Made buildings more curvy, made a path rather than just a terrain, added an aurora
-Extreme normal maps on mountains to give them more depth
-add a building on top of mountain.
-add a Core (keeps the island afloat)
-more random buildings.
REMEBERED AA THIS TIME!
Doesn't look that great, you need more contrast in your colors, right now the outside is all one color, and it looks bland, You could change the sunlight angles.
feels weird to post screenshots of new areas in this map because the visual style is so consistent but whatever
Keep your amount of props and decals on a resonable level, keep it tasteful.
Bloom is that strong on purpose. Ignore the repeating wallpaper near the lightswitch, it's fixed.
I feel ashamed because even though porting all those models and textures requires a lot of patience (and therefore dedication), I didn't actually do much myself and do not deserve any Winner or Mapping King ratings.
Some textures are a bit low res, yes. But overall it's bearable. It's not The Witcher 2, it doesn't require any super sharp, high resolutioned textures. And as dumb as it sounds, sometimes I like less details more.
Hmmm my other skybox hid how crappy the aurora is
and I somehow managed to get and engine hunk overflow with only one light
you overdid it.
Changed colour correction from warm red/orange to a cold and desolate grey, and fiddled with the fog.
I am working on this one room slower than an Annelid with asthma, but I think it's getting there at last.
I still get the "engine hunk overflow" issue even though I didn't make drastic changes. and I deleted the changes and still get it... Screw source... makes no sense. compile log showed nothing.
I've been working pretty hard on this small Half-Life 2:EP2 map I'm creating. I've given it a working title "Complex" seeing as it takes place mostly in an apartment complex. (Wink wink.) Anyway, here's some screens.
I'll be posting some more screens when I refine the rest of the map some more. Though I'm still not finished. Also I have yet to add any color correction.
I'm thinking it was a zombie attack, also thanks for the cc I've fixed the wires.
More Sims 3 Stuff:
Doesn't look so good this time. If only I could export the foliage from the game, but it's in a SpeedTree format and uses sprites for the leaves.
I also tried a night setting for the first time:
I'm not satisfied with this but I don't know what I should do to make it look better.
Update. I added another house, will change a bit of stuff up, of course there'll be more houses in the future. As usual, be sure to leave criticism!
@jeopardy2630: The ceramic roof needs some serious work. At least the face that's showing at the camera.
I think I overdid it with the pattern scheme:
The ceiling is still a placeholder.
That's beautiful. Did you make the models yourself?