I've made a little walk cycle test and I'm mostly happy with it, apart from one thing.
I have no idea how to loop it, because I animated it using an IK rig, thus not moving the root_Transform at all. The only way of successful looping I know uses root_Transform. Help
Alright, a probable solution for that is locking root_Transform to rig_pelvis.
Dont worry got it working but another problem, i saw a tutorial somewhere to somehow get non hwm models to have facial animations and lip sync.. would anyone know what the video would be called?
So any idea on looping it so Spy could walk further?
P.S. I guess the walk cycle looks silly because of proportional difference between Spy and
Anyone else having the problem of SFM rendering no picture?
Holy fuck those terrorist models
I trying make a lipsync animation
So guys, is there any way to load up custom models in SFM without getting a Runtime Error?
First ever 3D animation in anything by the way
why are spy's phonemes so fucked up? i was editing a clip in faceposer and i guess that doesn't use the hwm models or something and it looked normal. but when i imported it into SFM the mouth was different for phonemes and like MOST of the spies are the fucking same. basically you can't facepose with the spy now :/
oh god snip
Here have this
Let's get pumped.
I had a lot of fun making this. I also learned a lot about stuff like cheating perspective and distance, giving a sense of scale, and how the Eggmobile is not built for 2 people and a robot's head.
This is the meager beginnings of an awesome music video. I will improve the final product with special visual effects and stuff.
I've had to restart SFM 36 times in the past hour because the preview screen like to go blank if I upload more than 2 models into a map.
So I did a quick render of my movie to see if everything was okay, but these shiny things are showing up in two places: on the Medic's glasses and on an ESL Badge (using it as a prop).
Can anyone help me get rid of them?