1. Post #441
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,256 Posts
    I hope I dont get in trouble by showing this, but here I go anyway. From an upcoming map by Migga.

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  2. Post #442
    Youme's Avatar
    October 2007
    323 Posts
    I've always fancied making some automated brush tools, so today I set about rewriting the crap code I had 6 months ago that didn't get anywhere in several weeks work.



    It's capable of reading in a vmf so it can manipulate it's brushes in some as yet uncoded way, and it can write out any six sided brush I choose to generate, so far just random shaped on a large flat base.

    Now I just need to find a use for it..
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  3. Post #443
    Skerion's Avatar
    November 2010
    2,918 Posts
    I've always fancied making some automated brush tools, so today I set about rewriting the crap code I had 6 months ago that didn't get anywhere in several weeks work.



    It's capable of reading in a vmf so it can manipulate it's brushes in some as yet uncoded way, and it can write out any six sided brush I choose to generate, so far just random shaped on a large flat base.

    Now I just need to find a use for it..
    If you work on it some more, you could make a proper city generator.
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  4. Post #444
    -chu-'s Avatar
    August 2008
    1,143 Posts
    Dear Esther made me realize my maps are bad and inspired me to put more effort into them.
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  5. Post #445
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,965 Posts

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  6. Post #446
    DFC
    DFC's Avatar
    September 2011
    278 Posts
    Change that floor texture bro!

    Edited:

    Also I think there are a bit too many supports on that ceiling
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  7. Post #447
    [b]MASSIVE HOMOPHOBE[/b]

    April 2010
    3,562 Posts
    Why is the floor one big grate?
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  8. Post #448
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,256 Posts
    Alright guys, Lets start a fund raiser for GameDev, so he can buy a new Mic. I mean seriously it can be a $5 one. He has no money he spent all of what he had to get a cure for his AIDS, so Please, Lets get this kid a microphone.
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  9. Post #449
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Alright guys, Lets start a fund raiser for GameDev, so he can buy a new Mic. I mean seriously it can be a $5 one. He has no money he spent all of what he had to get a cure for his AIDS, so Please, Lets get this kid a microphone.
    Let my prepubescent voice be heard ALL THROUGH THE NATION!

    [sub][sub]also this wasn't my idea and i never asked for this[/sub][/sub]
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  10. Post #450
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,256 Posts
    Let my prepubescent voice be heard ALL THROUGH THE NATION!

    [sub][sub]also this wasn't my idea and i never asked for this[/sub][/sub]

    Your right, you didnt, but you know what? Like Adam Jensen, he secretly Wanted it.

    Also for lack of map related stuff. Im trying to make a back alleyway of a city. I got the brush work and textures and lighting, and some basic rain. But before I move on to props/decals I really want a nice sound atmosphere. I cant find any good wind/rain sound clips. Anyone know a place where I could get some?
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  11. Post #451
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts

    Your right, you didnt, but you know what? Like Adam Jensen, he secretly Wanted it.
    I never asked to be Adam Jensen.
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  12. Post #452
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts


    started a goldsource black mesa map.
    only brushwork here.
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  13. Post #453
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts


    started a goldsource black mesa map.
    only brushwork here.
    That's a pretty good brushwork scientist.
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  14. Post #454
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    That's a pretty good brushwork scientist.
    Oh god, there's always somebody that manages to mess around with my sentences.
    I swear.
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  15. Post #455


    started a goldsource black mesa map.
    only brushwork here.
    Are you entering the contest too? You are now my sworn enemy.
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  16. Post #456
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    Are you entering the contest too? You are now my sworn enemy.
    No worries at the rate I'm going I'll have a mod finished by the end of March.
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  17. Post #457
    No worries at the rate I'm going I'll have a mod finished by the end of March.
    Now you are my arch nemesis.
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  18. Post #458
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    Now you are my arch nemesis.
    (hug)
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  19. Post #459
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  20. Post #460
    Zero Hour's Avatar
    July 2011
    810 Posts
    What contest?
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  21. Post #461
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    PlanetPhillip HL1 contest
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  22. Post #462
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,965 Posts


    :D



    I need to tone the env_fire down a bit. It's going through the roof. :(







    New little building!





