1. Post #3001
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    1,963 Posts
    It wouldn't work like that.
    YOU'RE SUCH A DOWNER. Let him do his thing!

    (This pageking is justified with optimism.)
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  2. Post #3002
    Need something hosted?
    glitchvid's Avatar
    December 2008
    2,383 Posts
    YOU'RE SUCH A DOWNER. Let him do his thing!

    (This pageking is justified with optimism.)
    You would have to segment it a lot, but I think its doable.

    Shit, I have to make a proof on concept don't I ?
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  3. Post #3003
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    7,533 Posts
    You would have to segment it a lot, but I think its doable.

    Shit, I have to make a proof on concept don't I ?
    It's a perspective trick, you could segment as much as you like but it would only look right from one specific angle. So, yes, you could do it, but the illusion would be broken if you moved a foot to the left/right/etc.
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  4. Post #3004
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,139 Posts
    It's a perspective trick, you could segment as much as you like but it would only look right from one specific angle. So, yes, you could do it, but the illusion would be broken if you moved a foot to the left/right/etc.
    Actually, the Arabic-styled village with the sea coral foliage would make an interesting map all by itself. The trippy waterway would really just be a bonus in my view.
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  5. Post #3005
    a wet towel's Avatar
    March 2008
    1,471 Posts
    I didn't even realize the CS:GO sdk was out, made a parking lot in an office building. Might turn it into a map where the CTs have to get up the building to stop the Terrorists on the to floor.

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  6. Post #3006
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,904 Posts
    BTW
    I'm seriously gonna attempt the impossible shape.

    The final image will be GIMP-ed a little though.
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  7. Post #3007
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,063 Posts
    Don't see any image.
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  8. Post #3008
    Gold Member
    BloodYScar's Avatar
    May 2005
    3,076 Posts
    I didn't even realize the CS:GO sdk was out, made a parking lot in an office building. Might turn it into a map where the CTs have to get up the building to stop the Terrorists on the to floor.

    Thats WAY too small for two rows of cars. Lookin good though
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  9. Post #3009
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    The final image will be GIMP-ed a little though.
    All respect is now gone. Thought you were legit, man...
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  10. Post #3010
    a wet towel's Avatar
    March 2008
    1,471 Posts
    Thats WAY too small for two rows of cars. Lookin good though
    Better?


    Edit: I hope people weren't thinking I was being sarcastic, I was genuinely asking if it was better. Just wondering at the dumb ratings.
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  11. Post #3011
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,904 Posts
    All respect is now gone. Thought you were legit, man...
    Just to blur stuff so it looks better. Wow this is hard. Mainly because something like that has to be rendered without some perspective.

    okay, think of it like this. If you take a long straight pole and look at the center of it. to you, it looks curved, but zoom out a little and you can see the entire thing. and it looks flat. With this, to make it look flat, you have to zoom out, and on an itty bitty 10-year-old monitor, like I have. It's hard to align it. So in order to get it to look right, you have to zoom out, and scale up the picture.

    I'm not making sense, am I?
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  12. Post #3012
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    I didn't even realize the CS:GO sdk was out, made a parking lot in an office building. Might turn it into a map where the CTs have to get up the building to stop the Terrorists on the to floor.

    It looks good, but parking a car in there is a near physical impossibility.
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  13. Post #3013
    a wet towel's Avatar
    March 2008
    1,471 Posts
    I think I've fixed that in the image above your post
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  14. Post #3014
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,063 Posts
    Better?


    Edit: I hope people weren't thinking I was being sarcastic, I was genuinely asking if it was better. Just wondering at the dumb ratings.
    Yes. That looks a lot better. Keep it like that.
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  15. Post #3015
    Gold Member
    Miigga's Avatar
    October 2006
    1,684 Posts
    This guy did a preview thingy of my WIP mod. I gave him this limited snippet of it to try out.

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  16. Post #3016
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    That picture is physically impossible to map.
    No, it's not. Biohazard did something like that a while ago. It's just VERY hard to optimize.

    Edited:

    It's a perspective trick, you could segment as much as you like but it would only look right from one specific angle. So, yes, you could do it, but the illusion would be broken if you moved a foot to the left/right/etc.
    This is the problem. It's infinitely easier corridor-style, and not outside like that is.
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  17. Post #3017
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    No, it's not. Biohazard did something like that a while ago. It's just VERY hard to optimize.

