took 11 minutes to make this shis:
Here is something I started awhile ago from some Metro inspiration, think I'm going to pick it up again.
Remake of college without csgo stuff. All the interiors and exteriors are separate. You can't see anything outside if you're inside or the other way around for optimization. For the outside I guess I just have to be as economical as possible.
Sick hospital beds.
why are the hospital beds a bomb cart
Looks nice, but it seems very open. Try to add some props like dumpsters and crates and make it feel smaller.
Decided to make the map take place at night to make it feel more intimate.
I know the streets are a bit dark at the moment, but I will be adding lighting.
That might be a minor lighting issue with the arch but other than that, your map looks really good
Lighting is gorgeous but the really narrow bit of cobble on the street looks a little weird
Those roads look WAY too thin.
The video is a little jaggy - I was going to use source recorder but when I was playing the demo file the particles wouldn't show up.
Tiles seem too thick nice otherwise
I'm having some trouble creating a forest in my mod.
So far I have placed some basic tree_cards to get the basic feel of the forest, but replacing those by placing ep2 pine tress manually would not look nearly as random and good, plus, it would probably lag from all the high poly tree models. So I'm asking if anyone here has any tips on making a believable and low (poly) budget forest.
(sorry for the Hammer screenshot)
I don't think the EP2 trees would make performance worse
in any way that it can be felt