1. Post #5761
    Gold Member
    Falchion's Avatar
    May 2009
    8,033 Posts
    Anyone know of the password to Profans Facepunch ACE server? I reinstalled ACE recently and saw it in the server list, but it was passworded.
    join the fp arma 2 group and find out this and more.
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  2. Post #5762
    Gold Member
    Jalict's Avatar
    August 2007
    1,634 Posts
    LimeNinja haven't uploaded anything yet?
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  3. Post #5763
    Gold Member
    simkas's Avatar
    May 2005
    15,696 Posts
    Serial killers is fucking fun. Me and Nerdy (I think?) fucked some shit up as criminals.
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  4. Post #5764
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    and redball / simkas fucked me and 2nd up
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  5. Post #5765
    Gold Member
    simkas's Avatar
    May 2005
    15,696 Posts
    and redball / simkas fucked me and 2nd up
    That was some pro police bomb defusal shit
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  6. Post #5766
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    Serial Killers is the most boring shit ever made for cops, we need more interesting stuff rather than fun for 4/2 only missions.
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  7. Post #5767
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    well i'm open for suggestions just write shit down and don't say it over teamspeak when i'm not listening

    i don't really come up with a lot of new ideas i just copy others

    Edited:

    or make them yourself if you have the knowledge, if you don't just ask me or someone else who knows shit about the editor (it's really easy to use)
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  8. Post #5768
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    well i'm open for suggestions just write shit down and don't say it over teamspeak when i'm not listening

    i don't really come up with a lot of new ideas i just copy others

    Edited:

    or make them yourself if you have the knowledge, if you don't just ask me or someone else who knows shit about the editor (it's really easy to use)
    How the hell do you get strings to point to items packaged within PBO's.

    That's my only issue right now.
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  9. Post #5769
    Redball4567's Avatar
    May 2011
    389 Posts
    Serial killers is fucking fun. Me and Nerdy (I think?) fucked some shit up as criminals.
    -snip- Read it wrong
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  10. Post #5770
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    How the hell do you get strings to point to items packaged within PBO's.

    That's my only issue right now.
    Can you explain further? Like using ace variables in your mission?
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  11. Post #5771
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    Is anyone avaiable to give me some scripting help?
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  12. Post #5772
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    Could anyone give this a spin?

    http://www.mediafire.com/?5x22whst1w4dsdv

    I couldn't get Taskmaster to update the objectives, but besides that it looks good. I've worked it for so long, though, that I'm probably overseeing stuff.
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  13. Post #5773
    Gold Member
    Panimala's Avatar
    January 2005
    671 Posts
    One very short and one very long video.

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  14. Post #5774
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    Could anyone give this a spin?

    http://www.mediafire.com/?5x22whst1w4dsdv

    I couldn't get Taskmaster to update the objectives, but besides that it looks good. I've worked it for so long, though, that I'm probably overseeing stuff.
    I'll snag a run through now - no doing much

    - edit -

    Scripts look fine, mish runs fine - tasks appear and the two I did completed ok.

    First place only had 4 guys though, seems a little stingy considering the amount of players needed shooty shooty.

    And the distances involved will test those of little patience - just depends which community you run with.

    Looks good though.
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  15. Post #5775
    Anti-tank-rifle squad.
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  16. Post #5776
    Gold Member
    simkas's Avatar
    May 2005
    15,696 Posts
    That was me, not nerdy lol
    No me and you were doing shit as cops, you weren't a criminal when I was.

    Edited:

    Also PROFAN RAISE THE CUSTOM FACE SIZE LIMIT ON THE SERVER
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  17. Post #5777
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    Could anyone give this a spin?

    http://www.mediafire.com/?5x22whst1w4dsdv

    I couldn't get Taskmaster to update the objectives, but besides that it looks good. I've worked it for so long, though, that I'm probably overseeing stuff.
    make sure that you run the game with -showScriptErrors

    Code:
    Error in expression < some in Benefeld.",true,["bene",getpos bene]],
    ["Task2","Optional: Look for sup>
      Error position: <bene]],
    ["Task2","Optional: Look for sup>
      Error Undefined variable in expression: bene
    2 problems here:
    since "bene" is a marker that you've placed in the editor, you have to use
    Code:
    getMarkerPos "bene"
    instead of getPos. getPos only works on objects, a marker is not considered an object.
    and taskmaster wants to create a new marker, marker names have to be unique so you can't use "bene" again.
    how are you setting the tasks to 'succeeded'?

