What makes ARMA 2 so special?
While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 2 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 2, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 2 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 2 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 2 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is, moddable by the community as well. Starting the game off with its large selection of cars, trucks, armored vehicles, airplanes, and helicopters for players to engage in. Players are not left to die simply by these war machines, because infantry combat is where ARMA 2 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 2 allows rifleman to engage each other at long range with realistic and amazing results. Bringing weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD leaves playing ARMA 2 to being a unique experience every time you play, with missions permitting. As our community grows, so will the game, and when the game grows we all benefit!
We have a Steam Community page, look us up!
With active mappers and administrative personnel alike, our group is able to provide hours of entertainment with hosted events during weekdays and especiallyweekends. With home-grown mission efforts being made to expand our community we seek to bring any new players to fight alongside us in the fields of Chernarus, Taksitan, or wherever we wage war. Remember, you need ARMA 2 and ARMA 2 Operation Arrowhead (Combined Operations) to play with us! Be sure to also join our Teamspeak, information within the group page, to actively communicate with us doing battle.
Click here to be directed to our Steam Community Page
Facepunch ARMA 2 Squad XML
Thanks to Rautapalli, we have our very own Squad XML that many of our members use. Easily become recognized with our group and use this PHP application to join the squad. Once you've entered, you should place the proper squad.xml link in your player profile in-game.
Click this link to be taken to the FPARMA2's Squad XML provided by Rautapalli
How to play on our server (a few clicks here and there)
Thanks to the support of ProfanWolf we have our own dedicated server. However, it's not just connect and play. We have several modifications we use and our own mod repository we use to keep ourselves updated with the best and most relevant mods which cater to our needs. We use ACRE so this requires you to have Teamspeak 3 installed for the best possible ArmA 2 experience on our server. We will most likely not let you play without ACRE because it screws game balance and secrecy completely. There are several versions of Teamspeak 3 which don't work with ACRE so be extremely careful and never update anything without our permission. Due to a short attention span of the average Facepuncher, please refer to the next few lists as a guide to how to join our server and have super-fun-time with us.
Teamspeak 3 Server Adress
Requirements for when we play
First make sure you have Teamspeak 3 version 220.127.116.11
Six Updater Autoconfig Page
Armarize (optional replacement for Six Updater)
2nd47 and many others prefer to use Armarize due to Six's GUI not being as user-friendly as one would hope. Consult someone who uses Armarize for help on how to set it up, it will really speed things along. "It's like Six but not terrible." -Simkas; "It's totally better than six." -FunnyGamer.
Stick to sixupdater for now as with the autoconfig url, you can just click the preset and update everything.(If you're not keen on using six, the required mods are:
@FP is not apart of the official SU network, it will still be downloaded by six-updater. If you're not using SU you can download it from here :
Server also has keys for @Blastcore_Visuals, @ACEX_SM, @JSRS, @sakulightfx, and @DC
If you have UAC on for Windows, make sure you're running TS3 and ARMA2 as administrator. Also make sure that you run the ACE Clippi tool (can be found in @ACE folder) and select the correct profile that you use in ARMA 2.
For minimal headache, just turn off UAC in windows.
Feel free to contact 2nd47, Cuel, Rautapalli, or anyone else with extensive script and mission editing knowledge to assist you in creating your mission and giving the group one more excuse to play this awesome game. Regardless, if you're looking to make missions then please use this template to assist you even if you don't want to use the group layout/vehicles and other stuff given within it. This will ensure you use the proper modules and functions that the server is compatible with. Direct any questions to the aforementioned mission editors.
Look around in the scripts if you have any trouble, most of them are commented.
The dedicated the server is run on the cost of 85 € per month, so donations are appreciated and accepted. Keep the Facepunch ArmA 2 spirit alive and keep the community awesome.
Paypal Email: firstname.lastname@example.org
poster provided by community member Micsi