1. Post #2561
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I heard the map doesn't have to be made with Source SDK to post here, right?

    In that case..
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  2. Post #2562
    Ataxia's Avatar
    March 2011
    166 Posts
    I heard the map doesn't have to be made with Source SDK to post here, right?

    In that case..
    I don't know much about UDK, but I can spot some problems right off the bat.

    Water shader is off, should be an easy enough fix considering how amazing the shader editor is in UDK.

    Your rocks in the distance are too noisy, this goes beyond a lack of AA and assuming you modeled them yourself, they probably need a lot more work.

    Nothing blends together, it's all just a random grouping of slightly related assets trying -really- hard to make a scene together but not at all working.
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  3. Post #2563
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,783 Posts
    I don't know much about UDK, but I can spot some problems right off the bat.

    Water shader is off, should be an easy enough fix considering how amazing the shader editor is in UDK.

    Your rocks in the distance are too noisy, this goes beyond a lack of AA and assuming you modeled them yourself, they probably need a lot more work.

    Nothing blends together, it's all just a random grouping of slightly related assets trying -really- hard to make a scene together but not at all working.
    This is Cryengine, not UT3.
    It's kinda easy to tell.
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  4. Post #2564
    Ataxia's Avatar
    March 2011
    166 Posts
    This is Cryengine, not UT3.
    It's kinda easy to tell.
    I guess I'm used too seeing Cryengine stuff at a much higher stage of completion then that, my mistake. My point about blending still stands!
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  5. Post #2565
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I don't know much about UDK, but I can spot some problems right off the bat.

    Water shader is off, should be an easy enough fix considering how amazing the shader editor is in UDK.

    Your rocks in the distance are too noisy, this goes beyond a lack of AA and assuming you modeled them yourself, they probably need a lot more work.

    Nothing blends together, it's all just a random grouping of slightly related assets trying -really- hard to make a scene together but not at all working.
    That's not UDK, it's CryEngine 3.

    Ninja...

    But anyway, you can tell by the ugly post processing and lack of reflections on water. Oh and the fact that it has a performance graph at the top right.
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  6. Post #2566

    September 2010
    122 Posts
    I don't know much about UDK, but I can spot some problems right off the bat.

    Water shader is off, should be an easy enough fix considering how amazing the shader editor is in UDK.

    Your rocks in the distance are too noisy, this goes beyond a lack of AA and assuming you modeled them yourself, they probably need a lot more work.

    Nothing blends together, it's all just a random grouping of slightly related assets trying -really- hard to make a scene together but not at all working.
    The rocks are being used by CryTek. Blame their artists for bad rocks :P

    But yeah, I made this after 1 hour of testing around with the engine :) There's a lot to do, indeed.
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  7. Post #2567
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Blame their artists for bad rocks :P
    Just use better ones instead.
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  8. Post #2568
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Popcorn rocks.

    Edited:

    1) Find a round granite rock.
    2) Heat it.
    3) Pop.
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  9. Post #2569
    Shirky's Avatar
    December 2009
    2,603 Posts
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

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  10. Post #2570
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

    crates and barrels
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  11. Post #2571
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

    isn't there supposed to be like desks and counters in a bank?
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  12. Post #2572
    Joey1's Avatar
    April 2009
    1,117 Posts
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

    Go Kart racetrack ... ok seriously, maybe statue or fountain
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  13. Post #2573
    Gold Member
    Juniez's Avatar
    May 2007
    6,924 Posts
    fountains inside of banks ??
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  14. Post #2574
    Joey1's Avatar
    April 2009
    1,117 Posts
    interior decoration
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  15. Post #2575
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    2,971 Posts
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

    How about a balcony with stairs leading to it that goes alongside the walls? I think that would be good.
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  16. Post #2576
    paulisdead18's Avatar
    March 2010
    1,072 Posts
    Well, obviously add the counters where the bank tellers would be. Maybe a little lounge area with a couch or two and maybe a TV of the wall facing that area. Elevators would be good too. There's also those little desk things that have deposit/withdrawal stuff with pens on chains to fill them out that you can add too. Oh, and there' also some sort of sculpture you could make in the center or something, but be smart about placing it (and make it a marble texture too).
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  17. Post #2577
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,911 Posts
    isn't there supposed to be like desks and counters in a bank?
    It's also not all one room as far as I know. There's rooms in the back as well.

