Water shader is off, should be an easy enough fix considering how amazing the shader editor is in UDK.
Your rocks in the distance are too noisy, this goes beyond a lack of AA and assuming you modeled them yourself, they probably need a lot more work.
Nothing blends together, it's all just a random grouping of slightly related assets trying -really- hard to make a scene together but not at all working.
But anyway, you can tell by the ugly post processing and lack of reflections on water. Oh and the fact that it has a performance graph at the top right.
1) Find a round granite rock.
2) Heat it.
fountains inside of banks ??
Well, obviously add the counters where the bank tellers would be. Maybe a little lounge area with a couch or two and maybe a TV of the wall facing that area. Elevators would be good too. There's also those little desk things that have deposit/withdrawal stuff with pens on chains to fill them out that you can add too. Oh, and there' also some sort of sculpture you could make in the center or something, but be smart about placing it (and make it a marble texture too).
Yeah, it is currently one big room (Which it wont stay as, since I still need to add the vault and shti)
Changed up Skybox texture and expanded 3D Skybox.
That looks great. Those cliffs are awesome.
A little project I've been working on. (It's been a while since I last posted here lol)
Any comments are appreciated
Migga, your skybox is stretched, and doesn't match your lighting
The lighting coming from the open gaps on the ceiling don't match the light that is illuminated in the room to dark for that skybox