1. Post #3641
    nicoreda's Avatar
    March 2012
    102 Posts
    Have some panoramas


    Second pic look awesome !
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  2. Post #3642

    September 2010
    122 Posts
    took 11 minutes to make this shis:

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  3. Post #3643
    Stinger21's Avatar
    August 2010
    293 Posts


    *headdesk*
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  4. Post #3644
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,957 Posts


    *headdesk*
    Holy christ
    How are you managing this to work well?
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  5. Post #3645
    skynet.'s Avatar
    July 2011
    255 Posts
    Here is something I started awhile ago from some Metro inspiration, think I'm going to pick it up again.


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  6. Post #3646
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
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  7. Post #3647

    March 2012
    273 Posts
    Remake of college without csgo stuff. All the interiors and exteriors are separate. You can't see anything outside if you're inside or the other way around for optimization. For the outside I guess I just have to be as economical as possible.







    Sick hospital beds.
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  8. Post #3648
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    why are the hospital beds a bomb cart
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  9. Post #3649

    March 2012
    273 Posts
    why are the hospital beds a bomb cart
    There weren't any bed models in tf2.
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  10. Post #3650
    Jesienia's Avatar
    May 2012
    63 Posts
    I normally don't post but these 2 look exactly the same (besides the subway or train )
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  11. Post #3651
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,812 Posts
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  12. Post #3652
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,277 Posts




    Heavy WIP
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  13. Post #3653
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,785 Posts
    2-2-2-2-2-2-2016!

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  14. Post #3654
    Gold Member
    Lamarr's Avatar
    July 2006
    1,608 Posts




    Heavy WIP
    What is that pellet emitter doing in old aperture?
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  15. Post #3655
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,785 Posts
    What is that pellet emitter doing in old aperture?
    Gladdy was re-arranging the testrooms, remember?

    Or the map might not be canonical.
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  16. Post #3656
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Gladdy was re-arranging the testrooms, remember?

    Or the map might not be canonical.
    Each section is sealed off with a lot of concrete and a vault door. Glados never had any control over old aparture.
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  17. Post #3657
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,277 Posts
    What is that pellet emitter doing in old aperture?
    It's just a placeholder.
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  18. Post #3658
    I hate my title.
    On-A-Freak's Avatar
    March 2009
    98 Posts
    Some Updates!

    T-Spawn:


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  19. Post #3659
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,785 Posts
    Some Updates!

    T-Spawn:
    Looks nice, but I don't think that kind of grass fits with the dirty and industrial theme. It also doesn't look realistic in general.
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  20. Post #3660
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    Looks nice, but it seems very open. Try to add some props like dumpsters and crates and make it feel smaller.
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  21. Post #3661
    I hate my title.
    On-A-Freak's Avatar
    March 2009
    98 Posts
    it seems very open.
    Yep, i have the same feeling with this.. But at first i want to finish the building on the left side of it. Then i'll add more detais.
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  22. Post #3662
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,162 Posts
    Each section is sealed off with a lot of concrete and a vault door. Glados never had any control over old aparture.
    You need to play co-op again. She lowered a lot of stuff down there. Like light bridges and funnels.
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  23. Post #3663
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    You need to play co-op again. She lowered a lot of stuff down there. Like light bridges and funnels.
    You make it sound like i have put time into the co-op.
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  24. Post #3664
    Trek's Avatar
    March 2010
    2,429 Posts









    Added some stuff, changed the floor texture, created interior (I think I have to delete this, because it's shit and has shitload of errors), added the elevator shit (the elevator will be dona later).
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  25. Post #3665
    ep9832's Avatar
    September 2008
    1,508 Posts
    Decided to make the map take place at night to make it feel more intimate.



















    I know the streets are a bit dark at the moment, but I will be adding lighting.
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  26. Post #3666
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts


    That might be a minor lighting issue with the arch but other than that, your map looks really good
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  27. Post #3667
    Gold Member
    NotExactly's Avatar
    March 2011
    1,043 Posts
    Lighting is gorgeous but the really narrow bit of cobble on the street looks a little weird
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  28. Post #3668
    Gold Member
    vexx21322's Avatar
    December 2008
    10,573 Posts
    Those roads look WAY too thin.
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  29. Post #3669
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,843 Posts
    Those roads look WAY too thin.
    They're obviously not for cars.
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  30. Post #3670
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Those roads look WAY too thin.
    You will find a few streets in london that are like that. Either they are pedestrainised, or they are one way streets.
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  31. Post #3671
    Gold Member
    vexx21322's Avatar
    December 2008
    10,573 Posts
    You will find a few streets in london that are like that. Either they are pedestrainised, or they are one way streets.
    I would have thought the same if is wasn't for:
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  32. Post #3672
    Framperton's Avatar
    September 2010
    2,990 Posts
    Those roads look WAY too thin.
    looks like most of those pathways are for pedestrians and the wider road looks like the narrow city streets you would find in a European city.
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  33. Post #3673
    Viking Member
    Hellsten's Avatar
    November 2008
    5,430 Posts

    The video is a little jaggy - I was going to use source recorder but when I was playing the demo file the particles wouldn't show up.
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  34. Post #3674
    Rastadogg5's Avatar
    June 2010
    3,507 Posts

    The video is a little jaggy - I was going to use source recorder but when I was playing the demo file the particles wouldn't show up.
    Looks great, but the one thing that bothers me is that there are spots with absolutely no snow, surrounded by areas of thick so.

    The dirt areas should still have some snow on them.
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  35. Post #3675
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,502 Posts
    You make it sound like i have put time into the co-op.
    What's so wrong about co-op?
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  36. Post #3676
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    What's so wrong about co-op?
    Nothing at all, i just don't play much of it.
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  37. Post #3677
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts


    stuff
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  38. Post #3678
    mdeceiver79's Avatar
    March 2012
    2,887 Posts
    Tiles seem too thick nice otherwise
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  39. Post #3679
    Zay333's Avatar
    October 2010
    744 Posts
    I'm having some trouble creating a forest in my mod.
    So far I have placed some basic tree_cards to get the basic feel of the forest, but replacing those by placing ep2 pine tress manually would not look nearly as random and good, plus, it would probably lag from all the high poly tree models. So I'm asking if anyone here has any tips on making a believable and low (poly) budget forest.

    (sorry for the Hammer screenshot)
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  40. Post #3680
    Gold Member
    Chrille's Avatar
    August 2005
    5,418 Posts
    I don't think the EP2 trees would make performance worse

    Edited:

    in any way that it can be felt
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