1. Post #3721
    Gold Member
    kaine123's Avatar
    February 2010
    9,253 Posts
    Needs more detals on the floor like puddles and loose trash, random props like tools and the like. Also the walls look incredibly stark and barren so they could use some support trusses or other details maybe.
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  2. Post #3722
    Gold Member
    Stiveno's Avatar
    July 2011
    723 Posts
    Reminds me of pokemon snap a little bit
    You just gave me an idea...
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  3. Post #3723
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Any suggestions to make it more... filled?
    Can't keep the forklift and those slopes at the same time.
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  4. Post #3724
    Xanadu's Avatar
    April 2012
    331 Posts
    Any suggestions to make it more... filled?
    The crate being carried by the forklift is entirely wrong; they are carried on palettes that the forks go into. Also, there is no way it can handle that ramp, even driving backwards.
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  5. Post #3725
    Dog
    What's worse than biting into an apple and finding a dick?
    Dog's Avatar
    March 2011
    3,737 Posts

    couch
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  6. Post #3726
    paulisdead18's Avatar
    March 2010
    1,028 Posts

    couch
    Um... Interesting. His hand is clipping right in the middle and I'm sure it's not supposed to look like that.
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  7. Post #3727
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,747 Posts
    Um... Interesting. His hand is clipping right in the middle and I'm sure it's not supposed to look like that.
    The man IS the couch
        or is the couch the man    

    it's some kind of human-furniture combination
    i will praise our new leader.
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  8. Post #3728
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Authentic Couch Potato, standard model
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  9. Post #3729
    Grenade Man's Avatar
    October 2009
    498 Posts
    Working on a nightclub thing with biohazards deferred lighting. Note the light is only here to show off the brushwork at the moment.
    And most of the fine brushwork are just placeholders for soon to be made models.

    However I think the layout is fine.



    And does ANYONE have a skybox suitable for this map:


    If I don't find a good skybox I'll have to quit that map since I can't make skyboxes (And don't really have time to learn.)
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  10. Post #3730
    Gold Member
    TRLEChippers's Avatar
    December 2009
    1,140 Posts
    And does ANYONE have a skybox suitable for this map:

    If I don't find a good skybox I'll have to quit that map since I can't make skyboxes (And don't really have time to learn.)
    You could try using one of these TF2 skyboxes:

    sky_upward

    sky_tf2_04

    sky_dustbowl_01

    They fit the "desert" environment relatively well, can have any sun size and direction, and don't have any cartoony TF2-style clouds or mountains to mess up the art style of the map.
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  11. Post #3731
    Grenade Man's Avatar
    October 2009
    498 Posts
    You could try using one of these TF2 skyboxes:

    sky_upward

    sky_tf2_04

    sky_dustbowl_01

    They fit the "desert" environment relatively well, can have any sun size and direction, and don't have any cartoony TF2-style clouds or mountains to mess up the art style of the map.
    Thanks a LOT. Will post some progress.


    Edited:



    If I make it bigger will it be worth releasing?
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  12. Post #3732
    [SIZE=6][COLOR="#EE82EE"]Hardcore My Little Pony Fan[/COLOR][/SIZE]
    Arvuti's Avatar
    July 2008
    5,870 Posts


    anything I should do here, other than tweaking the floor normal maps ?
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  13. Post #3733
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts


    anything I should do here, other than tweaking the floor normal maps ?
    Wall normal map seems to be inverted
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  14. Post #3734
    Viking Member
    Hellsten's Avatar
    November 2008
    5,372 Posts
    Some dramatic changes,

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  15. Post #3735
    Gold Member
    bull04's Avatar
    July 2008
    3,300 Posts
    Some dramatic changes,

    Holy FUCK. That lighting on the first picture, is just amazing. Great job!
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  16. Post #3736
    st112570's Avatar
    April 2009
    353 Posts
    Added some more skybox stuff. Does anybody know of a city skybox other than cs_office? Preferably one that's sunny.

    anyway,


    There's an abandoned house across the street now.

