no seriously how do i fix this texture error on the neck
new update must be released soon. in betatesting stage now.
edit: no its not out. false alarm.
I hope next SFM update they add support for CS:GO now that it's out. And maybe the trailer project file?
oh god if they add cs:go support i will cream myself.
Are they going to wait until official release to add mounting support?
I really hate not having a computer which has SFM, I would download it here but the internet is so shitty it would take 1 day 6 hours.
Which means I will have one week before college starts so now i'm getting impatient...
Can someone help me, I need a gman with a phoneme table so I can do some shit
does anyone have a model or link?
like is there a DMX file that contains gmans phoneme tables?
what's with the funnies I'm legit needing help, gman has all the shit in other but they're not labelled correctly and I can't seem to do anything with them
Seriously nothing is provided just a list of poses, kind of like the 2003 E3 presentation, I really need the table or else lip sycning him won't work
and I can't seem to extract the EP1 or EP2 content that would of helped
is there a DMX lying around, from valve, this shit is killing me :(
You should have phonemes then.
Sorry if this has been covered before - apparently I don't have permissions to use search.
After the 60-second mark (the default length of a new projects sequence, I believe) my models first begin deforming in shape, before completely vanishing after a few seconds.
All my models and such still appear in my animation set editor as if they were still there - no doubt it's something horribly obvious and reason to be poked fun of but I don't recall this happening in other projects.
Cheers again, Panda.
I stretched out the duration of my models in the animSetEditorChannels to the end of the scene, but my animated characters still seem to be warping briefly before disappearing. The chair prop that I added to the scene is consistent throughout - it's everything involved in actual animation, it appears.
Edit - Derped. Managed to solve it through the graph editor; I'll know to extend my models duration first next time.
What does Runtime error D stand for?
I added the sniper's van to my project, downloaded from http://garrysmod.org/.
However, from certain angles it's slightly translucent... is there any way to fix that?
Would changing things in the .vmt file stop the windows from being translucent?
I've been having problems with crashing while trying to load a lot of maps recently, I could load all of them before the latest update.
They're all non-TF2 maps but the fact that they USED to work perplexes me. Anyone else having issues loading maps?
Guys I made a scout pose and i save it, close sfm, open it again and now its gone.
How can I get it back, it still has the animation in the tab.
i/e: click on the shot that you think the scout is in and make it yellow which means it's selected
I just removed all instances of phong in the .vmt's, it wasn't good looking phong anyways.
But there was a specific line in the phong that made it completely translucent, don't ask me for it though - I can't remember what it was at all
Your best bet is to just remove all phong lines as I said, if you want to sacrifice phong or just wait for someone who knows this stuff to come in
valve is so lazy that they can't release an update which is ready... anyway that might not be because of their lazyness. maybe they are releasing one 'meet the' set every month.
My work camera isn't working, is this a known bug?
i don't think if this matters but dev beta build number is 10075. If they release it, sfm will jump to build 10075 from 9164.
That makes me imagine they went through nearly a thousand builds of breaking and fixing over and over.
Whenever I compile a 3DS Max (2013 with wallworm tools) SMD animation and try to use it in SFM the model just bunches up and twitches a bit. I'm using the StudioMDL that came with SFM to compile and I'm compiling onto spy_user_animations.mdl. What could I be doing wrong?
I spent 2 hour trying to get a sniper to look at his watch and another 3 hours trying to give him a gun. Instead I threy my keyboard across the room. Why is this so hard guys :c
It's not hard. I assume you've watched tutorials and know how to keyframe? It makes you life so much easier.
Would it be possible to put DotA characters and maps into Source FilmMaker?
God, how do I get the new items in TF2? Not hats, new weapons.
For some reason I can't put the Geisha Boy on the medic. I have put hats on things before but this just won't work.