    Less truss mess!



    Less grate, more tile!



    YEAH! :D

    By the way, loving the constructive criticism you guys are giving. I don't feel up to par with a bunch of the awesome mappers here and it's nice to not get blown to smithereens for getting the hang of stuff. :3
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  23. Post #463
    looks like he didn't include the .vbsp(s) he used
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  24. Post #464
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    looks like he didn't include the .vbsp(s) he used
    There isn't any .vbsp(s) He placed them manually. If you read the dev blog, the programmer changed some of the code to allow for it.
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  25. Post #465
    There isn't any .vbsp(s) He placed them manually. If you read the dev blog, the programmer changed some of the code to allow for it.
    I could understand placing the prop_static foliage by hand, but the detail sprites?!
    I've read about their programmer coding the sway to be handled by the GPU instead of CPU, but I couldn't find the article you are talking about (do you mind posting a link?)
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  26. Post #466
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,686 Posts
    AFAIK it's handled by vertex shaders and various CPU SSE functions
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  27. Post #467
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts





    cba editing hammer out enjoy the brushwork clusterfuck
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  28. Post #468
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,712 Posts





    cba editing hammer out enjoy the brushwork clusterfuck
    That looks pretty rad.
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  29. Post #469
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    AFAIK it's handled by vertex shaders and various CPU SSE functions
    It's just sinewave shit in a vertex shader, I don't know where the idea of using SSE optimisations came from.
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  30. Post #470
    It's just sinewave shit in a vertex shader, I don't know where the idea of using SSE optimisations came from.
    from here: http://www.littlelostpoly.co.uk/devb...-brief-update/ (check the quote box)
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  31. Post #471
    Soon, Anthracite, soon...
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  32. Post #472
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    That's nothing to with animation though.

    It's funny because he says SSE instruction set, and really he means "hurr durr vertex shader math."
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  33. Post #473
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts
    I hope I dont get in trouble by showing this, but here I go anyway. From an upcoming map by Migga.

    i sue u!!!

    Also I just released the map. http://www.facepunch.com/threads/1164758













    Download heeereeee http://www.facepunch.com/threads/1164758

    Sorry but the images don't seem to be working right now. They are working in the thread so go there ok
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  34. Post #474
    Certified Catgirl Maid
    slayer20's Avatar
    January 2006
    9,669 Posts
    [t] [ /t]
    is your friend
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  35. Post #475
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,489 Posts





    cba editing hammer out enjoy the brushwork clusterfuck
    The only thing that's bothering me is the fact that female security guard lacks sleeves.

    Other than that, good work.
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  36. Post #476
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    The only thing that's bothering me is the fact that female security guard lacks sleeves.

    Other than that, good work.
    Well I don't have the time to make my own npc models, plus Romka's models fit within the Half-Life HD Pack models so I'll work with that.
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  37. Post #477
    Shirky's Avatar
    December 2009
    2,629 Posts

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  38. Post #478
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,256 Posts
    So everyone should play Migga's map it is really god and inspiring. I was not told/paid to say this just as a FYI. I just really like his maps.

    Also, Anthracite that map your making looks really good for gold source.
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  39. Post #479
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,788 Posts
    So everyone should play Migga's map it is really god and inspiring. I was not told/paid to say this just as a FYI. I just really like his maps.
    The cool thing with Migga's maps is that while you'll find a theme that matches his other maps, there's always something unique in each of his maps and I really like that. Feels like they continue each other.
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  40. Post #480
    Gold Member
    NotExactly's Avatar
    March 2011
    1,053 Posts
    More 50's diner - still haven't worked out how to do the windows without them looking shit yet, or found appropriate light sources, or added a counter, but whatever.

    Edit: am I right in thinking you can only have 6 light sources per brush face or something? Should I break the floor up?


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