    Edited:



    This is the problem. It's infinitely easier corridor-style, and not outside like that is.
    No he didn't, the gravity thing he made isn't anything like what you would have to do to create something with this sort of parallax error.

    And what's to optimise, the thing he made was perfectly fine and took him about a day or something to finish.
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  18. Post #3018
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    No he didn't, the gravity thing he made isn't anything like what you would have to do to create something with this sort of parallax error.

    And what's to optimise, the thing he made was perfectly fine and took him about a day or something to finish.
    I'm not talking about that, he did a paradoxal map thing like 3/4 years ago. He posted it in this section.
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  19. Post #3019
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    I'm not talking about that, he did a paradoxal map thing like 3/4 years ago. He posted it in this section.
    No he never, he has never been on Facepunch up until recently.
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  20. Post #3020
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    No he never, he has never been on Facepunch up until recently.
    Then he didn't post it here, but I'm pretty sure it was his. It was an indoors stadium-like paradox. Let's see if I can find it.
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  21. Post #3021
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Then he didn't post it here, but I'm pretty sure it was his. It was an indoors stadium-like paradox. Let's see if I can find it.
    I really doubt it. He doesn't make maps, for one thing.
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  22. Post #3022
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    I really doubt it. He doesn't make maps, for one thing.
    Huh. Then it wasn't him. Who the fuck made it then? I specifically remember something like that being done by someone here on FP. Biohazards name rang a bell in my head for some reason when I thought about it too.

    I guess I think anything amazing is done by him.
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  23. Post #3023
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    Just to blur stuff so it looks better. Wow this is hard. Mainly because something like that has to be rendered without some perspective.

    okay, think of it like this. If you take a long straight pole and look at the center of it. to you, it looks curved, but zoom out a little and you can see the entire thing. and it looks flat. With this, to make it look flat, you have to zoom out, and on an itty bitty 10-year-old monitor, like I have. It's hard to align it. So in order to get it to look right, you have to zoom out, and scale up the picture.

    I'm not making sense, am I?
    Considering you can get monitors for a fraction of what they cost 10 years ago, either you are mapping on a 10 year old pc (which would probably make source shit itself), or you have spent all your money on random bits of pc, and not the bits that matter.
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  24. Post #3024
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Huh. Then it wasn't him. Who the fuck made it then? I specifically remember something like that being done by someone here on FP. Biohazards name rang a bell in my head for some reason when I thought about it too.

    I guess I think anything amazing is done by him.
    Generally that's the truth, but when it comes to mapping I guess not because he doesn't even care for that specifically. If it's dynamic lighting and shadows you want then you know who to look for, but if you want something incredibly well made in hammer then you should instead look to someone like Oskutin, Miigga or Thingshappen.
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  25. Post #3025
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    Generally that's the truth, but when it comes to mapping I guess not because he doesn't even care for that specifically. If it's dynamic lighting and shadows you want then you know who to look for, but if you want something incredibly well made in hammer then you should instead look to someone like Oskutin, Miigga or Thingshappen.
    What about Firegod? He was a HUGE help when I first started mapping.

    Edited:

    almost said firerain

    dodged that bullet
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  26. Post #3026
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    What about Firegod? He was a HUGE help when I first started mapping.

    Edited:

    almost said firerain

    dodged that bullet
    As far as I've seen, Firegod isn't much for general mapping either, he seems to like shadows and lighting more.
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  27. Post #3027
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    480 Posts
    'Nother quick pimpage, this time only stock textures:

    Original:



    Redesign:


    [Yeah I know the curvy roof is really thick and has bad texturing. Edit: Added second image, I really like this little bit for some reason...]

    This makes me just want to go out and find some old but awesome RP maps and give them a complete overhaul.

    After listening to some Mirror's Edge music, playing some Mirror's Edge, and downloading some Mirror's Edge textures, I decided to ignore my finals and make a Mirror's Edge styled map. Except it's on street-level. So it's not really Mirror's Edge styled.


    Anyway, here it is.


    Yay, my ol' textures! :3 The Photoshop nostalgia. Too bad I'm taking forever to get re-started on Air, I'll only be releasing the new batch of re-designed textures after that map gets done...


