1. Post #41
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Wait, you can make/edit your own shaders now?

    Someone make a version of LightmappedGeneric that supports phong/rimlighting.
    Uh, you've always been able to make your own shaders. This is in my own mod, and the shaders were made using the Source Shader Editor which Biohazard made (he's popular for his source mod which has fully dynamic lighting, cel shading and etc.)

    Might as well post "content" even if it's not mapping related (really.)



    Don't even ask.
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  2. Post #42
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    Wait, you can make/edit your own shaders now?

    Someone make a version of LightmappedGeneric that supports phong/rimlighting.

    Well you already could if you knew how to set up everything for a mod.

    https://developer.valvesoftware.com/...ceShaderEditor

    Edited:

    Wow come on
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  3. Post #43
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,434 Posts


    Just have to touch up the skybox and it's done
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  4. Post #44
    Kaliber's Avatar
    August 2008
    1,143 Posts
    -snip holy fuck ninjad-
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  5. Post #45

    February 2012
    8 Posts
    Well been working on this for a couple of days.



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  6. Post #46
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,686 Posts
    GameDev is the GREATEST FUCKING 14 YEAR OLD I FUCKING KNOW AND I DONT MEAN IT IN A SEXUAL WAY HE IS THE BROIST BRO YOU COULD HAVE. IF HE WAS 21 I WOULD BUY HIM A DRINK!
    yeah well not all of us can say the same
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  7. Post #47
    Gold Member
    jeimizu's Avatar
    August 2007
    6,421 Posts
    Well been working on this for a couple of days.

    Looks rather blocky. Make the trim stick out a little, and maybe make the windows pushed in a bit.

    A few little details like that can make a building look a lot nicer.

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  8. Post #48
    I'm very important. I have many leather-bound books and my apartment smells of rich mahogany.
    Dosycool's Avatar
    May 2009
    449 Posts
    Continued work in progress on City Freerun





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  9. Post #49
    Continued work in progress on City Freerun
    I like it, but the doors look rather large.
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  10. Post #50
    I'm very important. I have many leather-bound books and my apartment smells of rich mahogany.
    Dosycool's Avatar
    May 2009
    449 Posts
    If you're referring to the width, they probably look stretched from the FOV.

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  11. Post #51
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    721 Posts
    If you're referring to the width, they probably look stretched from the FOV.

    No, they are actually massive. In Mirror's Edge the doors are pretty darn thin, it keeps the streamlined city look. Fatass doors are for old churches and possibly part of Valve's studio.

    ...Also isn't the whole point of that aircon output machine to vent air OUT of the building? o.o At least the reference I based the model on does that.
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  12. Post #52
    I'm very important. I have many leather-bound books and my apartment smells of rich mahogany.
    Dosycool's Avatar
    May 2009
    449 Posts
    Of course, I have to take into consideration that rather large people exist!
    *Quickly, think of something* Uhhh... it's to spread deadly neurotoxins throughout the building VV
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  13. Post #53
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    Just make the doors smaller and it's a masterpiece.
    Maybe instead of the air conditioner put shelves and boxes?
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  14. Post #54
    Gold Member
    NotExactly's Avatar
    March 2011
    1,053 Posts
    I love Mirror's Edge and it's cool that people are trying to make maps in the same style, but to be honest Hiyougami's maps are the only ones I've seen that really get the lighting and texture style right.
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  15. Post #55
    Zay333's Avatar
    October 2010
    751 Posts
    God dammit I hate my fucking 4:3 monitor!
    Ever since the forum update I only see the half of your fancy pants wide-screen screenshots .
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  16. Post #56
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,205 Posts
    God dammit I hate my fucking 4:3 monitor!
    Ever since the forum update I only see the half of your fancy pants wide-screen screenshots .
    theres a scroll bar at the bottom of the post.
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  17. Post #57
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    10,001 Posts


    I should probably fix this
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  18. Post #58
    Gold Member
    Tw34k's Avatar
    January 2012
    697 Posts

    I should probably fix this
    Seems legit to me.
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  19. Post #59
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    8,099 Posts


    I should probably fix this
    nope leave it as it is.
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  20. Post #60

    September 2011
    7 Posts
    Hellsten: Your work is srsly great.

