't posted here in like a year and a half. I was finally cured of my mapper's block syndrome and this is what I came up with.













    Reply With Quote Edit / Delete Windows 7 United States Show Events Mapping King Mapping King x 20Artistic Artistic x 2Optimistic Optimistic x 1 (list)

  3. Post #4283
    Gold Member
    vexx21322's Avatar
    December 2008
    9,837 Posts
    Hey guys, I haven't posted here in like a year and a half. I was finally cured of my mapper's block syndrome and this is what I came up with.
    -imgs-
    If it is based on metro 2033, the tunnels don't look right. Maybe too much height?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 3 (list)

  4. Post #4284
    Gold Member
    LPine's Avatar
    April 2007
    260 Posts
    If it is based on metro 2033, the tunnels don't look right. Maybe too much height?
    No, they're just not WIDE enough..
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 6 (list)

  5. Post #4285
    skynet.'s Avatar
    July 2011
    255 Posts
    You should take your time with the tunnels, make them more cylindrical, I can see a lot of the metal braces are clipping, etc - also, IMO a lot of the textures you are using don't quite fit. I'm assuming this is based off Metro 2033, I worked on a Metro map and I had to go in game and take a lot of reference pictures.

    Here are a couple pictures of how I did my tunnels,




    It has a lot of potential, hope to see more pictures & progress!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Mapping King Mapping King x 9Dumb Dumb x 1 (list)

  6. Post #4286
    man that's beautiful
    Reply With Quote Edit / Delete Windows XP United States Show Events Agree Agree x 3Friendly Friendly x 1 (list)

  7. Post #4287
    Gold Member
    vexx21322's Avatar
    December 2008
    9,837 Posts
    I would kill to get a metro2033 themed map that's just a massive tunnel network with a few outposts and train depots.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 5 (list)

  8. Post #4288
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,220 Posts
    You should take your time with the tunnels, them more cylindrical, I can see a lot of the metal braces are clipping, etc - also, IMO a lot of the textures you are using just don't quite fit. I'm assuming this is based off Metro 2033, I had to go in game and take a lot of reference pictures when I did mine.

    Here are a couple pictures of how I did my tunnels,

    It has a lot of potential, hope to see more pictures & progress!
    Yeah it is based off of Metro 2033. I made my tunnels out of displacements because its just easier to work with them when it comes to curves and all that. The clipping in that one tunnel texture I did intentionally but now I'm thinking it doesn't look right as well. Maybe what I need to do is remove the lower ground displacement and just add a flat brush the entire way through.

    Also should I just smooth out the displacements to make them completely cylindrical and then change the textures from the dirt to something more metallic-like?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  9. Post #4289
    Gold Member
    Reason134's Avatar
    August 2005
    357 Posts
    No idea where i'm going with this.



    Reply With Quote Edit / Delete Windows 7 United States Show Events Mapping King Mapping King x 2Artistic Artistic x 1 (list)

  10. Post #4290
    I said no to weiners, little boy bum bums are good. ~ScottyPedo, 2013
    ScottyWired's Avatar
    April 2012
    3,690 Posts
    I'd highly recommend lowering the lightmap scale to make the shadows more defined.

    Also try adding some light block brushes over the bars on the windows so they cast shadows too.

    That texture looks pretty damn stretched btw.
    It's one thing to learn how to do it, but another thing to learn how to do it well. Your help made this look pretty damn good! Detailing and building now!


    I also bumped up the brightness.

    My first project guys, I hope you guys can give me a bit of guidance along the way =)
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Artistic Artistic x 3 (list)

  11. Post #4291
    Gold Member
    Juniez's Avatar
    May 2007
    5,229 Posts
    always look up as many refs as you can all the time!!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Friendly Friendly x 1 (list)

  12. Post #4292
    skynet.'s Avatar
    July 2011
    255 Posts

    Reply With Quote Edit / Delete Windows 7 United States Show Events Mapping King Mapping King x 19Artistic Artistic x 7Winner Winner x 1 (list)

  13. Post #4293
    I said no to weiners, little boy bum bums are good. ~ScottyPedo, 2013
    ScottyWired's Avatar
    April 2012
    3,690 Posts
    (Hides own images in shame)
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Friendly Friendly x 3 (list)

  14. Post #4294
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,309 Posts
    Got some inspiration from Oskutin's work, gonna make something today.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  15. Post #4295
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,220 Posts
    I've made another tunnel I suppose that's wider than my last one.



    Not much to show here, but what do you guys think in comparison to my other one?

