Oh hey page king uh...
yep a few but as i said its not a leak, its a few "zero area child patch" errors, but theres no Errors in the editors error function...
Hey Firegod, is there a place where I can view all your skyboxes you've posted in the Mapping Pimpage thread? Saw some great ones there, but I can't seem to find them anymore.
upped payment for help
looking for a Source Mapper to fix 3-4 SMALL Errors in my Mapping Project, paying a medium steam game (upto 10$)
I could have a poke at it, dont need to get paid for something like this
While using gcf scape for the first time, I noticed all source games and mods use .ctx files for the weapons. Is it possible to import those weapons and their models to other sdks and use, for instance, CSS weapons in your Ep 2 sdk?
I believe this is the right forum because it has to do with mapping...
CTX files are ICE encrypted files, typically plain text weapon scripts. The models shouldn't be encrypted.
@Hefferman Really nice map. and nicely detailed. I found a few of the issues. One is that you had
$Translucent 1 in the parameters of nearly all your custom materials. This is an issue, because any brush with $translucent 1 (it has alpha like the glass) in the parameters, acts like it doesn't exist when calculating visleaves. Also, where is your skybox?
What is npc_furniture? O.o
Weapon scripts (unencrypted), models, materials, and textures can simply be copied. Weapon game code requires the source code and a mod to function. The answer depends on what exactly is to be accomplished.
Anyone know why this brush is not compiling as it's been edited in hammer? I moved one of it's vertex corners downward to make the driveway and it came out as a block still. Pics related.
How exactly do you get flares like in Episode 2? I can't seem to find anything on them.
Copy over the models, materials, and textures.
How would I got about making a moving/animated texture? I'm looking to get an effect of the texture "scrolling" without the brush actually moving.
Any mod that you can edit and compile.
Nobody has answered my question about why I can't use certain letters when searching for models.
I know I sound retarded, but can someone tell me what a brush is again?
Do hint brushes have to touch world geometry? Is it okay to put them in a door frame, so they touch the func_brush door frame and the floor world brush (not touching wall world brushes)?
Quick one for you:
I need a good bush texture for a map I'm working on, like the one below from RP_HomeTown1999. Would anyone be able to post a link to one? (Tried Snarkpit and Game Banana, but they didn't seem to have any)
Im making a physics map, Wondering what the physics models limits are, I seem to be able to do around twenty six at once before it starts to lag like hell, And how i can increase this number.
Does anyone know how to make good displacements? Like, a mountain cliff. I have no idea how to do it because it becomes so blocky and looks like shit.