LimeNinja haven't uploaded anything yet?
Serial killers is fucking fun. Me and Nerdy (I think?) fucked some shit up as criminals.
and redball / simkas fucked me and 2nd up
Serial Killers is the most boring shit ever made for cops, we need more interesting stuff rather than fun for 4/2 only missions.
well i'm open for suggestions just write shit down and don't say it over teamspeak when i'm not listening
i don't really come up with a lot of new ideas i just copy others
or make them yourself if you have the knowledge, if you don't just ask me or someone else who knows shit about the editor (it's really easy to use)
Is anyone avaiable to give me some scripting help?
Could anyone give this a spin?
I couldn't get Taskmaster to update the objectives, but besides that it looks good. I've worked it for so long, though, that I'm probably overseeing stuff.
One very short and one very long video.
- edit -
Scripts look fine, mish runs fine - tasks appear and the two I did completed ok.
First place only had 4 guys though, seems a little stingy considering the amount of players needed shooty shooty.
And the distances involved will test those of little patience - just depends which community you run with.
Looks good though.
2 problems here:Code:Error in expression < some in Benefeld.",true,["bene",getpos bene]], ["Task2","Optional: Look for sup> Error position: <bene]], ["Task2","Optional: Look for sup> Error Undefined variable in expression: bene
since "bene" is a marker that you've placed in the editor, you have to use
instead of getPos. getPos only works on objects, a marker is not considered an object.Code:getMarkerPos "bene"
and taskmaster wants to create a new marker, marker names have to be unique so you can't use "bene" again.
how are you setting the tasks to 'succeeded'?
you're also missing a description.ext.
everything that you have in the briefing.sqf can be moved over to the second part in taskmaster, those arrays are for notes.
also your upsmon markers are visible, place a game logic on the map with
this in the initCode:veh = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
you can also increase the range for the spawn triggers, i bet most people don't like having enemies pop up in their face. also the players only spawn with a pistol,no map, compass or radio
Those use simple commands and point a string to find the resource, however those are stored within the ARMA directory - I'm trying to find a way to point the string to a location "within" a packaged PBO so I can distribute the whole package.
Finding it hard to find a mish doing a similar thing so I can pull it apart, but I've seen it done.
Good question, never tried it.
I guess you could play around with it a litte, something like this on a unit:
I think ca\XXX is the path for it, if it's BIS stuff.Code:this setObjectTexture [0,"ca\characters_e\acr\data\acr_soldier_co.paa"];
Just tested it, it didn't complain regarding the path but it didn't change texture.
Do you want to change a units texture? Or a flag? What are you trying to do?
It's more a "how do I point strings at items contained within A PBO if possible"
Since BI just cram theirs in the "addons" folder anyway, kind of annoying if I have to send out separate files with the mish.
I still don't understand what you're trying to do. You're talking about a mission .pbo not an addon .pbo, yes? Could you provide an example mission?
Example if you have a custom flag texture
You don't need to do anything more than that when you package it if you have the texture file in the root folder for the mission.Code:this setFlagTexture "myFlagTexture.paa";
Take this example - It points to a folder within the ARMA structure - changing this to say my drive's ARMA missions folder and having the file there with the string pointing to it.Code:["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS;
Problem is all the strings get broken when it's packaged up - I'm wondering if there is a way to point the string "inside" of the PBO when it gets loaded.
As long as you have the texture inside your mission folder there should be no problem. It gets packaged inside the .pbo file.
["myOwnGps.paa",-0.05,0.16] call bis_fnc_customGPS;
If you have the .paa texture in the root folder of your mission it should work without any problem, even when you export it as a pbo.
you can put it in any folder as long as it's in the mission folder and you have the correct path to it.
and the players not having equipment is on purpose
and I don't know how to get the tasks to update status, i tried putting it on triggers, making it fire the command when a unit died, nothign worked
Does anyone know where I can download some assassination kind of scenarios? Like long range sniper shots, like the mission from OA "1 shot 1 kill".
It would be cool if there were hitman missions. You would have to kill a target in a small area of the map but you could do it anyway you like.
And it would be more like hiding in plain sight instead of hiding in the shadows.
Played it off and on with my friend while we were still new to the game, and it took us like a month and a half to finally beat it.
Any event happening tonight?
lets play game
i can't play this week :(
Any recommended 2 player coop missions for CO?
Finally got around to playing multiplayer
So how does this work
I don't want to join a server and fuck it up for people who know what they're doing
try some domination or insurgency, a lot of them do not require any addons installed.
read the notes when you join to learn how stuff works, stick with your squad
so turns out that even after being casualized, everyone decided to try and loot another camp but everyone died on my mission
Sorry about not uploading any of the vidyas yet, I just spend this weekend away and haven't had a chance to look through the footage. The stuff will be up by Tuesday at the latest, but will most likely be up by tomorrow evening or so.
Ok, I've got tons of footage to go through, so this might take a bit longer to make, expect it soon though. I'll post it when it's up. Again, sorry for the delays on it.
Why does my six updater reset everytime I close it? It never saves my presets and always goes through the lengthy startup routine when I launch it.
Guys, important question, please answer.
Is it possible to download RP mod addons like Bay City RP or City Life 2 for singleplayer editor?