    Oh hey, that bar I did is now on the GM13 Workshop.
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  28. Post #3028
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    2,483 Posts

    [Yeah I know the curvy roof is really thick and has bad texturing]

    This makes me just want to go out and find some old but awesome RP maps and give them a complete overhaul.
    I don't know why, but this reminds me of a building that would be in some kind of Tony Hawk game. Probably because of the roof.

    It looks awesome.
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  29. Post #3029
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    3,650 Posts
    I'm really loving CSGO so far. I just ported over my map and here's just a quick pic of how it looks so far.
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  30. Post #3030
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,139 Posts
    An update on the Business Plaza, and I almost forgot to thank Hiyougami for the textures in the original post.

    To recap, I fixed some of the cubemaps, deleted the balconies from the Conference Center, added 2 building exteriors and filled out the top-plaza.

    Screenies:

    The green building and top-plaza.


    False interior of green building. I probably need to adjust the light colors in there.


    Front view of Conference building (and the ugly blue building on the right).



    Stairway, bottom plaza and statue.



    Another shot of the blue building. I tried to use a screenshot I took in Mirror's Edge as a reference, but it ended up bad. Haven't bothered to fix it yet. :s



    And total overview of the map so far.



    Suggestions? Namely, what to put on the sides of the top-plaza and how to fix the blue building.
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  31. Post #3031
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,580 Posts
    Seems a little... Blocky, is it?
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  32. Post #3032
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,139 Posts
    Seems a little... Blocky, is it?
    http://en.wikipedia.org/wiki/Deconstructivism


    Besides, the textures don't really work well when stretched.
    I tried to do a non-blocky building, whole thing looked like a spaztic donkey. And it didn't compile either.
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  33. Post #3033
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    What about Firegod? He was a HUGE help when I first started mapping.

    Edited:

    almost said firerain

    dodged that bullet
    Firegod is the most helpful person on here I would say, but he doesn't make anything that incredible imo.
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  34. Post #3034
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    Firegod is the most helpful person on here I would say, but he doesn't make anything that incredible imo.
    Maybe not incredible but its not half assed.


    I just wish now a days I had more time, but i'm so busy at work and school.
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  35. Post #3035
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,058 Posts
    Better?


    Edit: I hope people weren't thinking I was being sarcastic, I was genuinely asking if it was better. Just wondering at the dumb ratings.
    That looks very nice. Mind telling me how you made those police lights look cool?
    Also, I've been wondering forever about this, but how does one put an overlay texture on another one (like the parking lines over the concrete in that same picture)?

    Way to rate me dumb for god knows what
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  36. Post #3036
    Gold Member
    Miigga's Avatar
    October 2006
    1,684 Posts
    Those police lights appear to be env_sprites

    and the overlays are overlays
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  37. Post #3037
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,577 Posts
    Sometimes you can even see a plane passing into the sky.
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  38. Post #3038
    a wet towel's Avatar
    March 2008
    1,471 Posts
    That looks very nice. Mind telling me how you made those police lights look cool?
    Also, I've been wondering forever about this, but how does one put an overlay texture on another one (like the parking lines over the concrete in that same picture)?

    Way to rate me dumb for god knows what
    Miigga pretty much hit the nail on the head.

    I've started making that place extend into a full map now. My idea is that the terrorists have to plant the bomb on the roof, and they spawn on the top floor. The CTs have to get up to the top of the building and kill the terrorists/defuse the bomb before it blows.
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  39. Post #3039
    mdeceiver79's Avatar
    March 2012
    995 Posts
    Miigga pretty much hit the nail on the head.

    I've started making that place extend into a full map now. My idea is that the terrorists have to plant the bomb on the roof, and they spawn on the top floor. The CTs have to get up to the top of the building and kill the terrorists/defuse the bomb before it blows.
    Sounds unbalanced. I think the bomb time is around 45 seconds. If it takes the terrorists 20 seconds to get to the roof. Then the cts have got to get from the ground floor, to the roof, kill the terrorists and defuse the bomb in less than 65 seconds.
    Aim to have the bomb sites roughly inbetween both teams (slightly toward the cts) and have more than 1.
    Nice idea, die hard style but it just won't work.
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  40. Post #3040
    a wet towel's Avatar
    March 2008
    1,471 Posts
    I didn't know the bomb time was that short, I've actually spent more time mapping for it than playing now that I think about it. I could have them spawn both at the bottom floors, but different parts of the building, so the terrorists spawn in the parking lot, and I could make a front entrance area for the CTs to spawn.
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