Things I made when I was bored!
Things I made when I was bored!
-eh fuck it so snippity-
+ a skybox i assume
Maybe he's just showing the custom skybox?
Well, I just spent my entire day sorting out the L4D2 and P2 content.
Jorpakko only requires Ep1, Ep2, and CSS now.
[sub]hopefully i can compress all of the content into a reasonably sized .zip[/sub]
Wow, all of your positive feedback has really pushed me into wanting to finish it. Think I'm going to put a few weeks of my coming time to try and piece it all together!
I think that by making my work more transparent would help me motivate myself further, so I'm thinking about making a thread in the Valve sub forum. There's also quite a lot of areas, custom music pieces, a few puzzles and monsters I haven't showed of yet. And I haven't even mentioned the new story... Oh why haven't I showed any of this to anyone? Haha. The most crazy thing is almost none of my real life friends know I do this... Oh well.
Oh and the light effects on the ceiling light is indeed some bloom, but I also use some quite big env_sprites at low visibility just to smooth everything out a bit and well, paint color over the scene. So for instance I think I have a sprite at like scale 3 or 4 around that light just to make the yellow glow a bit warmer and also spread longer.
I've worked more on my venice map; I've redone the canals - leaving enough play space and enclosing the area.
(How can I thumbnail a large image?, these were re-sized)
Its still not particularly authentic in looks however, those tight canals are very annoying to work with.
Rest of the map looks WONDERFUL. That roof is my only complaint. Map has a strange but wonderful feel to it. Good job. Oh, add more color. Not the desaturated uglyness that is CS:GO
A map I started recently working on. Thinking of making a pine forest around the lake. Need to change the water texture, it's uggly. Lack of ideas for more detail near the lake.
What do you guys think on the buildings?
Alright, I bid you guys adieu and leave you with some pictures of WIP cliffs and some different angles of the buildings in the original screenshots.
Since exams are over for me, I've decided to do some stuff to keep me ocupied for 6 weeks, making a map is one of them,
I had an idea for quite awhile of a "flying construction map" that's in the sky, eventually I decided to play around with scroll textures after playing on a map that made use of them.
The result was a windowed dev box with a gitchy Gman face that was suppose to be a TV:
basically, the idea was to give the illusion of movement. I put it away because I had exams in a few weeks and needed to study.
Now exams are over I can put some time into my map.
So far I'm aiming for a sort of "flying battle cruiser" as the spawn point and the place for making planes and what not. I'll be in the centre of a map ether the same size or a bit bigger than gm_flatgrass.
I'm also tossing around ideas in my head like surrounding the map with push brushes to simulate wind, and using some more texute trickery to make some sort of warning grid to let players know that they're close to the edge of the map (so you don't crash you plane into an "invisible wall").
Any suggestions? I could use an mid day skybox with no clouds if anyone wants to point me to one.
Wow it's been awhile since I went into the mapping sub forum, a lot of this stuff makes me fell like I've made crap.
So what is the engine version people are mapping in today?