    you're also missing a description.ext.
    everything that you have in the briefing.sqf can be moved over to the second part in taskmaster, those arrays are for notes.

    also your upsmon markers are visible, place a game logic on the map with
    Code:
    veh = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
    this in the init

    you can also increase the range for the spawn triggers, i bet most people don't like having enemies pop up in their face. also the players only spawn with a pistol,no map, compass or radio

    Edited:

    what island is this
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  18. Post #5778
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    Can you explain further? Like using ace variables in your mission?
    I'm trying to use custom resources (Like the PDA skin in PMC for example)

    Those use simple commands and point a string to find the resource, however those are stored within the ARMA directory - I'm trying to find a way to point the string to a location "within" a packaged PBO so I can distribute the whole package.

    Finding it hard to find a mish doing a similar thing so I can pull it apart, but I've seen it done.
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  19. Post #5779
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    Good question, never tried it.

    I guess you could play around with it a litte, something like this on a unit:

    Code:
    this setObjectTexture [0,"ca\characters_e\acr\data\acr_soldier_co.paa"];
    I think ca\XXX is the path for it, if it's BIS stuff.

    Edited:

    Just tested it, it didn't complain regarding the path but it didn't change texture.
    Do you want to change a units texture? Or a flag? What are you trying to do?
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  20. Post #5780
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    Good question, never tried it.

    I guess you could play around with it a litte, something like this on a unit:

    Code:
    this setObjectTexture [0,"ca\characters_e\acr\data\acr_soldier_co.paa"];
    I think ca\XXX is the path for it, if it's BIS stuff.

    Edited:

    Just tested it, it didn't complain regarding the path but it didn't change texture.
    Do you want to change a units texture? Or a flag? What are you trying to do?
    That's not really the issue - I can implement the texture fine using a path pointing to the basic mission folder. Works in game etc. no problem, issue is when packaging all the scripts/ bits etc. into the PBO for a final version - Supprise supprise the string no longer can point to the right place.

    It's more a "how do I point strings at items contained within A PBO if possible"

    Since BI just cram theirs in the "addons" folder anyway, kind of annoying if I have to send out separate files with the mish.
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  21. Post #5781
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    I still don't understand what you're trying to do. You're talking about a mission .pbo not an addon .pbo, yes? Could you provide an example mission?

    Example if you have a custom flag texture
    Code:
    this setFlagTexture "myFlagTexture.paa";
    You don't need to do anything more than that when you package it if you have the texture file in the root folder for the mission.
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  22. Post #5782
    TheHypnotoad's Avatar
    June 2010
    2,153 Posts
    I still don't understand what you're trying to do. You're talking about a mission .pbo not an addon .pbo, yes? Could you provide an example mission?

    Example if you have a custom flag texture
    Code:
    this setFlagTexture "myFlagTexture.paa";
    You don't need to do anything more than that when you package it if you have the texture file in the root folder for the mission.
    I'm putting a custom GPS texture + vid into a mish among other things - All works fine up until It's PBOed as a mission for distribution.

    Code:
    ["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS;
    Take this example - It points to a folder within the ARMA structure - changing this to say my drive's ARMA missions folder and having the file there with the string pointing to it.

    Problem is all the strings get broken when it's packaged up - I'm wondering if there is a way to point the string "inside" of the PBO when it gets loaded.
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  23. Post #5783
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    As long as you have the texture inside your mission folder there should be no problem. It gets packaged inside the .pbo file.

    ["myOwnGps.paa",-0.05,0.16] call bis_fnc_customGPS;

    If you have the .paa texture in the root folder of your mission it should work without any problem, even when you export it as a pbo.

