Load the VMX.
1. Anyone use this tool?
If so how is it?
2. Whenever I texture buildings, or walls, they look very repetitive, and it just looks really bad... I am used to doing indoor CSS maps, and am trying to work on a large out door map. This is a big change for me. I use the same texture for the whole side of the building, and you can visibly see it repeat, are there any methods to make it look better? If so please let me know how. Thank you in advance.
Recently I've decided to try my hand at mapping, but have encountered a problem on my first project - which is basically a portion of a street corner. All was going well, but then I ran into problems.
Basically, this "shadow" - please excuse my lack of technical vocabulary - appeared anddoes not want to go away. It surrounds me when I try to do anything. It's workable, but it is very, VERY annoying. I've included a link to a screenshot, if it is of any use.
I had been told that it might be a leak, but this happens every time I try to make a new map, so I don't think it can be that. If this has been posted elsewhere, then I apologize, but I have not yet seen it.
The answer is probably obvious, but I am very, very, very new to this.
Hey does anyone know where I can get simple transparent ice textures? Preferably ones that would fit nicely in TF2.
3. Also, I just tried to mess around with making a TF2 map, but I spawn under the map every time... Any idea why?
How do I make a prop_door_rotating not usable after being opened?
When I compile my map with VRAD, when I look at a certain spot my game crashes. Any insight to why this might happen?
I had a problem similar to this. Do you have any func_break_surfs? You should check to make sure that they're using a valid texture for that type of entity. You could also try making a copy of your vmf rename it and remove parts of the map that is giving you problems till it's gone. Then just narrow it down.
Turned out to be an invisible prop.
How do I make a model, a lamp specifically, change in between skins really quickly?
I want to make a lamp with a light that flickers. I want the model to change in between it's on and off state at the same pace as the light entity. How would I go about this, and is it even possible?
How do I get rid of these damn lines, and stop the game from assuming I want to edit in the freecam.
I know I asked above, and I'm sorry to ask again but how would you go about making 3d objects such as AC boxes? Just props?
Found it thank you
What are the proper dimensions for a train track to be if I want it to be compatible with the phx train props?
anyone has any idea what's happening with these weird lighting blotches?
figured it out — it was smoothing groups. adding -smooth 30 fixed it
How do you turn while selecting faces in the displacement windows? I'm trying to subdivide a tunnel and I can't select some faces due to me not being able to turn...
How can you effectively parent a prop_physics object to a func_tracktrain? I tried the method described here https://developer.valvesoftware.com/wiki/Prop_physicsBut I am not getting any results.Code:prop_physics can be parented if the 'parentname' value is manually added with smartedit turned off. Parenting prop_physics can be unpleasant and buggy in some situations.