(This pageking is justified with optimism.)
I'm seriously gonna attempt the impossible shape.
The final image will be GIMP-ed a little though.
Don't see any image.
okay, think of it like this. If you take a long straight pole and look at the center of it. to you, it looks curved, but zoom out a little and you can see the entire thing. and it looks flat. With this, to make it look flat, you have to zoom out, and on an itty bitty 10-year-old monitor, like I have. It's hard to align it. So in order to get it to look right, you have to zoom out, and scale up the picture.
I'm not making sense, am I?
I think I've fixed that in the image above your post
This guy did a preview thingy of my WIP mod. I gave him this limited snippet of it to try out.
And what's to optimise, the thing he made was perfectly fine and took him about a day or something to finish.
I guess I think anything amazing is done by him.
'Nother quick pimpage, this time only stock textures:
[Yeah I know the curvy roof is really thick and has bad texturing. Edit: Added second image, I really like this little bit for some reason...]
This makes me just want to go out and find some old but awesome RP maps and give them a complete overhaul.
Oh hey, that bar I did is now on the GM13 Workshop.
I'm really loving CSGO so far. I just ported over my map and here's just a quick pic of how it looks so far.
An update on the Business Plaza, and I almost forgot to thank Hiyougami for the textures in the original post.
To recap, I fixed some of the cubemaps, deleted the balconies from the Conference Center, added 2 building exteriors and filled out the top-plaza.
The green building and top-plaza.
False interior of green building. I probably need to adjust the light colors in there.
Front view of Conference building (and the ugly blue building on the right).
Stairway, bottom plaza and statue.
Another shot of the blue building. I tried to use a screenshot I took in Mirror's Edge as a reference, but it ended up bad. Haven't bothered to fix it yet. :s
And total overview of the map so far.
Suggestions? Namely, what to put on the sides of the top-plaza and how to fix the blue building.
Also, I've been wondering forever about this, but how does one put an overlay texture on another one (like the parking lines over the concrete in that same picture)?
Way to rate me dumb for god knows what
Those police lights appear to be env_sprites
and the overlays are overlays
Sometimes you can even see a plane passing into the sky.
I've started making that place extend into a full map now. My idea is that the terrorists have to plant the bomb on the roof, and they spawn on the top floor. The CTs have to get up to the top of the building and kill the terrorists/defuse the bomb before it blows.
Aim to have the bomb sites roughly inbetween both teams (slightly toward the cts) and have more than 1.
Nice idea, die hard style but it just won't work.
I didn't know the bomb time was that short, I've actually spent more time mapping for it than playing now that I think about it. I could have them spawn both at the bottom floors, but different parts of the building, so the terrorists spawn in the parking lot, and I could make a front entrance area for the CTs to spawn.