Great... Everything was fine until I restarted the program. Now it crashes on launch every time. Anyone had this?
Fixed it. If anyone else gets the problem and sees this, all I did was renamed my usermods folder, then verified the game cache. Steam redownloaded it and all was well.
I know you told me to stop, but i'm going to send one more email and that's it. No more. So, here's my first draft of it.
Yea, i'm joking. I'm waiting patiently right now.
(User was banned for this post ("Stop posting" - Gran PC))
YOU'RE A LITTLE LATE ON THAT ONE, VALVE.
Aw, no sd_doomsday?
I wanted to render a shot of that Spy over the map.
I have no idea why I made this
Finally, thank you.
Once I get in, I'm going to make a Max Payne bullet time-ish short for the scout.
Im pissed. I just noticed that I cant extract phonemes for anyone on Blue team. I just filmed and posed an entire scene only to figure that out. If anyone knows a fix/workaround please share.
I know this is a little early in the beta to start large projects, but I'd love to collaborate with others. Shoot me a PM if you have an idea or something.
You're in the beta to report bugs, report it
Gonny try making the intro scene in Blade Runner, with Leon and Holden.
But first I need to whine about not having sfm.
I probably wont be posting anything for a while so I thought that I'd just post the first thing I made with SFM:
Took me maybe 40 minutes.
what happened to [video] tags?
How does phonemes work in SFM? I don't have it yet, but I have a character with some (like QW, OO, MB, SH, Y, FV, AH et cetra), how would one make em work with audio?
Wait it seems like it is not picking up the HWM models anymore...wtf?
Damn.... so much awesomeness in posted videos.... and still no beta access D:
sfm beats gmod at posing IMO
Has anyone tried to install the new DMX plugins ? They made some new ones for maya 2012, but they're broken or something
I tried the plugins on maya 2011 and 2012, both 32-bit
(I also copied the scripts folder in maya2011/scripts)