    Also skynet if you don't mind me asking, what lighting settings did you use for your corridor a couple posts above? Is it with color correction?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 1Artistic Artistic x 1 (list)

  16. Post #4296

    September 2011
    32 Posts

    Fast compile
    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 3Winner Winner x 1Funny Funny x 1 (list)

  17. Post #4297
    Marbledemon's Avatar
    October 2011
    187 Posts
    The light in the left barn doesn't fit in, the same with the lamps above the doorway.
    The ambient atmosphere is really great and the general layout seems interesting, but why is there a bright spot near the stair?
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Agree Agree x 2 (list)

  18. Post #4298
    Gold Member
    kaine123's Avatar
    February 2010
    7,268 Posts
    Shouldn't the water be frozen.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 1Zing Zing x 1 (list)

  19. Post #4299
    Gold Member
    ColossalSoft's Avatar
    November 2009
    4,216 Posts
    Shouldn't the water be frozen.
    Not all water freezes just because it snows.

    But the water does need something. Like an overlay that makes it look kind of frosty near the edges.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  20. Post #4300
    Gold Member
    xpod1's Avatar
    February 2009
    18,248 Posts

    Fast compile
    i was wondering why this was so familiar
    then i remembered i had a version of it from over two years ago

    just with less snow
    and no special delivery briefcase
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 4Zing Zing x 1 (list)

  21. Post #4301

    September 2011
    32 Posts
    Yeah after blocking out the map with dev blocks I realized the shape was super similar to the map I did for an old art contest on tf2mappers.net. I'm going to change the textures around and give it an early morning melted look with a lot more mud then snow in combat areas.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  22. Post #4302
    Maspe36's Avatar
    June 2012
    61 Posts
    -snip-
    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 1 (list)

  23. Post #4303
    Joey1's Avatar
    April 2009
    646 Posts
    I cannot figure out how to post an image :V On the insert image button it doesn't show even though the images are jpeg. What ever. You'll just have to deal with imgur links.
    [ t ]url[ /t ] without spaces
    Reply With Quote Edit / Delete Windows 7 Czech Republic Show Events Useful Useful x 2 (list)

  24. Post #4304
    Maspe36's Avatar
    June 2012
    61 Posts
    -snip-
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  25. Post #4305
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    Just tried it; didn't work.
    [img]http://www.someuploader.com/picture.jpg/png/gif[/img] makes it show up normally

    [t]http://www.someuploader.com/picture.jpg/png/gif[/t] makes it a clickable thumbnail.

    These don't link to the picture, they link to the picture's fancy little page.



    Top link is the standard link.
    Second is for html such as titles and other websites.
    Third is for most forums, including FP.
    Fourth is the same, but clickable.

    Sorry Mopman <3
    Reply With Quote Edit / Delete Windows 7 United States Show Events Friendly Friendly x 2 (list)

  26. Post #4306
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,662 Posts
    snip ninja
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  27. Post #4307
    Maspe36's Avatar
    June 2012
    61 Posts






    [img]http://www.someuploader.com/picture.jpg/png/gif[/img] makes it show up normally

    [t]http://www.someuploader.com/picture.jpg/png/gif[/t] makes it a clickable thumbnail.



    These don't link to the picture, they link to the picture's fancy little page.



    Top link is the standard link.
    Second is for html such as titles and other websites.
    Third is for most forums, including FP.
    Fourth is the same, but clickable.

    Sorry Mopman <3

    Ah thanks man I appreciate it!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 2Dumb Dumb x 2 (list)

  28. Post #4308
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,309 Posts
    Before taking screenshots, try typing in the console hidehud <#>, as well as turning off the debug monitor. Also, in the second screenshot, the blood stain on the wall looks too random/out of place.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 1 (list)

  29. Post #4309
    Flyguy13's Avatar
    September 2008
    80 Posts
    Update on my Delfino Airstrip map:






    This version of the map is being fashioned towards Team Fortress 2 but I'm going to be releasing one without all the extra stuff too.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Mapping King Mapping King x 6Dumb Dumb x 2Winner Winner x 2 (list)

  30. Post #4310
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,899 Posts
    Update on my Delfino Airstrip map:






    This version of the map is being fashioned towards Team Fortress 2 but I'm going to be releasing one without all the extra stuff too.
    Looks exactly like the game. Will you be doing Delphino plaza or Bianco Hills? Those would be perfect for Garrysmod Construct stuff. Good job mate!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 2Dumb Dumb x 1 (list)

  31. Post #4311
    Karen Gillan <3
    cdlink14's Avatar
    April 2006
    3,238 Posts
    I'm not sure what to suggest for the first 2 shots, other than to keep adding details.

    As for the last one, I get the idea it's supposed to be a somewhat ill-maintained ruin. Try adding some actual grass sprites to the grass texture (or if you're feeling a bit creative, try using a variety models). Also try adding some vines hanging down from the top of those walls. It will add detail and stop the walls looking so blocky.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  32. Post #4312
    Ataxia's Avatar
    March 2011
    166 Posts
    Started work on this years ago, feeling like finishing it finally.