    Edited:

    The modern day banks I've seen also have a bunch of different areas for cubicles and stuff.
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  18. Post #2578
    Shirky's Avatar
    December 2009
    2,603 Posts
    Yeah, it is currently one big room (Which it wont stay as, since I still need to add the vault and shti)
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  19. Post #2579
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?


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  20. Post #2580
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    719 Posts
    Changed up Skybox texture and expanded 3D Skybox.


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  21. Post #2581
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,759 Posts
    That looks great. Those cliffs are awesome.
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  22. Post #2582
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    Changed up Skybox texture and expanded 3D Skybox.


    looks great, but that lighting... .-.
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  23. Post #2583
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,629 Posts
    Im having a bit of a problem trying to think of how to fill this bank, its pretty big.

    Anyone have any suggestions?

    add a dinosaur flying an f-16
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  24. Post #2584
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,851 Posts
    Changed up Skybox texture and expanded 3D Skybox.


    Awesome. When're you planning to release?
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  25. Post #2585
    Lookin' good Violation.
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  26. Post #2586
    Kavukamari's Avatar
    May 2008
    240 Posts
    add a dinosaur flying an f-16
    Calvin and Hobbes?


    @violation: nice landscape you got there
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  27. Post #2587
    crazymonkay's Avatar
    January 2009
    1,047 Posts
    A little project I've been working on. (It's been a while since I last posted here lol)





    Any comments are appreciated
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  28. Post #2588
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    A little project I've been working on. (It's been a while since I last posted here lol)



    Any comments are appreciated
    I love the first screenshot! great atmosphere.
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  29. Post #2589
    STOMBS
    Yadda's Avatar
    December 2009
    698 Posts
    A little project I've been working on. (It's been a while since I last posted here lol)
    I like the lighting going on here, but you should consider lowering the intensity and giving the terminal lights a more saturated color. You should also consider using linear instead of quadratic and 50-0% falloff if you haven't already.
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  30. Post #2590
    Shirky's Avatar
    December 2009
    2,603 Posts
    More work on the bank, remade it to look more modern.
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  31. Post #2591
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    2,971 Posts
    More work on the bank, remade it to look more modern.
    This is seriously what I thought CS:GO's bank map was going to look like.

    That is awesome.
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  32. Post #2592
    Shirky's Avatar
    December 2009
    2,603 Posts
    This is seriously what I thought CS:GO's bank map was going to look like.

    That is awesome.
    Once I get it into CSGO and start adding props, it will looks loads better (also have to add rain)
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  33. Post #2593
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,759 Posts
    I'm almost done with the police station interior, slowly working on exterior parts of the map.






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  34. Post #2594
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts






    Now I think I am pretty much done with making this place look nice
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  35. Post #2595
    Ask me about my 'female train' fetish.
    Dennab
    January 2006
    5,457 Posts
    Reminds me of the old OC/Synergy coop maps for some reason. Lots of detail with heavy brushwork rather than models.
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  36. Post #2596

    April 2012
    118 Posts
    Migga, your skybox is stretched, and doesn't match your lighting
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  37. Post #2597
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Migga, your skybox is stretched, and doesn't match your lighting
    Where is it stretched?
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  38. Post #2598

    April 2012
    118 Posts
    Where is it stretched?
    hard to tell if it is for sure, that aside i don't think the lighting matches

    Edited:

    I'd use this instead

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  39. Post #2599
    Brandon's Avatar
    December 2009
    629 Posts
    The lighting coming from the open gaps on the ceiling don't match the light that is illuminated in the room to dark for that skybox
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  40. Post #2600
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts
    Migga, your skybox is stretched, and doesn't match your lighting
    I thought I had changed the skybox already. Maybe Hammer decided to autosave right as I was changing it and decided not to change it or something.
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