    Edited:

    you can put it in any folder as long as it's in the mission folder and you have the correct path to it.
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  24. Post #5784
    Taurus's Avatar
    April 2011
    20 Posts

    GLORIOUS
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  25. Post #5785
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    make sure that you run the game with -showScriptErrors

    Code:
    Error in expression < some in Benefeld.",true,["bene",getpos bene]],
    ["Task2","Optional: Look for sup>
      Error position: <bene]],
    ["Task2","Optional: Look for sup>
      Error Undefined variable in expression: bene
    2 problems here:
    since "bene" is a marker that you've placed in the editor, you have to use
    Code:
    getMarkerPos "bene"
    instead of getPos. getPos only works on objects, a marker is not considered an object.
    and taskmaster wants to create a new marker, marker names have to be unique so you can't use "bene" again.
    how are you setting the tasks to 'succeeded'?

    you're also missing a description.ext.
    everything that you have in the briefing.sqf can be moved over to the second part in taskmaster, those arrays are for notes.

    also your upsmon markers are visible, place a game logic on the map with
    Code:
    veh = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
    this in the init

    you can also increase the range for the spawn triggers, i bet most people don't like having enemies pop up in their face. also the players only spawn with a pistol,no map, compass or radio
    thanks a bunch, gonna fix that

    and the players not having equipment is on purpose

    Edited:

    and I don't know how to get the tasks to update status, i tried putting it on triggers, making it fire the command when a unit died, nothign worked
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  26. Post #5786
    tom1029's Avatar
    April 2010
    1,727 Posts
    Does anyone know where I can download some assassination kind of scenarios? Like long range sniper shots, like the mission from OA "1 shot 1 kill".
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  27. Post #5787
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    Woop, mission is done, and everything works as I wanted! :Dhttp://www.mediafire.com/?lidqmpbqw45pyw9
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  28. Post #5788
    cdr248's Avatar
    August 2009
    9,411 Posts
    It would be cool if there were hitman missions. You would have to kill a target in a small area of the map but you could do it anyway you like.

    And it would be more like hiding in plain sight instead of hiding in the shadows.
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  29. Post #5789
    Gold Member
    Carnotite's Avatar
    January 2006
    1,160 Posts
    It would be cool if there were hitman missions. You would have to kill a target in a small area of the map but you could do it anyway you like.
    I made a really amateur mission a little like that once. One guy in the mosque in Zargabad, the rest of the city fortified and patrolled by foot and armor. You had an unarmed Littlebird for transport and a full selection of small arms.
    Played it off and on with my friend while we were still new to the game, and it took us like a month and a half to finally beat it.
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  30. Post #5790
    Gold Member
    Mr.T's Avatar
    August 2010
    2,691 Posts
    Any event happening tonight?
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  31. Post #5791
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    lets play game
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  32. Post #5792
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    i can't play this week :(
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  33. Post #5793
    Gullbrand's Avatar
    April 2011
    130 Posts
    Any recommended 2 player coop missions for CO?
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  34. Post #5794
    Finally got around to playing multiplayer

    So how does this work

    Edited:

    I don't want to join a server and fuck it up for people who know what they're doing
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  35. Post #5795
    OBVIOUS LOLICON
    Twistshock's Avatar
    August 2007
    1,349 Posts
    Finally got around to playing multiplayer

    So how does this work

    Edited:

    You'll probably need ACE and CBA if you want to play multiplayer, if not more. the sixupdater is pretty handy for downloading shit and making presets for servers.

    I don't want to join a server and fuck it up for people who know what they're doing
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  36. Post #5796
    ☂☂☂☂ ☂☂☂ ☂☂ _☂_
    Cuel's Avatar
    January 2005
    22,434 Posts
    Finally got around to playing multiplayer

    So how does this work

    Edited:

    I don't want to join a server and fuck it up for people who know what they're doing
    people don't know what they're doing on public servers so don't worry
    try some domination or insurgency, a lot of them do not require any addons installed.
    read the notes when you join to learn how stuff works, stick with your squad
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  37. Post #5797
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,576 Posts
    so turns out that even after being casualized, everyone decided to try and loot another camp but everyone died on my mission

    :(
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  38. Post #5798
    Sidori's Avatar
    October 2006
    138 Posts
    Sorry about not uploading any of the vidyas yet, I just spend this weekend away and haven't had a chance to look through the footage. The stuff will be up by Tuesday at the latest, but will most likely be up by tomorrow evening or so.

    Edit:

    Ok, I've got tons of footage to go through, so this might take a bit longer to make, expect it soon though. I'll post it when it's up. Again, sorry for the delays on it.
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  39. Post #5799
    Gold Member
    ruarai's Avatar
    December 2009
    1,358 Posts
    Why does my six updater reset everytime I close it? It never saves my presets and always goes through the lengthy startup routine when I launch it.
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  40. Post #5800
    Guys, important question, please answer.

    Is it possible to download RP mod addons like Bay City RP or City Life 2 for singleplayer editor?
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