    Any ideas for extra rooms? Its supposed to be a facility inside a mined out asteroid (inspired by Gundam Wing and Dead Space mostly...) so I have a fair amount of reference, but I'd like to see what you guys think first before I start pushing stuff out again.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Artistic Artistic x 5Mapping King Mapping King x 3Informative Informative x 1Funny Funny x 1 (list)

  33. Post #4313
    Gold Member
    Rowtree's Avatar
    September 2008
    1,857 Posts
    Any ideas for extra rooms? Its supposed to be a facility inside a mined out asteroid (inspired by Gundam Wing and Dead Space mostly...) so I have a fair amount of reference, but I'd like to see what you guys think first before I start pushing stuff out again.
    Okay, that is pretty damn sweet. Very nice work. Have you thought about some kind of generator room? Or messhall rooms? Try to make it believable and realistic (Unless you can pull of unrealistic well.)
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  34. Post #4314
    Gold Member
    Lamarr's Avatar
    July 2006
    1,341 Posts
    Started work on this years ago, feeling like finishing it finally.

    Any ideas for extra rooms? Its supposed to be a facility inside a mined out asteroid (inspired by Gundam Wing and Dead Space mostly...) so I have a fair amount of reference, but I'd like to see what you guys think first before I start pushing stuff out again.
    Maybe and cave like area combined with the tech n stuff,something along the lines of Doom 3?

    also IMAGEDUMP










    Reply With Quote Edit / Delete Windows 7 Slovakia Show Events Mapping King Mapping King x 19Optimistic Optimistic x 1 (list)

  35. Post #4315
    Maspe36's Avatar
    June 2012
    61 Posts
    Before taking screenshots, try typing in the console hidehud <#>, as well as turning off the debug monitor. Also, in the second screenshot, the blood stain on the wall looks too random/out of place.
    That marks a weapon spawn. And I really am too lazy to turn off the hud/debug monitor.

    I'm not sure what to suggest for the first 2 shots, other than to keep adding details.

    As for the last one, I get the idea it's supposed to be a somewhat ill-maintained ruin. Try adding some actual grass sprites to the grass texture (or if you're feeling a bit creative, try using a variety models). Also try adding some vines hanging down from the top of those walls. It will add detail and stop the walls looking so blocky.
    Yea I was about to do that in the next compile actually thanks for the input though except for the detail part. This is going to be a competitive map for HL2DM, cleaner maps are generally much easier to play and accepted by the community.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  36. Post #4316
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,309 Posts
    That marks a weapon spawn. And I really am too lazy to turn off the hud/debug monitor.



    Yea I was about to do that in the next compile actually thanks for the input though except for the detail part. This is going to be a competitive map for HL2DM, cleaner maps are generally much easier to play and accepted by the community.
    If you're too lazy for that, you're too lazy for mapping. Seriously, just do it.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 4Dumb Dumb x 3 (list)

  37. Post #4317
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    I wanted a Sci-Fi/Mass-Effectish place to pose crap in, so I got a nice texture pack and pooped out this




    All the orange lights along the walls are sprites ontop of orange lights put on the texture, I figured that would look smexier than just a flat texture with lights that don't give off any actual light/glow


    here's some Mass Effect ported props in it (thanks to cire992 for that)


    Reply With Quote Edit / Delete Windows 7 Sweden Show Events Artistic Artistic x 8 (list)

  38. Post #4318
    Marbledemon's Avatar
    October 2011
    187 Posts
    All the orange lights along the walls are sprites ontop of orange lights put on the texture, I figured that would look smexier than just a flat texture with lights that don't give off any actual light/glow
    Damn, so simple, but I never came up with that :/

    Looks really great, especially the lightning, but change the floor, looks like a catwalk texture.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  39. Post #4319
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,635 Posts
    Damn, so simple, but I never came up with that :/

    Looks really great, especially the lightning, but change the floor, looks like a catwalk texture.
    It is very simple indeed, I started off by flat walls of course, and selected some textures from the pack, and turned some of them into full brushwork detail according to how the texture was instead of having just flat planes as walls.

    The floor looks better ingame IMO, I was imagining it to be some sortof rubber-mat floor or however you want to say it in English, fits with the spaceship cabin theme.

    I'm probably going to end up expanding the map though, I won't place any props in it if I intend to release it because people in Garry's Mod can just do that on their own (used Garry's Mod 13 for the prop spawning)
    Reply With Quote Edit / Delete Windows 7 Sweden Show Events

  40. Post #4320

    September 2010
    116 Posts
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events Mapping King x 8Artistic x 2Funny x 1Late x 1Dumb x 1 (list)