How do I place weapons in CS:GO maps? (example: in source, you'd place "weapon_m4a1") Thanks.
It is currently broken. Weapons wont spawn when compiled for whatever reason.
Any map I try to compile in CS:GO, crashes the compiler before vbsp.exe gets to run. I get a "hammer_run_map_launcher.exe has stopped working" window and nothing else. This is really frustrating.
I made a simple room with an info_player_start in the middle and it crashes too. Everything does. No log or anything.
Does anybody know of any good chandelier props for inside buildings?
My map crashes when I pick my team in CS:GO, I pick my team then it just closes, doesn't even show a glimpse of the map, just closes without an error.
Looking at cs_office they just used an ambientgeneric and a logic_timer (for the random radio talk about the hostage)
Turns out game_player_equip doesn't work in CS:GO :(
so I've got some grass detail sprites set up in my map but I want to configure them to face the player at all times, there's a spriteorientation setting in my VBSP file but I don't know what to set the value to in order to get it to work. Any ideas?
Hey guys how to we make the kind of Fog in Portal 2 when you get in the old aperture or when its Wheatley's laboratory
Is it a normal Fog that you can make in every source sdk or its something else ?
Hello guys, does anyone know if I still can simulate shadows using blocks with blocklight texture in cs:go sdk ?
I've used env_cascade_light to drop some shadows, but I want to simulate indoors shadows with fences and metal gates, but it don't work.
I mean it uses distance between eyepos and worldpos to control the fog density, which makes it like a sphere around the player which looks fucking awesome.
TF2 is crashing if I try to make a new map, or load any other maps.
I tried both refreshing sdk content and resetting the game configurations. I don't know what else to do.
Is there a "Hire a mapper"-thread in this sub-board? And also what do you guys feel is an acceptable reward for making a map ($/hr)?
I've got a little problem with the Combine light props. As long as I remain close to them, they're fine, but whenever I put a little distance between myself and the props they automatically change into low-poly versions of themselves and it's really notable:
There's also a third model with an even lower poly-count. Both versions - 001a and 001b - are affected, other models aren't. Any clue on what I might be doing wrong and how I could fix it?
Sure, but not right now, remind me as an PM tommorow, doing some textures for someone at the moment, sorry :(
A few questions:
Is there a basic outline anywhere on how to make decent-looking terrain?
How would I go about adding a 2D/3D Skybox?(EDIT: I read the first few pages of the thread and know how to do sky_camera and terrain scaling, but when I compile and run the map, it does that trippy trailing thing, I want to know how to not do that.)
How do I make invisible walls?
How do I compile a map \w custom texture?
Apparently other people get the purple black chessboard because it doesn't include the texture for other people.
Make it a power of 3 and split it into sections. Uploading a picture now. (section amount and size depend on how large the displacement is.)
Use pakrat to embed the texture into the bsp. Or send them the textures
Cubemaps don't seem to be doing anything.
I don't recognize the model but it might have a self-illuminated "on" skin by default. Try switching the skin to 1.
Also, I need to stop light from coming in through some windows. Is there any way I can 'occlude' the windows so that you can still see through them, but when the map is being compiled, light does not pass through them?
I can fiddle around with having black light entities in the room, but that's not a very graceful solution. There's probably something cleverer.
Is there any reason Hammer isn't compiling my map?
I haven't added or removed any files since the last map I compiled, and it worked fine then. I verified the cache, too. :\Code:** Executing... ** Command: "c:\program files\steam\steamapps\gaminji\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\gaminji\team fortress 2\tf" "C:\Program Files\Steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.vmf" Valve Software - vbsp.exe (Aug 13 2012) 2 threads materialPath: c:\program files\steam\steamapps\gaminji\team fortress 2\tf\materials Loading C:\Program Files\Steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.vmf fixing up env_cubemap materials on brush sides... Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... ** Executing... ** Command: "c:\program files\steam\steamapps\gaminji\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\gaminji\team fortress 2\tf" "C:\Program Files\Steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon" Valve Software - vvis.exe (Aug 13 2012) 2 threads reading c:\program files\steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.bsp Error opening c:\program files\steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\gaminji\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\gaminji\team fortress 2\tf" "C:\Program Files\Steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon" Valve Software - vrad.exe SSE (Aug 13 2012) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.bsp Error opening c:\program files\steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\gaminji\sourcesdk_content\tf\mapsrc\canyon.bsp" "c:\program files\steam\steamapps\gaminji\team fortress 2\tf\maps\canyon.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."