So, now the ingame map creator is out, I thought I'd have a go at making another Portal 2 map
The portal 2 map editor is really limited, I hope they add more options to it in the future. Also did anyone else get a source SDK update?
Yeah, my Source SDK just updated.
Layout for the map is pretty much finished. Just have to do stuff like boarders, 3D skybox, lighting,and cubemap fixes.
Very nice, I only suggest that the CSS train car be changed.
God, dang it. Valve. You screwed up my displacements. and even after the update too... Oh wait, what nothing did the update do?
Started working on my old dev contest entry I never submitted, should I texture it or keep working on it as is?
Some random mapping.
You might already figure out what the exterior is based on.
It appears to be based on dark. I suggest making it a bit brighter to work on all monitor types.
It seems very dark outside for how bright the sky is.
Exterior is heavy WIP just some random prop placement.
Lighting any better?
A little fun building in CSGO to fool with the dynamic lighting.
Fully destroyable too!
Any ideas on how to optimize? It's laggy... mostly because of particles...
Why the heck are my two shelves casting the shadow through the wall... :smith:
This thing is made up of fewer than 30 brushes... Yet it lags, because of the particles. Any way to disable particles?
How can optimizing the map fix that? Other than disabling shadows on the shelves.
Point entity actually, with surface flags for where you don't want rtt shadows.
Small update on the progress.