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  17. Post #3737

    September 2011
    37 Posts
    That house doesn't fit in the middle of a city like that.
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  18. Post #3738
    Gold Member
    vexx21322's Avatar
    December 2008
    10,547 Posts
    That house doesn't fit in the middle of a city like that.

    ?
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  19. Post #3739
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
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  20. Post #3740
    Dog
    What's worse than biting into an apple and finding a dick?
    Dog's Avatar
    March 2011
    3,737 Posts
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  21. Post #3741
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    Some dramatic changes,

    It's a little too saturated in my opinion. It makes the map look warm even though it's a tundra. That sky is pretty amazing looking though.
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  22. Post #3742
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts


    feedback pls so i can improve
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  23. Post #3743
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts


    feedback pls so i can improve
    Watermelons = instawin.
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  24. Post #3744
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,806 Posts


    feedback pls so i can improve
    Add some trash
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  25. Post #3745
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts
    maybe some dolls instead LOLZ

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  26. Post #3746
    nicoreda's Avatar
    March 2012
    98 Posts
    maybe some dolls instead LOLZ

    COLOR $_$
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  27. Post #3747
    radu_iceman's Avatar
    September 2008
    1,257 Posts
    Remember those containers? I removed most of them.



    Edit* Whaaat, did you really think they were gone forever?

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  28. Post #3748
    GI Pwn's Avatar
    April 2008
    58 Posts
    6ujsnip
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  29. Post #3749
    CakeMaster7's Avatar
    October 2010
    11,742 Posts
    Remember those containers? I removed most of them.

    That's a shame
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  30. Post #3750
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts
    Remember those containers? I removed most of them.

    bye bye unique art style
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  31. Post #3751
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,080 Posts
    maybe some dolls instead LOLZ

    its too dark

    make it fullbright
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  32. Post #3752
    Gold Member
    Chrille's Avatar
    August 2005
    5,408 Posts
    Remember those containers? I removed most of them.

    Containers? All I can see is DAT CLIFF

    might be 2d cardboard thickness, but it looks really good
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  33. Post #3753
    Viking Member
    Hellsten's Avatar
    November 2008
    5,372 Posts
    It's a little too saturated in my opinion. It makes the map look warm even though it's a tundra. That sky is pretty amazing looking though.
    You are absolutely right and I noticed it too. I'll do something about that.

    Edited:

    Although the fog does help balancing that in the distance.
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  34. Post #3754
    Gold Member
    Firegod522's Avatar
    March 2008
    11,527 Posts
    Those rocks to the right in the background


    look amazing.
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  35. Post #3755
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    I threw together this raw footage of my map that I posted about a while ago, along with another one of our ZM maps.

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  36. Post #3756
    st112570's Avatar
    April 2009
    353 Posts
    Made this floor, came out pretty good. Needs some natural light in there though.


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  37. Post #3757
    TangoGorila's Avatar
    July 2007
    256 Posts
    Working on a Cry of Fear custom campaign:



    I'll be removing the lights later, for now they're just here so you can actually see.

    Any ideas on what I should add would be appreciated.
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  38. Post #3758
    Marbledemon's Avatar
    October 2011
    238 Posts
    Made this floor, came out pretty good. Needs some natural light in there though.


    The door in the second picture looks kinda odd, but otherwise it's very nice :)
    Try to make the walls a bit more "messy", they look too clean in contrast to the floor.
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  39. Post #3759
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,821 Posts
    I threw together this raw footage of my map that I posted about a while ago, along with another one of our ZM maps.

    The road overlays really need work. They're so blocky, because the overly is so long and because it's a top down mod, it's really obvious. You could easily get around it by just halving the length of the overlay and throwing in twice as many.
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  40. Post #3760
    Zay333's Avatar
    October 2010
    740 Posts
    Use a $blendmodulatetexture for that garbage blend material.
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