    I'm doing a modern asian alley-kinda thing right now but I've lost steam on this project.
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  21. Post #61
    aleksas17's Avatar
    January 2012
    112 Posts



    y u no like me hammer editor ,wtf is wrong with it why is mine elevator is 90 degrees leaned ? need help
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  22. Post #62
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts



    y u no like me hammer editor ,wtf is wrong with it why is mine elevator is 90 degrees leaned ? need help
    func_movelinear
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  23. Post #63
    Viking Member
    Hellsten's Avatar
    November 2008
    5,620 Posts
    Made the thatched ceiling into displacements. I think it looks a lot more alive and less boring now,



    Here's the previous compile,
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  24. Post #64
    DasMatze's Avatar
    December 2007
    1,824 Posts
    func_movelinear
    Or fixed orientation flag for func_tracktrain.
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  25. Post #65
    That looks like something from another engine.

    Amazing.
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  26. Post #66
    I like to faps while I make maps
    Reactors's Avatar
    December 2009
    1,451 Posts
    Made the thatched ceiling into displacements. I think it looks a lot more alive and less boring now,



    Here's the previous compile,
    That looks so much better than the previous compile. It's weird how such small changes can make such a big difference.
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  27. Post #67
    Gold Member
    Hyzo's Avatar
    February 2008
    646 Posts
    Sudden burst of mapping inspiration and then hammer crashes.


    Anyways, working on this:

    Horribly work in progress atm and the lightning is shiet but still.

    (User was banned for this post ("Image Macro / Meme Response" - Terrenteller))
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  28. Post #68
    Gold Member
    Disco_Potato's Avatar
    January 2012
    754 Posts
    Hellsten: Your work is srsly great.

    I'm doing a modern asian alley-kinda thing right now but I've lost steam on this project.
    Looking great so far.
    I've been wanting to map something similar for a while now. Something like a Japanese suburban alley, like maybe made to feel like Serial experiments Lain, with lots of power lines and such.
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  29. Post #69
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,434 Posts
    Ugh, used sendto\.zip but gmod.org still won't recognize my map.

    Any help?
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  30. Post #70
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,985 Posts
    Ugh, used sendto\.zip but gmod.org still won't recognize my map.

    Any help?
    No one has been able to upload anything for like a week
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  31. Post #71
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,434 Posts
    No one has been able to upload anything for like a week
    Oh. That would explain.
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  32. Post #72

    September 2011
    7 Posts
    Looking great so far.
    I've been wanting to map something similar for a while now. Something like a Japanese suburban alley, like maybe made to feel like Serial experiments Lain, with lots of power lines and such.
    Thanks.
    Go for it. I dont know modeling but if you do then you can put a lot of details in to these alley-scenes.

    Some references i found:
    http://minsela.deviantart.com/art/Al...%20alley&qo=18
    http://jasebase.deviantart.com/art/B...%20alley&qo=21
    http://kuroiaoi.deviantart.com/art/S...F26687888&qo=2
    http://burningmonk.deviantart.com/ar...%20alley&qo=79
    http://rmda.deviantart.com/art/Tokyo...11423714&qo=20

    There is so much going on at these places.
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  33. Post #73
    Gold Member
    Disco_Potato's Avatar
    January 2012
    754 Posts
    Thanks.
    Go for it. I dont know modeling but if you do then you can put a lot of details in to these alley-scenes.
    Im in the same boat. I dont know how to model, but I want to get into it soon.


    Unrelated:
    I made this the other day for the lulz. Tw34k told me about an old CS 1.6 map like this so I had to try it.
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  34. Post #74
    Gold Member
    Lamarr's Avatar
    July 2006
    1,622 Posts
    I'm making myself a wheatfield for my portal 2 mod.

    It also sways and is affected by wind :3
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  35. Post #75
    Gold Member
    kaine123's Avatar
    February 2010
    9,690 Posts
    I'm making myself a wheatfield for my portal 2 mod.

    It also sways and is affected by wind :3
    That looks fullbright?
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  36. Post #76
    Gold Member
    Tw34k's Avatar
    January 2012
    697 Posts
    That skybox just blew my mind, it's just so.. not square looking.
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  37. Post #77
    Gold Member
    Lamarr's Avatar
    July 2006
    1,622 Posts
    That looks fullbright?
    There's just nothing that'd cast a shadow.
    I'm just testing the wheat.
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  38. Post #78
    Gold Member
    kaine123's Avatar
    February 2010
    9,690 Posts
    Also the wheat texture should be not so hard when it touches the ground and it needs to be much taller.
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  39. Post #79
    LATTEH's Avatar
    February 2010
    643 Posts
    Where is everyone getting there amazing skyboxes? I finally figure out how to make skybox textures and cgtextures takes down there free skys D:
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  40. Post #80
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